"Microcosmum: Survival of Cells" is a simulation game where players manage a cell's survival in a microscopic world. They must balance resource gathering, growth, and defense against threats while adapting to different environments. The game offers a unique and educational experience, blending strategy and biology in an engaging package.
The game offers a relaxing atmosphere with beautiful graphics and soothing music, making it enjoyable for casual play.
It features a simple yet engaging gameplay mechanic that allows players to strategize and upgrade their cells, providing a sense of progression.
Many players find it addictive and fun, especially when playing through the various levels and challenges.
The gameplay can become repetitive quickly, with many levels feeling similar and lacking depth in strategy.
Controls are often clunky and unresponsive, leading to frustration when trying to maneuver cells and antibodies effectively.
The AI behavior is predictable and often unchallenging, making it easy to win without much effort, which can diminish the overall experience.
gameplay
138 mentions Positive Neutral Negative
26%
64%
10%
The gameplay of "Microcosmum" is characterized by its relaxing atmosphere and simple mechanics, making it enjoyable for casual players. However, many reviews highlight its repetitive nature and lack of variety, with limited gameplay features and minimal strategic depth. While some players appreciate the meditative experience and evolving mechanics, others find the gameplay shallow and uninspired, particularly when compared to similar titles.
“With its relaxing atmosphere and original gameplay, it offers a unique and enjoyable gaming experience.”
“Incredible game, really immersive, slow and relaxing gameplay, I love it.”
“Great gameplay, nice and relaxing :) I could play this all day and I strongly recommend getting it!”
“The gameplay is boring, extremely repetitive, and completely unfair.”
“Gameplay is repetitive with little variety; the soundtrack is uninspired.”
“At least the game has promise if they can adjust the mechanics, but as it is, this is one hell of a boring, slow-paced game.”
music
100 mentions Positive Neutral Negative
46%
48%
6%
The music in the game is generally described as calming and soothing, enhancing the relaxing atmosphere and visual experience. However, many players find it repetitive and uninspired, leading some to mute it in favor of their own playlists. Overall, while the soundtrack contributes positively to the game's ambiance, its lack of variety can detract from the experience over time.
“I'm just captivated by the dark aquatic atmosphere, and the music added to the experience.”
“The game itself is visually pleasing with a very chill and relaxed soundtrack.”
“The relaxing music, along with bright and highly-detailed graphics, provide an enjoyable atmosphere to this game, as it helps the player in keeping calm even during 4-to-1 stages.”
“The music and sound effects get boring really fast and both are fairly unnecessary.”
“Gameplay is repetitive with little variety; the soundtrack is uninspired.”
“For the love of god, please do something about the soundtrack - it really gets on your nerves after the first 10-20 minutes.”
graphics
92 mentions Positive Neutral Negative
50%
46%
4%
The graphics in "Microcosmum" are widely praised for their high quality, beautiful design, and soothing aesthetic, contributing to a relaxing gaming experience. Players appreciate the vibrant visuals and minimalistic style, which enhance gameplay despite some criticism regarding the gameplay mechanics. Overall, the graphics are considered a standout feature, making the game visually appealing and enjoyable for casual play.
“For me it was easy to be amazed by the graphics and design of the cells and the environment.”
“The relaxing music, along with bright and highly-detailed graphics, provide an enjoyable atmosphere to this game, as it helps the player in keeping calm even during 4-to-1 stages.”
“It's also got stunning minimalistic visuals at close view, some sort of scalable vector graphics with really pretty lighting effects.”
“I may be stingy, but this game is not worth the listed $9 in my opinion given I'm fairly certain that anyone who's done enough Unity tutorials could clone this game in a fairly short period of time, excluding the graphics.”
“At the current state, I just can't recommend the game. The difficulty is weirdly balanced, the graphics are kind of bad, and the controls are really, really bad. They give almost no feedback when you've selected your units and sent them somewhere; a lot of times you can't even tell for a few seconds if it worked or not.”
“I managed to find four major bugs within 5 minutes which made the graphics so bad I had to reset the entire game.”
atmosphere
40 mentions Positive Neutral Negative
50%
42%
8%
The game's atmosphere is widely praised for its relaxing and immersive qualities, enhanced by calming music and visually appealing graphics. Players appreciate the unique blend of gameplay and ambiance, which creates a captivating experience, although some note that the music can become repetitive. Overall, the atmosphere contributes significantly to the enjoyment of the game, making it a standout feature.
“I'm just captivated by the dark aquatic atmosphere, and the music added to the experience.”
“The relaxing music, along with bright and highly-detailed graphics, provide an enjoyable atmosphere to this game, as it helps the player in keeping calm even during 4-to-1 stages.”
“The visuals are pleasing and the soundtrack complements the relaxing atmosphere of the game.”
“Oh, and the music is nice, it adds to the atmosphere, but it gets repetitive very quickly.”
“This all being said, its atmosphere and music fit the overall theme of low difficulty and make for a relaxing experience.”
“If you like this kind of gameplay with the chill atmosphere and simple but pleasing visuals, and you want something more, I'd recommend Osmos.”
replayability
20 mentions Positive Neutral Negative
30%
40%
30%
Overall, the game's replayability is a mixed bag; while some players find the levels entertaining enough to warrant multiple playthroughs, many others criticize it for being too short and lacking significant replay value. Suggestions for improvement include the addition of random levels and adjustable difficulty settings to enhance replayability. Ultimately, opinions vary, with some players enjoying the game as a casual distraction, while others feel it doesn't justify full price due to its limited replay potential.
