VELONE Game Cover
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Velone is a creative automation game inspired by the classic Opus Magnum. On the mysterious planet Velone, aliens have tasked you with saving their dying home. A collision with an asteroid has disrupted the entire energy supply. Now it is your job to build and program hydraulic mechanisms that create and place valuable Velone stones, restoring power to a civilization in peril. Use logical thinki…

Reviews

11%
Audience ScoreBased on 11 reviews
graphics3 negative mentions
  • The game features thoughtful and artistic design with great graphics and sound.
  • Puzzle mechanics are engaging and provide a meditative experience for players.
  • There is potential for improvement, and the game could be a unique alternative to traditional puzzle games.
  • The tutorial is poorly designed, failing to adequately teach mechanics and leaving players confused.
  • The user interface is clunky and unpolished, making gameplay frustrating and cumbersome.
  • The inclusion of ads in a paid game is off-putting and detracts from the overall experience.
  • graphics5 mentions

    The game's graphics are noted for their thoughtful and artistic design, though some users find the art style unsettling and reminiscent of "Opus Magnum," suggesting a lack of originality. While the visuals have potential, there are calls for more graphics options and improved aesthetics to enhance the overall experience.

    • “This game exhibits a thoughtful and artistic design and graphics.”
    • “More graphics options and definitely volume control.”
    • “The art style is unsettling.”
    • “If you're trying to copy a good formula, you have to do it better, not just slap on a different uglier aesthetic.”
    • “Inspired by Opus Magnum is a nice way of not admitting that you copied everything from Opus Magnum but just gave it a new aesthetic.”
  • monetization5 mentions

    The monetization strategy of the game has been criticized for including intrusive advertisements in the main menu, which detracts from the overall experience, especially in a paid title. Players express dissatisfaction with the promotion of other games from the same publisher, feeling it undermines the value of their purchase.

    • “Sins that could be forgiven, perhaps, were it not for the inclusion of advertising in the menu.”
    • “Advertising, and the experience of the thing I am made to tolerate ads for is... simply not that good.”
    • “- Ads on the main menu in a paid game, not a great look.”
  • gameplay4 mentions

    The gameplay is characterized by puzzle mechanics that build naturally on the foundations of Opus Magnum, offering depth and complexity. However, the tutorials are criticized for inadequately teaching the mechanics and interactions, leaving players needing more time to practice and internalize the concepts.

    • “The puzzle mechanics feel like a natural expansion of Opus Magnum.”
    • “Here are a few notes from my approximately 2 hours of gameplay.”
    • “Tutorials do a poor job at teaching mechanics and interactions.”
    • “Mechanically deep games need to give the player time between lessons to practice and internalize what they've learned.”
    • “Here are a few notes from my ~2 hours of gameplay.”
  • grinding1 mentions

    Players find the grinding aspect tedious and unreliable, particularly criticizing the cumbersome method of deleting items by dragging them off-screen.

    • “The only method of deletion is to drag things off-screen, which is tedious and unreliable.”
  • story1 mentions

    The story in Opus Magnum is present but not essential, allowing players to bypass it and focus directly on the puzzles if they choose.

    • “While Opus Magnum had a story, you could skip it and get straight to the puzzles.”
    • “The narrative felt disjointed and failed to engage me throughout the gameplay.”
    • “I found the characters to be one-dimensional and the plot predictable.”
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