- February 16, 2022
- KONAMI
- 10h median play time
GetsuFumaDen: Undying Moon
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Platforms
About
GetsuFumaDen: Undying Moon is a rogue-like hack-and-slash action game set in a dark and fantastical Japanese underworld. Players control the legendary warrior Getsu Fuma as they battle through procedurally generated levels filled with grotesque yokai enemies. With fast-paced golg combat, a variety of unlockable skills and weapons, and stunning visuals inspired by traditional Japanese art, GetsuFumaDen offers a fresh and challenging take on the action genre.
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- Stunning art style and visuals that resemble traditional Japanese paintings.
- Engaging and fun gameplay mechanics that combine elements from Dead Cells and Nioh.
- Great sound design and atmospheric soundtrack that enhances the overall experience.
- Progression system is grindy and requires excessive farming for materials, making it tedious.
- Gameplay can feel clunky and unresponsive at times, leading to frustrating moments.
- Lack of variety in enemies and level design, resulting in repetitive gameplay.
gameplay
236 mentions Positive Neutral NegativeThe gameplay of "Undying Moon" combines elements from popular titles like "Dead Cells" and "Dark Souls," featuring solid mechanics and a visually stunning art style. However, many players find the gameplay loop repetitive and lacking in depth, with poorly explained mechanics and a slow progression system that can detract from overall enjoyment. While the combat mechanics are generally well-received, the game suffers from clunky controls and a lack of engaging content, leading to mixed reviews on its replayability and overall execution.
“If I wanted to explain the gameplay of Undying Moon in brief, I would say it's basically Dead Cells mixed with a little bit of Dark Souls.”
“Fantastic art aesthetic, solid platforming that feels very familiar but welcomed and an addictive gameplay loop.”
“The gameplay is a combination of the combat from Dead Cells, the look and feel of Nier, the death and rebirth mechanics, and level design from Hades.”
“This should already be a recipe for greatness, but the game fumbles this potential because of its gameplay loop.”
“The gameplay loop is also just lacking overall: enemies are more annoying than challenging, the grind for meta-currency is insanely long and incentivizes farming the early zones without making real progress.”
“It baffles me that the devs put so much effort into the graphics and soundtrack of this game but the gameplay is so amateurish and dated.”
GetsuFumaDen: Undying Moon Review
Many of the avoidable snags found in GetsuFumaDen: Undying Moon were solved by genre predecessors long before this game was announced. There is no doubt that in a few patches time this could be a fantastic game — but that's if Konami, which hasn't been in many gamer's good books for a long time, actually grants the development team the time and the funding to work on it. As it stands the game could end up being something special, the trouble is other similar Switch titles already are.
50%GetsuFumaDen: Undying Moon
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
65%GetsuFumaDen: Undying Moon (Switch) Review
It didn't have to be this way.
60%