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Microcosmum: survival of cells

Microcosmum: survival of cells Game Cover
80%Game Brain Score
gameplay, music
replayability, grinding
80% User Score Based on 523 reviews

Platforms

PCTabletAndroidPhoneMobile PlatformWindows
Microcosmum: survival of cells Game Cover

About

Microcosmum: survival of cells is a single player tactical role playing game. It was developed by Satur Entertainment and was released on July 24, 2015. It received mostly positive reviews from players.

Join the wonderful and amazing world of microorganisms.

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80%
Audience ScoreBased on 523 reviews
gameplay20 positive mentions
grinding10 negative mentions

  • The game has a cool atmosphere and is visually appealing, making it a relaxing experience.
  • It offers simple yet addictive gameplay that can be enjoyable for casual players.
  • The game features a variety of levels that provide a decent challenge, especially in the later stages.
  • The controls are clunky and can be frustrating, often leading to unresponsive commands.
  • The game lacks depth and replay value, with many levels feeling repetitive and easy once the player learns the mechanics.
  • There are significant bugs and design flaws, such as AI behavior and level balancing, that detract from the overall experience.
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity and addictive nature, offering a relaxing experience with straightforward mechanics that can become repetitive over time. While the game provides a solid foundation with enjoyable visuals and sound, many players express a desire for more variety and depth in gameplay features. Overall, it serves as a casual, meditative game, but may not satisfy those seeking complex strategies or dynamic challenges.

    • “Simple but solid and addictive gameplay.”
    • “With its relaxing atmosphere and original gameplay, it offers a unique and enjoyable gaming experience.”
    • “Great gameplay, nice and relaxing :) I could play this all day and I strongly recommend getting it!”
    • “The gameplay is boring, extremely repetitive, and completely unfair.”
    • “Gameplay is repetitive with little variety; the soundtrack is uninspired.”
    • “Unfortunately, the AI is, well... there isn't much 'I' in the AI, so it took me a total of 7 hours of gameplay to beat every level, but given the sandbox nature of the game, the replay value is good.”
  • music
    50 mentions Positive Neutral Negative

    The music in the game is generally described as calming and soothing, enhancing the relaxing atmosphere and visual appeal. However, many players find it repetitive and uninspired, leading some to mute it in favor of their own playlists. Overall, while the soundtrack contributes positively to the experience, its lack of variety can detract from long-term enjoyment.

    • “I'm just captivated by the dark aquatic atmosphere, and the music added to the experience.”
    • “The game itself is visually pleasing with a very chill and relaxed soundtrack.”
    • “The relaxing music, along with bright and highly-detailed graphics, provide an enjoyable atmosphere to this game, as it helps the player in keeping calm even during 4-to-1 stages.”
    • “The music and sound effects get boring really fast and both are fairly unnecessary.”
    • “Gameplay is repetitive with little variety; the soundtrack is uninspired.”
    • “For the love of god, please do something about the soundtrack - it really gets on your nerves after the first 10-20 minutes.”
  • graphics
    48 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their beauty and aesthetic appeal, with many users highlighting the high-quality visuals and soothing design that enhance the overall experience. However, some players noted that while the graphics are visually pleasing, they can feel underutilized during gameplay, and there are reports of bugs that detract from the experience. Overall, the visuals contribute positively to the game's relaxing atmosphere, despite some criticisms regarding gameplay mechanics and execution.

    • “Featuring high-quality graphics and 72 levels to explore, 'Microcosmum' provides plenty of entertainment for those looking for a casual yet engaging gaming experience.”
    • “The relaxing music, along with bright and highly-detailed graphics, provide an enjoyable atmosphere to this game, as it helps the player in keeping calm even during 4-to-1 stages.”
    • “It's also got stunning minimalistic visuals at close view, some sort of scalable vector graphics with really pretty lighting effects.”
    • “I was expecting a spore-like microorganism RTS, but it's more of an aesthetic experience, and the game is very buggy and even seems unfinished in places.”
    • “At the current state, I just can't recommend the game; the difficulty is weirdly balanced, the graphics are kind of bad, and the controls are really poor, giving almost no feedback when selecting your units.”
    • “I managed to find four major bugs within 5 minutes, which made the graphics so bad I had to reset the entire game.”
  • atmosphere
    21 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its relaxing and captivating qualities, enhanced by soothing music and visually appealing graphics. Players appreciate the calming environment, which contributes to an enjoyable gaming experience, despite some critiques regarding repetitive soundtracks and gameplay mechanics. Overall, the atmosphere is described as a significant strength, making it a delightful choice for fans of chill puzzle and strategy games.

    • “With its relaxing atmosphere and original gameplay, it offers a unique and enjoyable gaming experience.”
    • “I'm just captivated by the dark aquatic atmosphere, and the music added to the experience.”
    • “The relaxing music, along with bright and highly-detailed graphics, provide an enjoyable atmosphere to this game, as it helps the player in keeping calm even during 4-to-1 stages.”
    • “Oh, and the music is nice, it adds to the atmosphere, but it gets repetitive very quickly.”
    • “This all being said, its atmosphere and music fit the overall theme of low difficulty and make for a relaxing experience.”
    • “If you like this kind of gameplay with the chill atmosphere and simple but pleasing visuals, and you want something more, I'd recommend Osmos.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find it entertaining enough to revisit, many criticize its lack of substantial replay value due to its short length and limited content. A few users suggest that the addition of random levels or adjustable difficulty could enhance replayability, but as it stands, most agree that once the campaigns are completed, there is little incentive to play again. However, a segment of players still appreciates the game for casual play and short bursts of enjoyment.

