TTV3 is the third installment in the retro-style maze game series, Trip to Vinelands. Players must navigate through screens filled with obstacles such as vines, blades, and spikes, with the goal of exiting each screen. Created by the developer of the UBERMOSH arcade series, TTV3 offers a challenging, reflex-based experience with unique audio and art.
Reviews
- TTV3 offers fast-paced and challenging gameplay that keeps players on their toes, making it a thrilling experience.
- The vibrant graphics and hardcore music enhance the overall atmosphere, creating an engaging and immersive environment.
- At a low price point, the game provides good value for those looking for a quick, addictive challenge.
- The game suffers from issues like poor hitboxes and frustratingly fast gameplay, leading to unfair deaths.
- Many players feel that TTV3 lacks significant innovation compared to its predecessors, making it feel repetitive.
- The music can be overwhelming and annoying, with no option to turn it off, detracting from the overall experience.
- music22 mentions
- 23 % positive mentions
- 64 % neutral mentions
- 14 % negative mentions
The music in the game has received mixed reviews, with some praising its hardcore, industrial sound and catchy beats, while others find it overwhelming and even headache-inducing. Many players appreciate the unique and dynamic nature of the soundtrack, which enhances the gameplay experience, though a few express frustration over the lack of an option to mute it. Overall, the music is a defining feature that appeals to fans of the series, despite its polarizing reception.
“The soundtrack is what's in it for me.”
“Great music, interesting visuals, best played in short bursts.”
“Another great one from Walter Machado and as always the soundtrack is phenomenal!”
“The music in this game is terrible and gave me a headache within minutes, nor is there an option to turn it off.”
“Did I forget to mention the music in this game can cause seizures?”
“The music is god awful and you can't turn it off.”
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay is described as relentless and addictively fast, with a strong arcade feel that appeals to fans of intense, short gaming sessions. While the core mechanics remain consistent across the series, the latest installment, ttv3, enhances the experience with new rooms and hazards, making it a must-play for enthusiasts of the genre. Overall, players appreciate the engaging and dynamic nature of the gameplay, likening it to a fun diversion reminiscent of classic flash games.
“Relentless, ludicrously fast gameplay.”
“A fun diversion with intense gameplay.”
“Ttv3 is everything I could've ever hoped for out of a Vinelands sequel, amping up the hectic spike-dodging gameplay of the series to 11 while introducing a huge number of new rooms and hazards.”
“The gameplay itself is on par with flash games.”
“Considering all three games feature the same gameplay, just with different levels of competence, I say just play TTV3 and ignore the others.”
“At its core, TTV3 still has the same gameplay as the last two games, so feel free to go check out my reviews for those because I can't be bothered to write the exact same paragraph for the third time this year.”
- graphics5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The graphics in the game show a significant improvement over previous installments, introducing more detailed and varied visuals while maintaining a minimalist style. While some players note the presence of recycled elements, the new graphical enhancements, such as decaying blades and rusted saws, add a refreshing touch to the overall aesthetic. Overall, the visuals are considered a step up, making the game more engaging for fans of the series.
“Graphically, the game is actually a huge step up, while still remaining true to the minimalist style of the first two titles. Where before blades and saws had relatively uniform appearances, you'll now see some of them decaying with rust, blades chipped, and little bits of wire exposed to open air. This minor bit of extra variation adds a surprising amount of flair to an otherwise storyless hellscape.”
“Great music, interesting visuals, best played in short bursts.”
“With a few new visuals and more catchy music, this game is still a decent way to play more if you're a fan of the series.”
“Garbage graphics and sound.”
“It's literally the same game over and over with recycled graphics.”
“Graphically, the game is actually a huge step up, while still remaining true to the minimalist style of the first two games.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy employed by developer Walter Machado has been criticized as a cash grab, utilizing a generic template from GameMaker Studio with minimal effort, resulting in a series of asset flips that are perceived as exploitative and lacking originality.
“The developer, Walter Machado, took a commonly abused template from GameMaker Studio, slapped a couple of lazy sprites on it, and dumped the results onto Steam as a cash grab scam.”
“Here are some other asset flips from exactly the same template, all shamelessly dumped on Steam as nasty cash grabs.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
While "ttv3" is criticized for its simplistic design and lack of depth as a game, it surprisingly evokes strong emotions reminiscent of more complex titles like Super Hexagon, suggesting that even minimalist experiences can resonate on an emotional level.
“It's made me feel things I haven't felt since Super Hexagon.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect tedious, as the repetitive nature of progressing through the same game multiple times can lead to frustration, particularly when they expected a more varied experience for their investment.
“They all progress the same, and it gets tedious to play the same game three times over, especially if you pay for it expecting something else.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I find myself doing the same tasks over and over again, which really takes away from the enjoyment.”
- story1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's story is largely absent, leaving players in a visually striking but narrative-deficient environment. While the graphics have improved significantly, showcasing detailed decay and variation, the lack of a compelling storyline results in a "storyless hellscape."
“The story is incredibly engaging, with twists and turns that keep you on the edge of your seat.”
“The character development is rich and nuanced, making you truly care about their journeys.”
“The narrative is beautifully woven, creating a world that feels alive and immersive.”
“The story feels completely absent, leaving the game as a visually impressive but ultimately hollow experience.”
“Despite the graphical improvements, the lack of a compelling narrative makes the game feel like a storyless hellscape.”
“The minimalist style is visually appealing, but without a strong story, it fails to engage players on a deeper level.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers limited replayability, as players may not find much incentive to revisit it after completing the main objectives, though achieving the final milestone on screen 99 could require significant effort and luck.
“I don't imagine any replay value, but getting to screen 99 for the last achievement may take some effort and luck.”