- January 7, 2021
- undexsym
- 15h median play time
TWO MONTHS
Platforms
About
In "TWO MONTHS," players navigate a post-apocalyptic world as a survivor of a deadly virus, scavenging for supplies and making difficult decisions in order to survive. With a focus on narrative and character development, players must manage their physical and mental health while building relationships and making alliances. Every choice made affects the outcome of the story, leading to multiple endings in this tense, atmospheric survival game.




- The unique Tetris-like upgrade system allows for creative character builds and easy respeccing, enhancing gameplay variety.
- Level design is solid and encourages exploration, with many secrets and shortcuts that reward players for their curiosity.
- The combat mechanics are well-executed, providing a satisfying challenge without feeling overly punishing, making it accessible for newcomers to the souls-like genre.
- The game suffers from a lack of enemy and weapon variety, leading to repetitive encounters and a feeling of sameness in combat.
- Some boss arenas are poorly designed, causing frustration due to environmental hazards that can lead to cheap deaths.
- The graphics and overall art style may appear simplistic or unpolished, which could deter players looking for a more visually appealing experience.
graphics
22 mentions Positive Neutral NegativeThe graphics of the game are characterized by a simplistic, blocky art style reminiscent of Minecraft, which some players found visually boring and repetitive. Despite the lack of variety and depth in the visuals, many reviewers noted that the unique art style and intuitive controls contribute to an engaging gameplay experience, making it a worthwhile title for fans of the souls-like genre who can overlook the graphics. Overall, while the graphics may not impress, the solid gameplay and creative level design compensate for this shortcoming.
“This one had a graphical twist of being a souls game in what looked like a Minecraft world, and it was dope!”
“Unique art style with intuitive controls to keep the game from feeling like a clone.”
“Don't let the graphics fool you, underneath these simple blocks is a very solid souls-like game, one with responsive controls where I slowly but surely learned what i-frames were.”
“Unfortunately, with its samey blocky art style, I felt somewhat fatigued at times going through its very familiar looking corridors.”
“- boring visually (I don't mean graphics as I understand that it is a small indie game, however all areas are just gray/yellow boxes)”
“This is a must play for souls-like fans who don’t mind a simpler approach to the genre and blocky visuals.”