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UNDERDOGS Game Cover

About UNDERDOGS

UNDERDOGS is a single player and multiplayer simulation game. It was developed by One Hamsa and was released on January 25, 2024. It received overwhelmingly positive reviews from players.

Wrap yourself in 5 tons of metal and go smashing through a dark scene of underground mech fights!Bash, crush, maul and rip apart enemy bots and mechs - it’s full-on metal-on-metal violence in this first of its kind physics-based mech brawler.But rampaging through the pits ain’t all - this is a Roguelike.Gear up with 100+ items including power tools like chainsaws and wrecking balls, hire hackers a…

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Reviews

97%Audience ScoreBased on 2,218 reviews
gameplay156 positive mentions
grinding5 negative mentions

  • Exceptional VR mech combat with intuitive and responsive physics-based controls that make each punch feel weighted and satisfying.
  • Engaging roguelike progression with diverse weapon customization and strategic decision-making between fights adds to replayability.
  • Stylish comic-book art style, immersive cyberpunk atmosphere, and a high-energy soundtrack that enhances the action and vibe.
  • Multiplayer is currently limited and frustrating due to lack of private lobbies, toxic player interactions, and imperfect mechanics.
  • The game's length and enemy variety are limited, with a short campaign and repetitive arena layouts affecting long-term engagement.
  • Movement mechanics require significant physical space and can be exhausting, making it physically demanding and potentially causing controller wear.
  • gameplay

    335 mentions Positive Neutral Negative
    47% positive mentions, 50% neutral mentions, 3% negative mentions

    The gameplay is widely praised for its smooth, responsive, and visceral physics-based combat that makes players feel like piloting a powerful mech in VR. Its roguelike progression, variety of upgrades, and unique movement mechanics create an addicting, replayable loop with satisfying tactical depth. While some find the roguelike aspect repetitive or too easy, the core combat and immersive controls consistently deliver a high-quality, engaging experience that stands out in VR gaming.

    • “The experience is built around VR motion controls that transform the player’s own arm movements into devastating mechanical punches, grabs, and slams, giving the combat a tangible sense of weight and force.”
    • “This approach creates a remarkably visceral gameplay loop that feels closer to a physical brawl than a typical action game, immediately setting Underdogs apart from many other VR titles that rely on simpler or more abstract mechanics.”
    • “The physics when hitting the robots is very accurate and works great for the gameplay; I find myself able to accurately punch enemies into spikes or other enemies. There's even an upgrade that improves the accuracy of throws.”
    • “Sometimes, the game doesn’t even spawn mechanics so you basically just have to give up before entering a fight, and there’s a limited amount of moves that you can do until the fight so you cannot just wait for a mechanic to spawn so by the time you’re at the fight you simply have to accept death because there is literally nothing you can do.”
    • “My only gripe with the game is that depending on how well you play you can beat the game in a few runs and while there’s still a lot of gear to unlock the main gameplay loop remains the same, and very much feels like it was worth the money I spent on the game.”
    • “I really like it but it does have some things that push me away from the game but most of them are personal preference; I don’t like the roguelike aspect of this game, it kinda outshines the story for me, I understand the whole point of a roguelike is different experiences and making each playthrough unique, but there’s not enough variation in gameplay to make me want to restart from the beginning, I want more encounters but as the gameplay loop as it is now it’s fun but repetitive.”
  • story

    291 mentions Positive Neutral Negative
    39% positive mentions, 59% neutral mentions, 2% negative mentions

    The game's story mode is praised for its gritty, cyberpunk atmosphere, compelling characters, and engaging comic-style presentation that complements the intense mech combat. While the narrative is generally well-executed and adds meaningful context to the roguelike gameplay, many players find it relatively short and express a strong desire for expanded content and deeper story development. Overall, the story enriches the experience without overshadowing the action, though it leaves some players eager for more.

    • “The story is well-told, the art style is distinct and cool as hell, and the roguelite elements are well-executed.”
    • “Visually rich story just enough to get you hooked, cool characters that help you if you're lucky and absolutely solid music, followed by the craziest moments you will see in VR.”
    • “The storytelling in this game is nice; the voice acting is pretty great and the story being told is compelling.”
    • “The story is not the central focus of the game, it adds meaningful context but remains relatively light compared to story-driven VR titles.”
    • “The story is extremely short; even if you complete a run every time, you end up running through the same cutscenes and dialogues repeatedly.”
    • “The story ends on a massive cliffhanger that will never be fulfilled; the game would benefit from more development and continuation of its narrative.”
  • music

    243 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    The game's music receives widespread praise for its intense, grime-inspired soundtrack that perfectly complements the gritty, cyberpunk atmosphere and enhances the adrenaline-fueled combat. Many reviewers highlight the soundtrack as a key element that immerses players, hypes up gameplay, and stands out as a major strength alongside the art style and sound design. While not all players favor the music genre, options to disable lyrics or replace music are appreciated, ensuring broad appeal.

