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Tunnel of Doom

43%Game Brain Score
atmosphere, music
gameplay, graphics
51% User Score Based on 35 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCSteam DeckSteam DeckWindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SXboxXbox

About

Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.

Tunnel of Doom screenshot
Tunnel of Doom screenshot
Tunnel of Doom screenshot
Tunnel of Doom screenshot
Tunnel of Doom screenshot
Tunnel of Doom screenshot
Tunnel of Doom screenshot
Tunnel of Doom screenshot
Tunnel of Doom screenshot
Tunnel of Doom screenshot
Tunnel of Doom screenshot
+2

51%
Audience ScoreBased on 35 reviews
atmosphere3 positive mentions
monetization1 negative mentions

  • The game has a unique blend of tower defense, resource management, and dungeon crawling, creating an engaging gameplay loop.
  • The atmosphere is well-crafted with stylish visuals and a great soundtrack, enhancing the overall experience.
  • There are interesting mechanics that allow for strategic planning and creativity in building defenses and managing resources.
  • The game suffers from poor balancing, with limited resources making it difficult to progress and leading to repetitive gameplay.
  • Many mechanics, such as the tower defense elements and enemy spawning, feel flawed and can lead to frustrating experiences.
  • The game is short and lacks replayability, with little incentive to engage in multiple runs beyond the initial playthrough.
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay has a mix of potential and frustration, with mechanics that can feel punishing and repetitive, particularly due to the lack of rewards for clearing rooms and the high cost of perks. While the core gameplay loop is engaging, combining tower defense and roguelike elements, the execution suffers from poorly designed mechanics and a lack of meaningful content. Players appreciate the unique blend of genres but express a desire for a more rewarding and less tedious experience.

    • “Gameplay consists of fairly simple brawling mechanics with a slight ARPG tone, and of course, building towers to help survive the waves of enemies.”
    • “The gameplay loop is fantastic.”
    • “I like tower defense and roguelike games, so the combination is cool and has potential.”
    • “It has some mechanics that just make the game unbearable.”
    • “Perks are also very expensive and barely change gameplay.”
    • “Poorly slapped together mechanics with no features made to alleviate the downsides.”
  • graphics
    7 mentions Positive Neutral Negative

    The game's graphics are a mix of charming retro pixel art that some players find enjoyable, while others criticize it as outdated and of poor quality, with persistent pixelation issues despite resolution adjustments. While the art style is appreciated by some for its fit with the game's narrative, the overall consensus suggests that the visuals do not justify the game's price point compared to contemporary titles.

    • “Music is good, and I really like the art style.”
    • “Visuals are stylish and serve the game well.”
    • “The graphics and the music perfectly fit into the story.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “While you can tweak the resolution for the game, this doesn't fix the pixel jaggies; it just scales them. No matter what you do, there's nothing that can improve the poor quality and obsolete visuals.”
    • “The game has a preposterous $14 USD price tag for 2D retro pixel graphics. The same price can get you games like Sanctum 2, which has contemporary 3D graphics and no lazy shortcuts.”
  • story
    4 mentions Positive Neutral Negative

    The game's story is described as minimal yet functional, set in a unique environment, but is undermined by a lack of proper level design and plot progression, relying instead on repetitive procedural generation. Players can choose between a standard mode or a challenging "doomed story" mode that emphasizes luck over strategy. Despite these shortcomings, the graphics and music effectively complement the narrative.

    • “The setting is unique, and the story is spartan but functional.”
    • “The graphics and the music perfectly fit into the story.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use the same repetitive procedural generation algorithms as a substitute for adding such content to the game, avoiding the important job of level/map design.”
    • “You can either beat it on normal, or play the hard (doomed story) mode, which makes it almost impossible without seeing waves coming, no map, and halving your health and other detriments, so it becomes about luck more than any planning.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its suspenseful and engaging qualities, enhancing the overall experience, particularly during battle sequences where players must strategically build defenses.

    • “I liked the suspenseful atmosphere in the game.”
    • “I dig the atmosphere, and the way you have to build your defenses in battle sequences is a cool twist.”
    • “The atmosphere is great.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is widely praised for its beauty and strong alignment with the art style and narrative, enhancing the overall experience. Reviewers highlight the soundtrack as a standout feature that complements the game's visuals and storytelling effectively.

    • “It's just a beautiful game; the soundtrack is really great!”
    • “The music is good, and I really like the art style.”
    • “The graphics and the music perfectly fit into the story.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviews indicate that Gamemaker Studio is frequently associated with the creation of low-quality, retro-style games that are perceived as cash grabs, suggesting a negative view of its monetization practices.

    • “Gamemaker Studio is often used to create retro pixel shovelware and cash grabs.”
  • replayability
    1 mentions Positive Neutral Negative

    Many users note a significant lack of replayability in the game, suggesting that once completed, there is little incentive to revisit it.

    • “I forgot to mention the obvious lack of replayability.”
    • “Once you finish the game, there's really no incentive to play it again.”
    • “The game feels like a one-and-done experience with no real motivation to revisit.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, although it allows for resource gathering in certain areas if battles are managed wisely. Overall, while it offers some utility, the process can feel monotonous.

    • “You can gather resources in these rooms if you don't waste too many on battles, so it's not a total loss, but grinding for resources is rather tedious.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I find the grinding mechanics to be overly tedious, often feeling like a chore rather than an enjoyable part of the game.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game emotionally impactful despite its short length, as the expansive levels create a sense of familiarity that can diminish the emotional engagement by the midpoint.

Buy Tunnel of Doom

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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