TTV3 is the third installment in the retro-style maze game series, Trip to Vinelands. Players must navigate through screens filled with obstacles such as vines, blades, and spikes, with the goal of exiting each screen. Created by the developer of the UBERMOSH arcade series, TTV3 offers a challenging, reflex-based experience with unique audio and art.
Reviews
- The game features intense and fast-paced gameplay that keeps players on their toes.
- The soundtrack is highly praised, adding to the overall experience and enjoyment of the game.
- It's a challenging game that can be addictive, providing a satisfying sense of accomplishment when progressing.
- The game suffers from poor hitboxes and level design, leading to frustrating and often unfair deaths.
- Many players feel that the game lacks variety and is too similar to its predecessors, making it feel repetitive.
- The music can be overwhelming and is often described as headache-inducing, with no option to turn it off.
- music44 mentions
- 23 % positive mentions
- 68 % neutral mentions
- 9 % negative mentions
The music in the game elicits mixed reactions, with some praising its industrial and hardcore elements as a standout feature, while others find it overwhelming or even headache-inducing, with no option to turn it off. Fans of Walter Machado's work appreciate the catchy and dynamic soundtrack, often considering it worth the low price, despite concerns about its intensity. Overall, the music is a defining aspect of the game, appealing to some players while alienating others.
“The soundtrack is what's in it for me.”
“For one buck, it's worth it for the music alone.”
“Another great one from Walter Machado and as always the soundtrack is phenomenal!”
“The music in this game is terrible and gave me a headache within minutes, nor is there an option to turn it off.”
“Did I forget to mention the music in this game can cause seizures?”
“The music is god awful and you can't turn it off.”
- gameplay22 mentions
- 18 % positive mentions
- 68 % neutral mentions
- 14 % negative mentions
The gameplay is characterized by its relentless and fast-paced nature, making it highly addictive and reminiscent of classic arcade experiences. While the core mechanics remain consistent across the series, TTV3 elevates the intensity with new challenges and environments, solidifying its status as a must-play for fans of gameplay-centric titles. Overall, players appreciate the combination of frantic action and engaging procedural elements.
“Relentless, ludicrously fast gameplay.”
“A fun diversion with intense gameplay.”
“Ttv3 is everything I could've ever hoped for out of a Vinelands sequel, amping up the hectic spike-dodging gameplay of the series to 11 while introducing a huge number of new rooms and hazards.”
“The gameplay itself is on par with flash games.”
“Considering all three games feature the same gameplay, just with different levels of competence, I say just play TTV3 and ignore the others.”
“At its core, TTV3 still has the same gameplay as the last two games, so feel free to go check out my reviews for those because I can't be bothered to write the exact same paragraph for the third time this year.”
- graphics10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The graphics in the game show a significant improvement over previous installments, introducing more detailed and varied visuals while maintaining a minimalist style. While some players criticize the recycled elements and overall quality, others appreciate the new visual flair and catchy music, making it a decent experience for fans of the series. Overall, the graphics are a mixed bag, with some praising the enhancements and others finding them lacking.
“Graphically, the game is actually a huge step up, while still remaining true to the minimalist style of the first two titles. Where before blades and saws had relatively uniform appearances, you'll now see some of them decaying with rust, blades chipped, and little bits of wire exposed to open air. This minor bit of extra variation adds a surprising amount of flair to an otherwise storyless hellscape.”
“Great music, interesting visuals, best played in short bursts.”
“- garbage graphics and sound.”
“It's literally the same game over and over with recycled graphics.”
“With a few new visuals and more catchy music, ttv3 is still a decent way to play more if you're a fan of the series.”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy employed by developer Walter Machado has been criticized as a cash grab, utilizing a common game template from GameMaker Studio with minimal effort and creativity, resulting in what reviewers describe as lazy asset flips on Steam.
“The developer, Walter Machado, took a commonly abused template from GameMaker Studio, slapped a couple of lazy sprites on it, and dumped the results onto Steam as a cash grab scam.”
“Here's some other asset flips from exactly the same template, all shamelessly dumped on Steam as nasty cash grabs.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Despite its simplistic design and lack of depth as a game, "ttv3" evokes strong emotions reminiscent of experiences from more complex titles like Super Hexagon, highlighting its ability to resonate with players on an emotional level.
“It's made me feel things I haven't felt since Super Hexagon.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players find the grinding aspect of the game tedious, as it requires repeating the same gameplay multiple times with little variation, leading to frustration, especially for those who expected a more diverse experience after purchasing the game.
“The grinding feels repetitive and tedious, making it hard to stay engaged with the game.”
“Progression is painfully slow, and it often feels like a chore rather than an enjoyable experience.”
“The game requires too much grinding, which detracts from the overall enjoyment and exploration.”
- story2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game's story is described as minimal or non-existent, with the environment characterized as a "storyless hellscape." While the graphics have significantly improved, adding detail and variation, they do not contribute to a deeper narrative experience.
“The story feels disjointed and lacks depth, making it hard to connect with the characters or the world.”
“Despite the game's impressive visuals, the narrative is shallow and fails to engage players on any meaningful level.”
“The plot is predictable and uninspired, leaving little room for player investment or emotional connection.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game offers minimal replayability, as players generally do not foresee returning to it after completing the main objectives; however, reaching screen 99 for the final achievement may require significant effort and luck, potentially enticing some players to revisit.
“I don't imagine any replay value, but getting to screen 99 for the last achievement may take some effort and luck.”