VELONE
- April 21, 2022
- ZAR 21
Velone is a creative automation game inspired by the classic Opus Magnum. On the mysterious planet Velone, aliens have tasked you with saving their dying home. A collision with an asteroid has disrupted the entire energy supply. Now it is your job to build and program hydraulic mechanisms that create and place valuable Velone stones, restoring power to a civilization in peril. Use logical thinki…
Reviews
- The game features thoughtful and artistic design with great graphics, creating a nearly meditative experience.
- Puzzle mechanics feel like a natural expansion of Opus Magnum, providing engaging challenges.
- Despite its flaws, there is potential for a great game underneath the current user experience issues.
- The tutorial is poorly designed, failing to adequately teach mechanics and leaving players confused.
- The interface is clunky and unpolished, with numerous bugs and a frustrating control scheme that hinders gameplay.
- The inclusion of advertising in a paid game is off-putting and detracts from the overall experience.
- graphics10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The game's graphics are described as thoughtful and artistic, though opinions are divided, with some finding the art style unsettling and reminiscent of "Opus Magnum" without adding significant originality. Critics argue that the aesthetic feels like a lesser imitation rather than an improvement, suggesting a need for more graphics options and volume control.
“This game exhibits a thoughtful and artistic design and graphics.”
“More graphics options and definitely volume control.”
“- The art style is unsettling.”
“[i][b]Inspired by Opus Magnum[/b][/i] is a nice way of not admitting that you copied everything from Opus Magnum but just gave it a new aesthetic.”
“If you're trying to copy a good formula, you have to do it better, not just slap on a different uglier aesthetic.”
- monetization10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has received negative feedback due to the presence of ads in the main menu, which detracts from the overall experience, especially in a paid title. Players express disappointment that the game promotes other titles from the same publisher, leading to a perception of poor value and a lack of respect for the player's investment.
“Sins that could be forgiven, perhaps, were it not for the inclusion of advertising in the menu.”
“- ads on the main menu in a paid game, not a great look.”
“- first of all, advertising other games from your publisher leaves a bad taste in my mouth.”
- gameplay8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The gameplay features puzzle mechanics that build naturally on the foundations of Opus Magnum, offering depth and complexity. However, the tutorials are criticized for inadequately teaching the mechanics and interactions, leaving players needing more time to practice and internalize the lessons.
“Puzzle mechanics feel like a natural expansion of Opus Magnum.”
“Tutorials do a poor job at teaching mechanics and interactions.”
“Mechanically deep games need to give the player time between lessons to practice and internalize what they've learned.”
“Here are a few notes from my ~2 hours of gameplay.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and unreliable, particularly criticizing the cumbersome method of deleting items by dragging them off-screen. This repetitive action detracts from the overall experience.
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story in Opus Magnum is present but not essential, as players have the option to skip it and focus directly on the puzzles.
“While Opus Magnum had a story, you could skip it and get straight to the puzzles.”
“While Opus Magnum had a story, you could skip it and get straight to the puzzles.”