    • “The levels are endlessly entertaining; even though I think this game is too short, the sheer amount of fun this game provides is enough to add replay value.”
    • “Not a huge amount of replay value, but I could see myself picking it up again in the future once I finish the first time through.”
    • “An addictive game if you like casual RTS, with good replay value - perfect for short bursts of semi-immersive distraction.”
    • “It's alright, it's short and moderately entertaining but doesn't really have any replay value.”
    • “Not entirely sure I'd pay full price for it, as it is very short and has no replay value whatsoever.”
    • “Overall a great relaxing game but no replay value once making it through all campaigns.”
  • grinding
    10 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, particularly when trying to achieve optimal upgrades or tackle difficult levels. While some enjoy the challenge and recommend farming at lower levels, many express frustration with the need to repeatedly grind the same stages, which can detract from the overall enjoyment of the game. Overall, the grinding mechanics could benefit from improvements to reduce monotony and enhance gameplay experience.

    • “Once you get close to maxing out your cell, you're stupid OP but will have to spend a lot of time grinding to get it 'perfect'.”
    • “The 'random levels' (I assume this is the 'pool' tab in the game) are so ridiculously difficult as to be a complete waste of time. Maybe the pool levels are better if you grind lower levels like crazy, but I'm not interested in grinding the exact same levels over and over and over... and over again.”
    • “It's a nice idea, but it needs some serious difficulty tweaks and something to make grinding less repetitive before I could recommend buying this game, even on sale.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with users reporting various bugs and glitches, including pathfinding issues and unresponsive units. While some players noted minor glitches and a lack of depth, others experienced more significant problems that hindered gameplay, such as enemies becoming stuck or unresponsive. Overall, the game appears to be unfinished in places, affecting the overall experience.

    • “+1 for being completely bug-free with no lags, even with fantastic graphics.”
    • “The game runs smoothly without any crashes, making for a seamless experience.”
    • “I appreciate how stable the gameplay is; it never drops frames or glitches.”
    • “I was expecting a spore-like microorganism RTS, but it's more of an aesthetic experience, and the game is very buggy and even seems unfinished in places.”
    • “Downside is that sometimes the antibodies are quite 'buggy' in the way that they don't always listen to your commands. From a cloud of, for example, 100 antibodies, it's just a couple that go out of boundaries or out of the map.”
    • “- Various bugs and glitches: sometimes glitchy pathfinding for your own units and enemy units, occasional collision detection issues (antibodies flying through walls), and sometimes units don't respond to orders.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by its clever and ironic elements, such as enemies receiving progress bars while players do not, which adds a lighthearted touch to the gameplay. While not a central feature, this humor enhances the overall experience without detracting from the game's mechanics.

    • “Which is funny because the enemy gets progress bars when you don't.”
    • “Ultimately not game-killing, just kinda funny.”
    • “Funny little strategy game.”
  • story
    4 mentions Positive Neutral Negative

    The story revolves around a simple cell tasked with feeding its antigens and completing various campaign missions to earn upgrades. However, players express frustration with technical issues that can lead to lost progress, and a desire for multiplayer options to enhance the challenge and engagement of the narrative.

    • “Hmm... I beat all but one mission; some several times over to upgrade, and suddenly my progress is lost. As soon as I click any link, it stops working.”
    • “Multiplayer would be nice, because there isn't a real challenge to complete all the missions.”
  • monetization
    3 mentions Positive Neutral Negative

    The game is free to play with in-game purchases, resembling a mobile app without significant enhancements, leading to a perception of low quality typical of such copies.

    • “It's free with in-game purchases on Google Play, so it's just a copy of a phone app and it's exactly the caliber of game you'd expect for a copy of an app meant to be played on phones with zero improvements.”
    • “The monetization model is aggressive, pushing players to spend money to enjoy the game fully.”
    • “I feel like the game is designed to make you spend money at every turn, which really ruins the experience.”
  • optimization
    2 mentions Positive Neutral Negative

    Players have reported significant performance issues, including severe stuttering and pathfinding problems, attributed to excessive antibodies in the game. Despite these optimization concerns, many users express a strong appreciation for the game's style and hope for improvements in future updates.

    • “Too many antibodies lead to severe stuttering and breaking of the pathfinding.”
    • “That being said, I love this style of game and hope to see a bit more optimization soon.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a mix of frustration and amusement regarding certain levels where enemies inadvertently trigger mines, leading to moments where they feel disengaged from the gameplay. This can evoke a sense of emotional detachment, as the lack of player interaction diminishes the intensity of the experience.

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12h Median play time
10h Average play time
7-15h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Microcosmum: survival of cells is a tactical role playing game.

Microcosmum: survival of cells is available on PC, Phone, Windows, Tablet and others.

On average players spend around 10 hours playing Microcosmum: survival of cells.

Microcosmum: survival of cells was released on July 24, 2015.

Microcosmum: survival of cells was developed by Satur Entertainment.

Microcosmum: survival of cells has received mostly positive reviews from players. Most players liked Microcosmum: survival of cells for its gameplay but disliked it for its replayability.

Microcosmum: survival of cells is a single player game.

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