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Tunnel of Doom

As an action/rogue-lite hybrid, Tunnel of Doom offers plenty of playtime and random arrangements to provide some uncertainty and challenge (no simple pattern memorizing). It’s hurt by little variety, almost no story to engage the player, and limited visuals, but it isn’t a bad option if you want a game to while away some time in darkened mine tunnels.
Tunnel of Doom Game Cover
50%Game Brain Score
gameplay, music
graphics, story
54% User Score Based on 37 reviews
Critic Score 57%Based on 3 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox OneXboxSteam DeckWindows
Tunnel of Doom Game Cover

About

Tunnel of Doom is a single player survival hack and slash game with a fantasy theme. It was developed by Antti Vaihia and was released on November 23, 2021. It received neutral reviews from both critics and players.

Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.

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54%
Audience ScoreBased on 37 reviews
gameplay5 positive mentions
story3 negative mentions

  • The gameplay loop is engaging and combines tower defense with resource management and action elements effectively.
  • The art style and soundtrack are well-received, contributing to a charming atmosphere.
  • The game offers a good level of challenge and depth, encouraging strategic thinking and experimentation with different setups.
  • The game suffers from balancing issues, with certain mechanics and resources feeling underwhelming or ineffective.
  • There is a lack of variety in enemies and levels, leading to repetitive gameplay and limited replayability.
  • Some mechanics, such as resource management and enemy spawning, can feel frustrating and detract from the overall experience.
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay is generally praised for its fun loop and depth, combining elements of brawling and tower defense with a roguelike structure. However, it suffers from frustrating mechanics, such as enemy respawns in cleared areas and expensive perks that offer minimal impact, leading to a mixed experience. While the core gameplay has potential, it is hindered by repetitive elements and a lack of rewarding mechanics.

    • “The art is good, the gameplay loop is fun, sound and music are good, and the skill level is deep enough; it isn't too difficult once you learn the bits and pieces.”
    • “Gameplay consists of fairly simple brawling mechanics with a slight ARPG tone, and of course, building towers to help survive the waves of enemies.”
    • “The gameplay loop is fantastic.”
    • “It has some mechanics that just make the game unbearable.”
    • “Perks are also very expensive and barely change gameplay.”
    • “Poorly slapped together mechanics with no features made to alleviate the downsides.”
  • graphics
    9 mentions Positive Neutral Negative

    The game's graphics are a mix of retro pixel art that some players find charming, while others criticize it as outdated and of poor quality, with persistent pixelation issues despite resolution adjustments. While the art style is considered stylish and fitting for the game's atmosphere, many reviewers feel that the visuals lack variety and depth, making them less engaging overall. Overall, the graphics may appeal to fans of retro aesthetics, but they fall short compared to contemporary standards.

    • “Music is good, and I really like the art style.”
    • “Visuals are stylish and serve the game well.”
    • “The graphics and the music perfectly fit into the story.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “While you can tweak the resolution for the game, this doesn't fix the pixel jaggies; it just scales them. No matter what you do, there's nothing that can improve the poor quality and obsolete visuals.”
    • “The game has a preposterous $14 USD price tag for 2D retro pixel graphics. The same price can get you games like Sanctum 2, which has contemporary 3D graphics and no lazy shortcuts.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is minimal and lacks depth, relying on repetitive procedural generation instead of thoughtful level design or a compelling narrative. While the unique setting and fitting graphics and music provide some atmosphere, the overall experience is hindered by a lack of variety and engagement, making it more suitable for casual play rather than a rich storytelling experience.

    • “The setting is unique, and the story is spartan but functional.”
    • “The graphics and the music perfectly fit into the story.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “It’s hurt by little variety, almost no story to engage the player, and limited visuals, but it isn’t a bad option if you want a game to while away some time in darkened mine tunnels.”
    • “The story is almost non-existent, the graphics and audio are merely adequate, and there is a definite lack in replayability.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised, with many users highlighting its quality and how well it complements the art style and overall story. The soundtrack enhances the gameplay experience, contributing to the game's beauty and immersive atmosphere.

    • “The soundtrack is really great!”
    • “Music is good, and I really like the art style.”
    • “The graphics and the music perfectly fit into the story.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its suspenseful and engaging qualities, enhancing the overall experience, particularly during battle sequences where players must strategically build defenses.

    • “I liked the suspenseful atmosphere in the game.”
    • “I dig the atmosphere, and the way you have to build your defenses in battle sequences is a cool twist.”
    • “The atmosphere is great.”
  • monetization
    3 mentions Positive Neutral Negative

    Reviews indicate that Gamemaker Studio is frequently associated with the creation of low-quality, retro-style games that are perceived as cash grabs, suggesting a negative view of its monetization practices.

    • “Gamemaker Studio is often used to create retro pixel shovelware and cash grabs.”
    • “The monetization strategy feels overly aggressive, pushing players to spend money to enjoy the game fully.”
    • “I feel like the game is designed more to extract money from players than to provide a fun experience.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, although it offers the opportunity to gather resources in certain areas if battles are managed wisely. Overall, while resource collection can mitigate some of the monotony, the grinding experience remains a chore for many.

    • “You can gather resources in these rooms if you don't waste too many on battles, so it's not a total loss, but grinding for resources is rather tedious.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I find the grinding mechanics to be overly tedious, often feeling like a chore rather than an enjoyable part of the game.”
  • replayability
    2 mentions Positive Neutral Negative

    Reviewers highlight a significant lack of replayability, citing a minimal story and average graphics and audio as contributing factors. This absence of engaging content leads to a diminished incentive for players to revisit the game.

    • “I forgot to mention the obvious lack of replayability.”
    • “The story is almost non-existent, the graphics and audio are merely adequate, and there is a definite lack in replayability.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game emotionally lacking due to its brevity and the feeling of repetitiveness within the expansive levels, which diminishes the overall impact of the experience.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Tunnel of Doom is a survival hack and slash game with fantasy theme.

Tunnel of Doom is available on Nintendo Switch, Xbox Series X|S, PC, Xbox One and others.

On average players spend around 2 hours playing Tunnel of Doom.

Tunnel of Doom was released on November 23, 2021.

Tunnel of Doom was developed by Antti Vaihia.

Tunnel of Doom has received neutral reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its graphics.

Tunnel of Doom is a single player game.

Similar games include Crown Trick, Legends of Kingdom Rush, Moonlighter, Monsters are Coming! Rock & Road, Endless Dungeon and others.