- April 29, 2016
- Coronado Games
- 44h median play time
Starship Corporation
Platforms
About
"Starship Corporation is a spaceship-building simulation game that challenges you to design and construct ships for a vast interstellar market. Customize every aspect of your creations, from fuselage to interior layout, and train your crew for various missions to test the ship's capabilities. Your choices will impact your ship's performance, price, and reputation in the galaxy."
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- The game has a unique concept that allows players to design their own starships and manage a shipbuilding corporation.
- Ship design is engaging and offers a satisfying puzzle-solving experience as players try to meet specific contract requirements.
- The developer is actively working on updates and improvements, showing commitment to enhancing the game.
- The game is plagued by bugs, crashes, and performance issues, including long loading times and unresponsive UI.
- Crew management is tedious and requires excessive micromanagement, detracting from the overall enjoyment of the game.
- Many features are incomplete or poorly implemented, leading to a frustrating experience for players.
story
220 mentions Positive Neutral NegativeThe story aspect of the game is generally considered weak and lacking depth, with many players finding the campaign and sandbox modes repetitive and uninspired. While the core gameplay revolves around ship design and management, the missions often feel tedious and poorly executed, leading to frustration with micromanagement and bugs. Overall, players express a desire for a more engaging narrative and improved mission variety to enhance the gaming experience.
“I liked the combination of ship layout, corporate strategy, and real-time missions using the ships designed.”
“At the heart of Starship Corporation is the designing of ship layouts to fit specific criteria given by some customer or to fulfill a certain mission.”
“If the game was more refined and had a good story to follow or goals to meet, I could play this game for hours.”
“The story needs to be developed; it is a bit weak and boring.”
“The actual campaign and sandbox parts of the game, after a few turns, become dull and repetitive - there isn't really any challenge and it's actually quicker just to trade in captured ships than do the missions that aren't profitable.”
“Issues that have been known to the developers haven't been fixed in 2 years, and the further you progress with the storyline, the more issues start rearing.”