    • “What really elevates the game to all-timer status is the combo of the soundtrack and the worldbuilding/atmosphere.”
    • “The music is phenomenal, really fits the atmosphere and hypes you up during gameplay.”
    • “The music, the roar of the crowd, your bro hyping you up over the mic, and the everpresent smashing of metal on metal.”
    • “Some bugs here and there (one in particular is the grabber arm can get stuck under the ground which roots you in place, but quitting and reloading the level usually fixed it), and the music isn't super up my alley, but the visuals are amazing, the combat is both responsive and a hell of a lot of fun, and it's clear a lot of love went into making it.”
    • “The music isn't my cup of tea but fits with the style of the game.”
    • “Not a fan of drill music though.”
  • graphics

    200 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    The game features a distinctive, stylized comic-book art style that perfectly complements its gritty cyberpunk setting, offering visually striking 2D and 3D blended cutscenes and immersive VR environments. Its graphics prioritize clarity, performance, and aesthetic consistency over photorealism, resulting in smooth, highly optimized visuals that enhance both readability and atmosphere. Overall, the art direction and visuals are widely praised for their creativity, polish, and ability to create a compelling, atmospheric world without demanding high-end hardware.

    • “Visually, Underdogs embraces a stylized comic-book aesthetic that fits perfectly with its gritty cyberpunk setting.”
    • “The art direction gives the game a strong identity without requiring photorealistic graphics, which works particularly well in VR where clarity and readability are essential.”
    • “The art style is beautiful and the gameplay is so addictive!”
    • “The movements of the mech and enemies appear slightly blurry, almost smeared, compounded by fog and neon lights that blend into a colorful, chaotic mess due to the cheap graphics.”
    • “This is a great game overall the only thing I think the devs could improve on is to patch the game to run smoother on older hardware since the game runs worse than Cyberpunk on lowest graphical settings currently (at least for me on a GTX 1015 Ti Asus version).”
    • “It's hard to see details in Underdogs because the game is so dark - but the darkness also hides the low-quality phone VR graphics (Quest 2 uses the Adreno 650 phone GPU, part of the XR2 SoC).”
  • replayability

    63 mentions Positive Neutral Negative
    57% positive mentions, 38% neutral mentions, 5% negative mentions

    The game offers exceptional replayability driven by diverse weapons, upgrades, and mech builds that keep combat fresh and engaging, enhanced by its roguelike structure with meta-progression. While some note repetitive elements in longer sessions and limited arenas, the overall variety, challenging gameplay, and continuous updates ensure a consistently fun, high-value experience that stands out in VR. Multiplayer potential and physicality add further depth, making it highly recommended for repeated playthroughs.

    • “More than one way to scrap a dog: lots of variety in weapons and upgrades that lets basic and niche builds shine and adds to variety and replayability, especially when playing the story mode (favorite so far is using the nail gun to nail bots to the floor or to other parts of themselves, then using a grabbing hand to rip them apart).”
    • “The moody yet aggressive grime soundtrack, the grungy, dirty (in a good way) visual style working in perfect harmony to create the perfect underground vibes, the sweat-inducing physicality and sense of feedback outmatching almost any other melee-focused VR game, the many weapons and perks combined with the roguelite nature leading to endless replayability means I'll be playing this whenever my wife isn't daft enough to think it's okay to walk around the living room casually risking her life as I bash bots to tiny little smithereens.”
    • “This game being a roguelike means that it has pretty much unlimited replayability, and its high quality and fun gameplay mean that you have unlimited VR fun in theory.”
    • “Blade and Sorcery is definitely the top game right now in terms of physics-based combat, but it suffers from its roguelite mode being way too long and way too repetitive to have any replay value.”
    • “The game is still really good though, I wish there were more arenas; the fact the game only has 2 arenas before New Bracca really hurts replayability.”
    • “The roguelike structure, while effective at providing replayability, can sometimes lead to repeated arena layouts and enemy patterns over longer play sessions.”
  • atmosphere

    43 mentions Positive Neutral Negative
    56% positive mentions, 44% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its immersive cyberpunk style, combining gritty visuals, compelling worldbuilding, and a powerful soundtrack that perfectly enhances the intense, action-packed gameplay. Reviewers highlight how the music, art, voice acting, and storytelling coalesce to create a memorable and engaging vibe that sets it apart from other VR roguelikes. Overall, the atmosphere is noted as a key factor in driving the game's excitement and lasting appeal.

