Unseen Diplomacy
- April 4, 2016
- Triangular Pixels
Unseen Diplomacy is a fast-paced VR game that tests your agility and stealth. As an invisible secret agent, you'll sneak through complex levels filled with lasers, guards, and puzzles. Complete missions using quick reflexes and smart decision-making to outwit your enemies and save the world.
Reviews
- The game offers a unique and immersive use of room-scale VR, allowing players to physically walk, crawl, and explore their environment without the need for teleportation.
- At a low price point, the game provides a fun and engaging experience, making it a great option for VR demos and introducing new players to the technology.
- The randomized room layouts add replayability, ensuring that each playthrough feels fresh and exciting, despite the game's short duration.
- The game requires a large play area of at least 4m x 3m, making it inaccessible for players with smaller spaces, which can lead to frustration and limited gameplay.
- While the concept is innovative, the game is very short, typically lasting only 5-10 minutes, which may leave players wanting more content and depth.
- Some players have reported issues with essential items being placed outside their play area, leading to moments of frustration and immersion-breaking experiences.
- gameplay14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by its innovative use of room-scale mechanics and non-Euclidean spaces, providing an immersive experience that stands out in VR. While the gameplay may not be overly complex, it offers engaging mechanics such as interacting with switches and locks, and the redirected walking feature enhances movement without relying on teleportation. Overall, players appreciate the fun and varied levels, expressing a desire for more games to adopt these unique mechanics.
“Great little game with fun mechanics and varied levels.”
“I really like the room scale mechanics the developers put into this.”
“The best reason to move everything out of the largest room in your house; unseen diplomacy has ridiculously large space requirements, but with all that space comes some of the most immersive gameplay I've ever seen on the Vive.”
“The gameplay isn't anything special, but it uses a very novel approach to room scale using non-Euclidean spaces that really shine in VR.”
“It's a fair bit more than just a gawking simulator, since you get to mess around with switches, keyboards, and locks, but the gameplay isn't difficult or complex.”
“While the gameplay may seem repetitive, unseen diplomacy is one of my favorite games on Vive right now.”
- replayability12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's replayability is a mixed bag; while it features procedurally generated levels that offer some variety and can be enjoyable in a social VR setting, many players feel that the overall experience is limited due to a lack of narrative and low difficulty. Although it can be fun for short sessions and to showcase VR, the novelty may wear off quickly, leaving little incentive for repeated play. Overall, it has potential for replayability, but it could benefit from more diverse content and challenges.
“This game, while simple, has a relatively large amount of replayability with a few simple changes each round to increase the difficulty.”
“Procedurally generated, so even though it's pretty short (you can beat it in about 10-15 minutes), there's actually a lot of replayability and variety to it.”
“The randomized rooms add significantly to the replayability of the game, but it needs some more variety.”
“Apart from that, it's not much of a game - it has no narrative, it's procedurally generated, it has no particular 'end game' or replay value once the novelty wears off.”
“So, yes, it's kinda cool as it's the first game in VR to bring that concept but the replayability is not great as the number of different rooms is pretty limited and anyway the difficulty is so low that once you had a first run through, there is no real challenge at replaying the game.”
“There is no replayability here; sure, if you run through the scenario again, you might discover the evil genius' moon base is now on Mars, or that the precise order of the danger zones changes slightly.”
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The story aspect of the game is perceived as minimal, with players noting a lack of depth or overarching narrative, likening the experience to navigating through a series of obstacles without a significant plot.
“There is no real story to it, nothing bigger than working your way through these obstacles.”
“I do that, mission failed anyways.”
“Wait a second, I can just take the quest 2 outside.”
- atmosphere2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the atmosphere received mixed feedback; while some praised its engaging feel and inventive design, others felt it lacked urgency and depth, suggesting that it could benefit from a more immersive experience.
“I loved the feel and the atmosphere.”
“Thumbs up for character and inventive design, but a real game would need more urgency and atmosphere.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its entertaining and chaotic gameplay, particularly when playing with friends, leading to amusing moments such as watching them struggle in randomly generated rooms. This aspect contributes to the game's replayability and overall enjoyment.
“Combine that with randomly generated rooms, and this is not only one of those games I recommend to everyone, but also one that's fun to play over and over again, with or without friends laughing at you.”
“It's funny to watch your friends crawl around on the floor.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game demonstrates impressive stability, remaining playable even in unconventional setups, such as a 2m x 2m space, thanks to the effective use of wall glitches that enhance the experience.
“The game crashes frequently, making it nearly unplayable during intense moments.”
“I experienced constant lag and frame drops, which ruined the overall experience.”
“There are numerous bugs that disrupt gameplay, forcing me to restart levels multiple times.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players highlight the game's ability to create a deeply immersive emotional experience through virtual reality, particularly praising the 'redirected walking' mechanic that enhances the sensation of exploring a vast environment, making them feel genuinely connected to the game world.
“I love this game; it really shows the immersive power of VR, particularly 'redirected walking.' I truly felt that I was exploring a large complex and not just crawling around my living room, which made me feel very immersed in the world.”