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Vestaria Saga II: The Sacred Sword of Silvanister

Vestaria Saga II's elaborate story is at odds with its devastating difficulty, which is great if you're up for it, but many won't enjoy so much forced repetition.
Vestaria Saga II: The Sacred Sword of Silvanister Game Cover
91%Game Brain Score
story, gameplay
graphics, grinding
94% User Score Based on 130 reviews
Critic Score 75%Based on 1 reviews

Platforms

PCWindows
Vestaria Saga II: The Sacred Sword of Silvanister Game Cover

About

Vestaria Saga II: The Sacred Sword of Silvanister is a single player tactical role playing game with a fantasy theme. It was developed by Vestaria Project and was released on July 27, 2022. It received mostly positive reviews from critics and very positive reviews from players.

"Vestaria Saga II: The Sacred Sword of Silvanister" is a strategy RPG that continues the story of hero Zade from the first game. With new classes, gear, and skills, players will navigate a variety of maps and encounter both new and old allies. As Zade continues his quest, uncovering mysteries of the Margulites and their dark plans, conversations with allies now provide stat boosts and other advantages. Quality of life improvements have been made to the classic Vestaria System, creating an engaging and improved gameplay experience.

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94%
Audience ScoreBased on 130 reviews
story28 positive mentions
grinding2 negative mentions

  • The game features excellent level design with a variety of memorable stages and unique mechanics that keep gameplay engaging.
  • Characters are well-developed with interesting backstories, and the game allows for diverse strategies through unique unit abilities and skills.
  • Quality of life improvements, such as the ability to save at any point, make the game more accessible and forgiving compared to its predecessor.
  • The visual presentation is mediocre, with choppy battle animations and a basic main plot that may not appeal to everyone.
  • There are numerous bugs and design issues, such as an awkward UI and frustrating dialogue sequences that cannot be skipped.
  • The game can feel unbalanced at times, with some maps being overly long or convoluted, and the reliance on RNG can lead to frustrating moments.
  • story
    56 mentions Positive Neutral Negative

    The story of Vestaria Saga II is praised for its depth, featuring a rich tapestry of characters with engaging backstories and a focus on political and familial dynamics across multiple war fronts. While the main plot is considered somewhat average, the game excels in character development and offers a unique storytelling mechanic through its rotating roster, though some players find the extensive dialogue and exposition can be overwhelming. Overall, the narrative is compelling and well-crafted, making it a standout aspect of the game, despite some critiques regarding pacing and character overload.

    • “Vestaria Saga II manages to improve on the original, which was already one of the better SRPGs I've played, and continues to be heavily designed around the best parts of Fire Emblem 4 and 5, with the story focusing on multiple war fronts and family and political relations, and the large maps offering a variety of side and varied objectives.”
    • “Amazing story and writing.”
    • “I can't wait for the eventual sequels that hopefully will arise since the world the story takes place in still has so many stories to tell.”
    • “The main plot is also fairly average and basic.”
    • “Exposition dumps can happen and I feel that between battles there shouldn't have more than a couple of minutes of story exposition. A couple of parts I just skipped because it was covering bits from too many characters and I just didn't care about them. Possibly too many characters, but I imagine you are supposed to let some of them die instead of reloading after every death.”
    • “The story is definitely a Kaga game and is very fleshed out, but if you are not ready for a lore-heavy game, this isn't the right game for you.”
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay is a mixed bag, praised for its solid mechanics, engaging level design, and the strategic depth that keeps players on their toes, reminiscent of classic SRPGs. However, it suffers from issues like unclear mechanics, questionable map design, and a lack of difficulty options, which can lead to frustrating experiences. While the ability to save anytime is a welcome change, the game also features unpredictable elements that can drastically affect outcomes, making every decision critical.

    • “The maps are fantastic with plenty of totally unfair surprise enemies and difficult mechanics to keep you on your toes!”
    • “Great gameplay, every move counts.”
    • “If you are carving classic Fire Emblem from the old days of SNES/GBA, this is an absolutely amazing game to dive into with solid mechanics, great dialogue, characters, and plot.”
    • “Ambush reinforcements that attack the same turn they enter the map, RNG-based skills that can completely nullify attacks and force you to reload a save, massive maps that quickly devolve into slogs; the basic formula for doubling, as well as many other basic gameplay elements, is not explained in the game; questionable map design in terms of either being choke-point central or wide open fields between choke points; a story that, as expected of Japanese SRPGs, is only serviceable, much like the generic fantasy setting; units are arbitrarily picked for who can move past broken bridges and who can't (why can't my mage draped in cloth not make the jump, and yet my axe-wielding, burly fighters can? My limber little assassin can't make the jump either for some reason); no difficulty selection, so you can't just turn on easy mode when a level is really giving you trouble; the game's 'fullscreen' option, which has you pressing F4 after Googling for how to enable it, isn't quite right, and I feel eye strain when I play.”
    • “But he just flies away and circumvents your troops, prompting a restart after 15 minutes of very jerky gameplay.”
    • “The capture mechanic I was excited for but I pretty much forgot about immediately since it doesn't play a huge role.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are generally considered average, with a rating around 5/10, though some players feel it exceeds expectations for a free title, suggesting a score closer to 7/10. While the character portraits and attack animations are praised for their quality, the overall artwork and animations lack detail, and certain map designs can hinder gameplay. Despite these limitations, the game manages to deliver a satisfactory visual experience given its budget constraints.