    • “Amazing artwork, atmosphere, and mostly inspired writing that create an actual fleshed out world.”
    • “The dystopic atmosphere, the music, voice over, and art style just sing together.”
    • “The atmosphere in this game is incredible, with great art and aesthetics that really give you a vibe for the setting of the game before you even play.”
  • optimization

    27 mentions Positive Neutral Negative
    59% positive mentions, 30% neutral mentions, 11% negative mentions

    The game is generally praised for its excellent optimization, running smoothly even on lower-end GPUs and across various VR headsets like Quest and Meta devices. Despite stunning visuals, physics, and layered art styles, performance remains stable with minimal stuttering or lag, though a few users noted occasional issues during intense moments like boss fights. Overall, it strikes a strong balance between high-quality graphics and fluid performance, making it one of the best-optimized VR experiences available.

    • “It is incredibly optimized; I run on a GPU that's not even in the minimum specs for VR and yet still get a stable 60 FPS.”
    • “Performance is excellent and the overall presentation feels thoughtful and intentional.”
    • “It is one of the best VR games performance-wise; I haven't experienced any stuttering, input lag, or other issues.”
    • “Good game, but the optimization for the Vive wands is not good at all.”
    • “The only real issue I had was during the final boss fight where my game experienced an extreme performance dip before it cleared up and I beat the boss.”
    • “They require more computational power to run than normal games, so you either have to limit the scale of experiences, compromise on performance, or hope that your player base has a beefy enough PC to run the game.”
  • humor

    14 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for being genuinely funny, often causing players and their friends to laugh out loud through its clever writing, audio cues, and comedic gameplay moments. While some find the humor a bit crude, it generally complements the game's immersive and addicting experience, enhancing the fun and charm.

    • “Shared this game with family and dear god were they crackin' metal skulls like candy while laughing their heads off.”
    • “The audio, visuals, controls, and humor all fit together so well.”
    • “No other game has had me laughing maniacally as much as this.”
  • grinding

    10 mentions Positive Neutral Negative
    10% positive mentions, 40% neutral mentions, 50% negative mentions

    Grinding in the game is often seen as tedious and can lead to frustration, especially due to repetitive damage and defensive playstyles. However, some players find the roguelike mechanics and varied runs engaging, making the grind feel rewarding rather than monotonous. Overall, grinding may require patience and can feel more like a chore than an enjoyable aspect for many.

    • “You do have to start from scratch each time you die in the game, but it can vary so much from run to run that it still feels great and not tedious.”
    • “This does not add playability; it just makes it more tedious.”
    • “I often found I was having fun, but would get frustrated often from hits that didn't deserve to take, and being forced to play so defensively to try to avoid damage ended up being tedious and not visceral.”
    • “Unironically, if my arms weren't killing me from the 5 hours I played last night, I would be on this right now, grinding to beat act 2.”
  • stability

    6 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game runs smoothly and is largely bug-free, delivering polished performance without resorting to low-quality art styles. It performs well on devices like Quest 3 and HP Reverb 2, with only minor glitches reported. Overall, stability is strong, contributing to an immersive experience.

    • “Runs great on Quest 3 and HP Reverb 2.”
    • “Bug free, polished, voice acted, beautiful art, excellent combat system, in-depth story.”
    • “PCVR runs great on Quest 3.”
    • “Only a few glitches encountered (had to start over a run on day 13 because I couldn't select one of the two options).”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a powerful emotional impact, effectively evoking deep feelings and poignant reflections on modern society. It stands out for its ability to move players, filling a gap since memorable experiences like Alyx.

    • “It is a clever critique of our modern day society, made me shed a tear.”
    • “Since Alyx, I have been struggling to find a game that made me feel... something.”
    • “The game is good and it really made me feel the heat.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is regarded as fair and unobtrusive, with players appreciating that the game focuses on delivering a rich story and depth rather than being a shallow cash grab.

  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Character development is praised for its strong art style and distinctive character designs, contributing to an engaging game feel. The combination of well-crafted visuals and music enhances the overall experience, supporting solid character portrayal.

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Play Times

11h Median play time
73h Average play time
3-50h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

UNDERDOGS is a simulation game. Common tags for UNDERDOGS include indie, trading and combat.

UNDERDOGS is available on PC, Virtual Reality and Windows.

On average players spend around 73 hours playing UNDERDOGS.

UNDERDOGS was released on January 25, 2024.

UNDERDOGS was developed by One Hamsa.

UNDERDOGS has received overwhelmingly positive reviews from players. Most players liked UNDERDOGS for its gameplay but disliked it for its grinding.

UNDERDOGS is a single player game with multiplayer support.

Similar games include Until You Fall, Shiro Enkai, Mortal Sin, GORN, Clone Drone in the Hyperdome and others.