“The levels are endlessly entertaining; even though I think this game is too short, the sheer amount of fun this game provides is enough to add replay value.”
“An addictive game if you like casual RTS, with good replay value - perfect for short bursts of semi-immersive distraction.”
“Extra hours are from replayability :)”
“Not entirely sure I'd pay full price for it, as it is very short and has no replay value whatsoever.”
“Overall a great relaxing game but no replay value once making it through all campaigns.”
“If this game offered 'random levels' that had an adjustable difficulty setting so they were playable earlier (meaning you wouldn't need to grind for days on the exact same levels just to be able to advance), that might put me just over that 50-50 line into recommending it, but such random levels would have to be included with the game, not as DLC (because they are essential to enjoying the game).”
grinding
20 mentions Positive Neutral Negative
100%
Players generally find the grinding aspect of the game to be tedious and repetitive, often requiring them to farm lower levels extensively to achieve upgrades and buffs. While some enjoy the challenge and the unique gameplay style, many express frustration with the difficulty spikes in random levels and the need for significant time investment to progress. Overall, the grinding can detract from the experience, with calls for better balance and less repetitiveness.
“The 'random levels' (I assume this is the 'pool' tab in the game) are so ridiculously difficult as to be a complete waste of time. You start the level with a single stage 1 surrounded by 3-4 stage 3s of a single color. Sound like fun? I didn't think so. Maybe the pool levels are better if you grind lower levels like crazy, but I'm not interested in grinding the exact same levels over and over and over... *five hours later* ...and over again.”
“It's a nice idea, but it needs some serious difficulty tweaks and something to make grinding less repetitive before I could recommend buying this game, even on sale.”
“Nice to play the first 15 levels before you understand that it is a grinding style game (achievements too).”
stability
12 mentions Positive Neutral Negative
17%
83%
The game's stability is marked by various bugs and glitches, particularly with pathfinding and unit responsiveness, leading to occasional issues like units going out of bounds or failing to follow commands. While some players noted minor glitches that did not significantly detract from the experience, others experienced more severe issues that impacted gameplay, especially in levels with multiple enemies. Overall, the game is described as having a mix of stability concerns, with some players appreciating the lack of major lags or crashes.
“+1 for totally bug-free, no lags or anything on 'fantastic' graphics.”
“The game could've been along the lines of 'Eufloria' or other such relaxing, casual games, but I found the lack of depth (there's only one game mechanic) and the glitches (sometimes 'bad guys' will get bumped and just keep on going away forever, making it impossible to finish a level).”
“Various bugs/glitches: sometimes glitchy pathfinding for your own units and enemy units, occasional collision detection issues (antibodies flying through walls), sometimes units don't respond to orders.”
“It is buggy at the level with two enemies.”
humor
8 mentions Positive Neutral Negative
100%
The humor in the game is characterized by its clever and lighthearted moments, particularly the amusing contrast of enemies having progress bars while players do not. While this quirk adds a humorous touch, it is noted that it does not detract from the overall gameplay experience.
“Which is funny because the enemy gets progress bars when you don't.”
“Ultimately not game-killing, just kinda funny.”
“Funny little strategy game.”
story
8 mentions Positive Neutral Negative
62%
38%
The story revolves around a simple cell tasked with feeding its antigens while progressing through various campaign missions to earn upgrades. However, players express frustration with technical issues that can lead to lost progress, and many feel that the lack of multiplayer options diminishes the challenge and engagement of the narrative.
“Hmm... beat all but one mission; some several times over to upgrade and suddenly my progress is lost and as soon as I click any link it stops working.”
“Multiplayer would be nice, because there isn't a real challenge to complete all the missions.”
“You are a simple cell with a simple mission: feed your 'antigens'.”
optimization
4 mentions Positive Neutral Negative
50%
50%
Players have reported significant performance issues, particularly severe stuttering and pathfinding problems caused by an excess of antibodies in the game. Despite these optimization concerns, many users express a strong appreciation for the game's style and hope for improvements in future updates.
“Too many antibodies lead to severe stuttering and breaking of the pathfinding.”
“That being said, I love this style of game and hope to see a bit more optimization soon.”
emotional
2 mentions Positive Neutral Negative
100%
The emotional aspect of the game is impacted by certain levels where players experience a lack of engagement, as enemies inadvertently trigger mines, leading to moments where no player interaction is required. This can create a sense of detachment and diminish the emotional investment in gameplay.
monetization
2 mentions Positive Neutral Negative
150%
The game is free to play with in-game purchases, resembling a mobile app without significant enhancements, leading to a perception of low quality typical of such copies.
“It's free with in-game purchases on Google Play, so it's just a copy of a phone app and reflects the caliber of a game you'd expect from a mobile app with zero improvements.”
“The monetization model is frustrating, as it feels like the game is designed to push players towards spending money rather than enjoying the gameplay.”
“The constant prompts to buy in-game items detract from the overall experience, making it feel more like a cash grab than a well-designed game.”