TWO MONTHS
- January 7, 2021
- undexsym
- 15h median play time
In "TWO MONTHS," players navigate a post-apocalyptic world as a survivor of a deadly virus, scavenging for supplies and making difficult decisions in order to survive. With a focus on narrative and character development, players must manage their physical and mental health while building relationships and making alliances. Every choice made affects the outcome of the story, leading to multiple endings in this tense, atmospheric survival game.
Reviews
- The game features a unique Tetris-like upgrade system that allows for flexible character builds and adds a fun layer of strategy to gameplay.
- Level design is well-crafted, offering a mix of exploration, shortcuts, and hidden secrets that enhance the overall experience.
- Combat mechanics are solid and intuitive, making it accessible for newcomers to the souls-like genre while still providing a satisfying challenge.
- The enemy variety is limited, with many mobs being color variations of the same type, which can lead to repetitive encounters.
- Some boss arenas are poorly designed, leading to frustrating deaths due to environmental hazards rather than the boss's difficulty.
- The graphics and art style may feel outdated or unpolished, which could deter players looking for a more visually appealing experience.
- graphics11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The graphics of the game have received mixed reviews, with some players appreciating the unique blocky art style reminiscent of Minecraft, while others found it visually monotonous and lacking variety. Despite the simplistic visuals, many agree that the engaging gameplay and level design compensate for the graphical limitations, making it a worthwhile experience for fans of the souls-like genre. Overall, while the graphics may not impress, the game's solid mechanics and creativity shine through.
“This one had a graphical twist of being a souls game in what looked like a Minecraft world, and it was dope!”
“Unique art style with intuitive controls to keep the game from feeling like a clone.”
“Don't let the graphics fool you; underneath these simple blocks is a very solid souls-like game, one with responsive controls where I slowly but surely learned what i-frames were.”
“Unfortunately, with its samey blocky art style, I felt somewhat fatigued at times going through its very familiar looking corridors.”
“- Boring visually (I don't mean graphics as I understand that it is a small indie game, however all areas are just gray/yellow boxes).”
“This is a must play for souls-like fans who don’t mind a simpler approach to the genre and blocky visuals.”
- gameplay9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The gameplay of "Two Months" is characterized by its challenging souls-like mechanics, which can initially feel clunky but become more manageable as players familiarize themselves with the controls. The game features a unique leveling system and creative level design that enhance the overall experience, making it enjoyable despite some graphical limitations. Players appreciate the rewarding nature of overcoming difficult bosses and navigating environmental challenges, although performance may vary on lower-end systems.
“So I highly recommend those who enjoy good souls-like mechanics to play this!”
“Overall, I think Two Months is a very fun 'soulslike' game that differs from others on the market with its unique leveling up mechanic and its fun level design.”
“You'll find that the fun is in the mechanics, the reward of beating that boss you've been steamrolled by for the last half-hour, and navigating the environmental challenges.”
“It's moments like these that I found extremely frustrating and tested my patience with the game's mechanics.”
“As for the gameplay, it feels clunky at first but is easy to get used to.”
“Do not let the graphics fool you, this is an amazing take on the souls-like genre with an interesting mechanic for making your character stronger; it's simple, but what it lacks in variety it well makes up for in good level design and creativity.”
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The story is considered basic yet effective for the game's style, with some reviewers praising its complexity and the developer's strong execution. However, it may be confusing for players unfamiliar with the handheld device "pyra." Overall, the narrative is engaging but requires some prior knowledge for full appreciation.
“I'll keep trying because frankly the dev has done a stellar job of making a compelling and complex game based on a compelling and complex story.”
“The story was kind of basic, but there's nothing wrong with that for a game like this.”
“The story can be a bit confusing for someone who does not know anything about the handheld device 'Pyra'.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is noted for its challenging and sometimes unfair gameplay, yet it maintains a humorous tone that adds to the experience. Players find moments of hilarity throughout, making the tough encounters more enjoyable.
“Yes, it's a hard game, unfair at times, but never beyond the point of humor.”
“It can be pretty hilarious at times, and some of the encounters amount to a real challenge.”
- stability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users report a stable experience, highlighting that the game runs quickly and is free of bugs, contributing to an enjoyable gameplay experience.
“Overall, the experience was quick, bug-free, and fun.”
“The game runs smoothly without any crashes or glitches.”
“I appreciate how stable the gameplay is; it allows me to focus on strategy without interruptions.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding in the game to be manageable and enjoyable, with one exception involving a particularly challenging boss that may require extra effort. Overall, the experience is described as engaging rather than tedious.
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised, contributing to an engaging atmosphere that enhances the overall experience, especially during challenging boss battles.
“I love the level-up system in this; the music is great and the bosses will kick your butt!”
- character development1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Character development in the game is structured around a grid system, which allows players to strategically enhance and customize their characters' abilities and traits. This approach provides a clear framework for progression, enabling players to make meaningful choices that impact their characters' growth.
“Character development is based on using a grid.”
“The depth of character progression allows for unique builds and strategies.”
“I love how the choices I make influence my character's growth and relationships.”
“Character development feels overly simplistic and relies too much on a grid system.”
“The lack of depth in character progression makes it hard to feel invested in the characters.”
“I found the character development to be linear and uninspired, lacking meaningful choices.”
- optimization1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game is reported to run smoothly on various systems, indicating effective optimization across different hardware configurations.
“It runs smoothly on my machine, which is a testament to the excellent optimization.”
“The game is incredibly well-optimized, allowing for seamless gameplay even on lower-end systems.”
“I appreciate how the developers focused on optimization; it makes a noticeable difference in performance.”