    • “Even with the limitations of it being a freely available game in Japan and with a limited number of people working on it, the character portraits remain good and the attack animations flowing into different attacks usually look a lot better than some of the more repetitive animations of similar titles.”
    • “I don't know, because vs2 beat all of my expectations (graphics, story, class balance, challenge, and fun).”
    • “The graphics compared to other games of this age are rather 5/10, but considering it is technically free, this is above expectations, even 7/10 in my opinion.”
    • “You can look at the pictures; graphically it’s nothing special.”
    • “Graphics are limited; many maps don't let you use your main characters, and some of the maps are designed so that if you don't get initial deployment correct, it's just about impossible.”
    • “The graphics compared to other games of this age are rather 5/10, but as a game that is technically free, this is above expectation, even 7/10 in my opinion.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally well-received, with a solid soundtrack that stands out despite the game's limitations as a free title in Japan. While much of the music is reused from the previous installment, it remains enjoyable and complements the gameplay effectively. Overall, the quality of the music enhances the experience, even if the visual elements are less detailed.

    • “Even with the limitations of it being a freely available game in Japan and with a limited number of people working on it, the soundtrack is still very good. While the animations and artwork aren't the most detailed, the character portraits remain good, and the attack animations flowing into different attacks usually look a lot better than some of the more repetitive animations of similar titles.”
    • “Also, the music is enjoyable, even if most of it is reused from vs1.”
    • “The music is also pretty good overall.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted as both witty and engaging, with a successful translation that preserves the comedic elements from its predecessor. Players find the game to be hilariously unbalanced, adding to its charm and entertainment value.

    • “This is probably one of the most hilariously unbalanced SRPGs to ever exist.”
    • “The translation is done very nicely, with the witty dialogue and humor carried over from the first game.”
  • character development
    2 mentions Positive Neutral Negative

    Reviewers consistently praise the character development in the game, highlighting its exceptional storyline, engaging gameplay, and unique character designs, all of which contribute to a rich and immersive experience. Many users rate these aspects a perfect 10/10, indicating a strong appreciation for the depth and individuality of the characters.

    • “The character development is incredibly rich, with each character feeling unique and well-designed.”
    • “The storyline and gameplay are perfectly complemented by the depth of character development.”
    • “I would rate the character uniqueness and design a perfect 10/10.”
  • replayability
    2 mentions Positive Neutral Negative

    Players express a strong appreciation for the game, highlighting its potential for long-term replayability. Many feel that the engaging gameplay encourages them to return for multiple playthroughs.

    • “The game overall, I absolutely love playing, and I can definitely see replayability in the long run.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is designed to ensure that even less-utilized units can become effective as the game progresses, particularly in the late game where deployment limits expand. This approach allows for a more inclusive gameplay experience, enabling a variety of units to contribute meaningfully, regardless of their initial performance.

    • “Some units still definitely get that 'zero to hero' feel, but even they get something early on to bolster their performance in case you haven't been using them when the deployment limits really open up, particularly in the late game, which lets pretty much everybody get to do something due to some of the game's unique availability quirks.”
  • grinding
    2 mentions Positive Neutral Negative

    Players appreciate that the variety of fun and useful characters available mitigates the tedium often associated with grinding, transforming potentially dull sections into enjoyable experiences. This diversity keeps the gameplay engaging and prevents monotony.

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Frequently Asked Questions

Vestaria Saga II: The Sacred Sword of Silvanister is a tactical role playing game with fantasy theme.

Vestaria Saga II: The Sacred Sword of Silvanister is available on PC and Windows.

Vestaria Saga II: The Sacred Sword of Silvanister was released on July 27, 2022.

Vestaria Saga II: The Sacred Sword of Silvanister was developed by Vestaria Project.

Vestaria Saga II: The Sacred Sword of Silvanister has received very positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Vestaria Saga II: The Sacred Sword of Silvanister is a single player game.

Similar games include Vestaria Saga, Those Who Rule, Lost Eidolons, Dark Deity, Symphony of War: The Nephilim Saga and others.