VR: Vacate the Room Game Cover
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"VR: Vacate the Room" is a virtual reality puzzle game that challenges players to escape a series of rooms by solving increasingly complex puzzles. Players must search for clues, manipulate objects, and use their problem-solving skills to progress through each level. With a unique sci-fi setting and immersive gameplay, "VR: Vacate the Room" provides a thrilling VR experience for both new and experienced players.

  • PC
  • Windows

Reviews

88%
Audience ScoreBased on 362 reviews
graphics9 positive mentions
replayability4 negative mentions
  • The game provides a fun and immersive escape room experience, making great use of room scale VR.
  • Puzzles are logical and engaging, offering a satisfying challenge for players.
  • The game is inexpensive, making it a good value for a short but enjoyable experience.
  • The gameplay is very short, typically lasting only 15-30 minutes, which may not justify the price for some players.
  • Controls can be awkward and unresponsive, leading to frustration when trying to interact with objects.
  • There is a lack of replay value, as once the puzzles are solved, there is little incentive to play again.
  • gameplay28 mentions

    The gameplay of this title has received mixed reviews, primarily due to its short duration, with many players noting that it offers only 5 to 20 minutes of content, which feels insufficient for the price. While some appreciate the mechanics and fun factor, they express a desire for more substantial gameplay and replayability. Overall, the game is seen as a decent, albeit brief, experience that may appeal to fans of escape room games, especially if purchased on sale.

    • “It demonstrates well the new gameplay dimension offered by room scale VR.”
    • “Expensive for 16 minutes of gameplay but was great fun and I will buy any more escape room type games from this dev.”
    • “Recommended even in 2024, understanding that this is an older, cheap (wait for a sale) and short escape the room game that mechanically works as intended; anyone that likes escape the room games should try this just for fun.”
    • “With the lack of an ending, the length of gameplay (maybe 5 minutes) and the price, $4.99 (which works out to about $1 per minute), this game is not recommended.”
    • “Personally, while it's not that expensive, I think the price is still too high for the 10-15 minutes of gameplay it provides.”
    • “For the price, it feels like it should provide a bit more than 20 minutes of gameplay, especially considering that once you figure out the one room there is basically zero replayability.”
  • graphics21 mentions

    The graphics of the game receive mixed reviews, with some users noting that they appear outdated and merely passable, while others appreciate the decent visuals and immersive experience offered by VR. Overall, the graphics are considered adequate for the genre, with a focus on interactivity and gameplay performance rather than cutting-edge visuals.

    • “Good graphics, stable gameplay, incorporates roomscale VR quite well by having you crouch down, reach behind, and do all sorts of other things like that.”
    • “The visuals are nice and overall the game is really well put together.”
    • “Amazing physics, graphics, and immersion.”
    • “But, the graphics looked outdated and there were only a few puzzles to solve.”
    • “Length is ~30 min and the graphics are passable.”
    • “Graphics show their age, but performance is excellent.”
  • replayability18 mentions

    Overall, the game has limited replayability, with many users noting that once completed, it offers no new experiences for subsequent playthroughs, similar to traditional escape rooms. While some players appreciate its low price and potential for use in social settings, the consensus is that the short gameplay duration and lack of varied challenges significantly diminish its replay value.

    • “This adds some replay value to a game which is relatively inexpensive.”
    • “However, because this game is easy and intuitive and I like to have VR parties, this one I'm sure will be pulled out for guests to play, so that'll give it a lot of replay value.”
    • “I really enjoyed this VR experience, and would definitely like to see more VR puzzles like this, especially if they take things a bit further and add some trickier puzzles.”
    • “It's fairly short and has no replay value, but it's only 5 bucks.”
    • “My only criticism of this game is that it is very short and has zero replayability since once you escape the first time it will be exactly the same the next time.”
    • “Just like real escape rooms, don't expect any replay value; this can only be played once per person.”
  • music10 mentions

    The music in the game is noted for its potential to create a relaxing and atmospheric experience, with users expressing a desire for more eerie and immersive soundscapes to enhance exploration. While some found the existing music soothing, there is a call for additional content that includes atmospheric tracks to complement the game's visuals and themes. Overall, the feedback suggests that the music could significantly elevate the game's ambiance if developed further.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Not necessarily scary music, just cool and eerie... like we have just opened our minds and have a strange world to explore.”
    • “Make us reach the cane up there to grip the ladder or something, then have the camera fade out. When it fades back in, show a rewarding view from the top (some dark alien landscape with eerie buildings off in the background would be pretty badass) with some slow eerie atmospheric music playing... let us look at this for 30 seconds to a minute and let our minds just wander.”
    • “No hint system, no 'fun' puzzles that you could only do in VR and not real life, no music, no plans for additional content, I could go on...”
    • “Make us reach the cane up there to grip the ladder or something then have the camera fade out, when it fades back in show a rewarding view from the top (some dark alien landscape with eerie buildings off in the background would be pretty badass) with some slow eerie atmospheric music playing... let us look at this for 30 seconds to a minute and let our minds just wander.”
    • “If you want some eerie music suggestions I can send something over, just add me on Steam.”
  • story4 mentions

    The story is praised for its clever storytelling and impactful moral, emphasizing resilience and the unpredictability of life. Reviewers particularly appreciate the engaging narrative and a satisfying ending that stands out compared to typical room escape games.

    • “There's a bit of clever storytelling (more clever than what you'll find in most room escape games, I'm especially thinking of Android App Store stuff) and I love the ending!”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
  • optimization4 mentions

    The game suffers from poor optimization, with graphics that feel outdated; however, performance remains excellent despite these visual shortcomings.

    • “Graphics show their age, but performance is excellent.”
  • atmosphere4 mentions

    The atmosphere of the game is praised for its cool and immersive qualities, but the darkness can hinder gameplay, particularly in VR, making navigation challenging. Reviewers suggest enhancing the experience with rewarding visual moments and eerie music to deepen the sense of exploration and wonder.

    • “Make us reach the cane up there to grip the ladder or something, then have the camera fade out. When it fades back in, show a rewarding view from the top (some dark alien landscape with eerie buildings off in the background would be pretty badass) with some slow, eerie atmospheric music playing. Let us look at this for 30 seconds to a minute and let our minds just wander.”
  • emotional2 mentions

    The emotional aspect of the game is not directly addressed in the provided text, which focuses instead on technical adjustments for gameplay. Therefore, no significant emotional insights can be derived from this content.

  • humor2 mentions

    The humor in the game is characterized by a satirical take on the VR industry's tendency to hype up subpar, money-driven experiences, effectively poking fun at other similar demos.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy VR: Vacate the Room

Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 4 analyzed playthroughs

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