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Shattered Lights Game Cover

About

Shattered Lights is a VR psychological horror room-scale experience, which focuses on drawing the player into the game with unparalleled immersion.

Shattered Lights screenshot
Shattered Lights screenshot
Shattered Lights screenshot
Shattered Lights screenshot
Shattered Lights screenshot
Shattered Lights screenshot

88%
Audience ScoreBased on 318 reviews
atmosphere18 positive mentions
stability5 negative mentions

  • The game offers a unique room-scale experience that immerses players by requiring them to physically walk around, enhancing the horror atmosphere.
  • The graphics and sound design are impressive, creating a creepy and engaging environment that effectively builds tension.
  • It's a free game that provides a short but intense experience, making it accessible for anyone interested in VR horror.
  • The game is very short, lasting only about 20-30 minutes, which may leave players wanting more content.
  • Players with limited play space may struggle, as the game requires a minimum area to function properly, and the lack of controller movement can be frustrating.
  • There are several bugs and glitches reported, including issues with starting orientation and movement inconsistencies, which can detract from the overall experience.
  • atmosphere
    34 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and creepy qualities, effectively creating a sense of dread without relying heavily on jump scares. Players appreciate the strong graphics and sound design, which enhance the overall experience, making it a must-play for fans of atmospheric horror. Despite some criticism regarding the game's short length and a weak ending, the haunting atmosphere leaves a lasting impression on players.

    • “The end felt weak, but the atmosphere the entire way through was unreal.”
    • “It's a must-play for VR enthusiasts and fans of atmospheric games.”
    • “The atmosphere and the graphics were really good, and moving for real in those rooms and corridors, taking the lifts, all felt great.”
    • “Very creepy atmosphere, I didn't even want to finish the game.”
    • “The atmosphere was eerie and a little irritating (obviously to stress out the player), but sets the tone nicely.”
    • “I have never been so afraid from just atmosphere alone.”
  • graphics
    31 mentions Positive Neutral Negative

    The graphics in the game are widely praised for their high quality, detail, and atmospheric immersion, contributing significantly to the overall experience. Many players noted the impressive rendering of light and the ability to evoke a sense of fear, although some mentioned inconsistencies in clarity and static environments. Overall, the visuals are considered a standout feature, enhancing the game's appeal despite mixed opinions on gameplay.

    • “The graphics are absolutely stunning; they just make you want to touch and open and try to pick up everything.”
    • “Very good graphics and rendering of light; you feel the experience as real, completely immersed, your brain completely fooled!”
    • “Amazing graphics and terrific atmosphere.”
    • “The second note I'd give is to make the graphics more balanced; the clearest part of the game was the images on the TVs, but I found it hard to read the prescription bottles.”
    • “It's very spooky and quite graphically lush, albeit the world is somewhat static, and the physics operations aren't great.”
    • “Even though I had a negative experience, I'd have to say that the graphics were very well done and detailed.”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some praising its immersive room-scale mechanics and effective scares, while others criticize it for being short, buggy, and lacking depth. Many players noted the limited interactions, primarily involving simple tasks like pulling levers and opening doors, which can detract from the overall experience. Despite its flaws, there is potential for expansion and improvement in future titles, particularly in enhancing gameplay variety and optimization.

    • “The game is short, but the scares are great, and the simple mechanics are perfectly implemented.”
    • “The mechanics are great and will provide a really good experience!”
    • “If you have the max 3 by 3 meters play space, this is one of the best VR experiences around... the movement mechanic is so immersive... 10 out of 10.”
    • “Very buggy and limited gameplay; needs controller support for VR.”
    • “The gameplay itself is your typical pull levers, turn pipes, and open doors to progress while spooky things happen around you.”
    • “- There is barely any gameplay other than walking and lever pulling.”
  • story
    17 mentions Positive Neutral Negative

    The story aspect of the game is generally described as short and underdeveloped, with many players expressing a desire for a more fleshed-out narrative. While some found the existing story enjoyable and fun, others noted that it lacked depth and detail, suggesting that additional content and longer messages would enhance the experience. Overall, players appreciate the potential for a more immersive story, indicating interest in a more substantial narrative in future iterations.

    • “Really neat short little story.”
    • “I would love to see more of this, both the overall mechanic, and the specific story fleshed out in greater detail!”
    • “Pretty fun, really short, wish there was a little more of a story but it works.”
    • “The messages that do play from them should have been longer and provided a story.”
    • “No real story.”
  • stability
    5 mentions Positive Neutral Negative

    The stability of the game is heavily criticized, with users reporting numerous bugs that significantly hinder gameplay, including issues with view positioning and a persistent tilt in the game world. While some players found moments of enjoyment, the overall experience is marred by technical problems, leading to recommendations to avoid the game until these issues are resolved.

    • “A horrible buggy mess.”
    • “I would probably recommend it if I could actually play it, but as for right now, I would say download it. If it glitches your view position, then delete it and just walk away.”
    • “But the 'return here' feature seems buggy. Also, after taking the headset off for a few minutes and returning, the game world is tilted and stays that way, even after a restart. However, after you die, it's fine again.”
  • emotional
    4 mentions Positive Neutral Negative

    The game excels in creating an emotional experience, effectively utilizing atmospheric graphics and immersive gameplay to evoke intense feelings of fear and discomfort. Players report a strong sense of presence, making them feel as though they are genuinely navigating the game environment, which enhances the overall emotional impact.

    • “The first VR game that made me feel uncomfortable and a little scared.”
    • “It played so smoothly that it allowed me to be so entirely immersed that it made me feel the most intense fear I've ever experienced in my life.”
    • “It performs well, the graphics are good, it's atmospheric, and it actually made me feel a bit scared.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for poor performance, rendering it nearly unplayable for some users. While there are issues with head movement not perfectly aligning with actual movement, this may be attributed to either optimization flaws or bugs, and is not considered a major hindrance for all players. Overall, the experience is described as engaging despite its mechanical shortcomings.

    • “Though not the most mechanically sound or well optimized, the roughly half-hour experience had me on my toes basically the whole time and scared to inch around most corners.”
    • “Atrocious performance makes it unplayable.”
    • “The only problem I had was that the in-game head movement wasn't perfectly matching 1:1 my actual head movement. I don't know if it is because the game isn't perfectly optimized for the Oculus Rift S or if I have experienced some kind of bug; if you have built some VR legs, it'll be easy to get used to the problem, so it's not a groundbreaking issue.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is noted for its calming qualities, providing a sense of relaxation, but it also features jarring loud jump scare elements that can be disruptive and annoying over time.

    • “The soundtrack has random ear-raping loud jump scare bits, which was annoying after a bit.”
    • “I relaxed for 5 minutes to this music long enough to realize that I was going to be okay.”

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