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TTV2

TTV2 Game Cover
88%Game Brain Score
music, gameplay
story, atmosphere
88% User Score Based on 247 reviews

Platforms

Nintendo SwitchLinuxPCWindows
TTV2 Game Cover

About

TTV2 is a single player arcade puzzle game. It was developed by Walter Machado and was released on September 11, 2017. It received positive reviews from players.

TTV2 is the sequel to Trip to Vinelands, described as an arcade retro hardcore maze wanderer minigame. It is a single-player experience with a focus on reflex-based gameplay and original audio and art. The game is part of the UBERMOSH arcade series and offers a challenging and retro gaming experience with a great soundtrack.

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88%
Audience ScoreBased on 247 reviews
music15 positive mentions
story3 negative mentions

  • TTV2 offers fast-paced, challenging gameplay that is addictive and perfect for short bursts of play.
  • The game features a minimalist art style and a solid soundtrack that enhances the overall experience.
  • It is a more forgiving yet still challenging sequel compared to the first installment, with new obstacles that keep the gameplay fresh.
  • Many levels feel repetitive and similar to the first game, leading to a lack of innovation in gameplay.
  • The game may be too short for some players, with a completion time of under an hour for those familiar with the mechanics.
  • Some players find the difficulty curve frustrating, with cheap deaths and a trial-and-error gameplay style that can be off-putting.
  • music
    34 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising its ability to enhance the overall atmosphere and gameplay experience. Reviewers noted that the soundtrack is well-composed, fitting the game's vibe perfectly, and is considered an improvement over the previous installment. However, some critiques mention issues with music resetting between stages, which can disrupt the flow. Overall, the soundtrack is described as dynamic, intense, and integral to maintaining momentum throughout the game.

    • “The soundtrack and audio design play a subtle but important role in maintaining momentum.”
    • “The new music track follows the same dynamic style as the original, sticking to the same core set of instruments and style, though I'd wager that it's even more intense-sounding than last time, and I downright loved it.”
    • “The music is well-composed and it almost seems to bestow a sense of urgency on you.”
    • “Miserable soundtrack, game speed is locked to fps (low fps = game slows down), at first I didn't know what you are even supposed to do.”
    • “Instead of going for a large soundtrack or dynamic sound effects, ttv2 leans into minimalism.”
    • “Music resets per stage so it's kinda choppy, one of the game's weaker points.”
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay of "Trip to Vinelands 2" is characterized by its challenging, reflex-based mechanics that emphasize precision movement and quick decision-making, creating an addictive experience for players. While the minimalist design and straightforward controls make it accessible, the repetitive nature of the gameplay may leave some players wanting more variety. Overall, it offers a hardcore arcade experience that rewards mastery but may feel underwhelming for those seeking significant new features compared to its predecessor.

    • “Its challenging, reflex-based gameplay combined with pixel art and original audio creates a satisfying hardcore experience for fans of indie action games.”
    • “Quick, intense, and addictive—perfect for short bursts of gameplay.”
    • “Gameplay is simple to pick up but challenging to master, something which I do enjoy.”
    • “Ttv2, or Trip to Vinelands 2, is a minimalist, arcade-style precision game that strips gameplay down to its raw, most unforgiving core.”
    • “There are no power-ups, no combat mechanics, and no elaborate level design tricks; everything revolves around precision movement and reading the environment quickly.”
    • “While I definitely think the saws add a solid bit of variety, I think they took away from the original game's fantastic balancing, and combined with how you're acclimated to the gameplay in advance this time around, the challenge just doesn't hit the same peak as the first game's.”
  • graphics
    15 mentions Positive Neutral Negative

    The game's graphics are characterized by a gritty, lo-fi aesthetic reminiscent of a post-apocalyptic comic book, featuring unique visuals that complement the map design. While some players appreciate the retro pixel art style, others criticize it for being simplistic and lacking depth, with a few noting that the overall quality feels low compared to other titles from the same developer. Despite mixed opinions, the visuals contribute to the game's atmosphere, though they may not be the primary focus for players.

    • “Graphically, the game leans heavily into its gritty, lo-fi aesthetic.”
    • “The visuals are unique and they complement the map design perfectly.”
    • “The art style feels like something out of a post-apocalyptic comic book, with jagged environmental shapes and pulsating, animated vines framing each level.”
    • “Graphics, likewise, are of the lowest possible quality, chunky retro pixel graphics with a dark foreground, because foregrounds need a bit more work and the laziness can be passed off as 'art'.”
    • “What can't be passed off as 'art', however, is the lack of graphics settings, fixed resolution, fixed controls, and terrible gameplay.”
  • story
    6 mentions Positive Neutral Negative

    The game lacks a significant story, focusing instead on pure platforming gameplay, which some players appreciate. While the graphics are decent, the storyline is criticized for its lack of depth, leaving players feeling that there is little narrative to engage with. Overall, the experience is more about gameplay than storytelling.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “There's no story, no fluff — just pure platforming.”
    • “If this sounds interesting, just skip straight to this one; it's not like there's any story to miss out on by not playing the first.”
    • “Graphics are decent, though the storyline could use more depth.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is characterized by handcrafted level designs featuring a consistent color palette of dark, vine-covered or metallic backdrops, creating an industrial and decayed ambiance throughout the game.

    • “Each level screen is handcrafted, with a consistent color palette of dark, vine-covered or metallic backdrops, giving it an almost industrial, decayed atmosphere.”
    • “The game fails to create a truly immersive atmosphere, leaving players feeling disconnected from the environment.”
    • “Despite the effort put into the visuals, the overall atmosphere feels flat and uninspired, lacking any real sense of tension or intrigue.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game enjoyable initially, but it can become tedious over time, leading to mixed feelings about its overall impact on gameplay.

    • “It's whatever, fun to play until it becomes tedious.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged.”
    • “I enjoy the game, but the amount of grinding required is exhausting.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game offers a mix of limited replayability due to its short arcade nature and the potential for repeated playthroughs driven by engaging music, pacing, and challenging levels. While some players may find it lacks depth after achieving 100%, others appreciate the enjoyable experience that encourages multiple runs.

    • “Pretty solid experience to keep your blood rushing when you have nothing to do or are bored. It also contains a lot of replayability and challenging, unpredictable levels.”
    • “Not sure what it is about this developer, but the games are simple yet the replayability is huge and super enjoyable.”
    • “I would say the music, game pacing, and theme are what really sell this; otherwise, it's just a short arcade game with little replayability once you get to 100%. But I don't know, if you want to do it over and over, hey, why not?”
    • “Pretty solid experience to keep your blood rushing when you have nothing to do or are bored. However, it also contains a lot of replayability and challenging, unpredictable levels.”
  • humor
    1 mentions Positive Neutral Negative

    The game offers an incredible blend of adventure, humor, emotion, and reflection, highlighting its strong comedic elements.

    • “This game offers an incredible blend of adventure, humor, emotion, and reflection.”
  • emotional
    1 mentions Positive Neutral Negative

    Reviewers note that the emotional impact of the game is diminished due to its similarity to the original, resulting in a loss of the intense feelings experienced during initial gameplay.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization of this game is criticized as a cash grab, reflecting a broader sentiment that many indie games lack artistic value and contribute little to the gaming industry.

    • “This is just lazy indie shovelware that proves the vast majority of 'indie' game development is nothing but cash grab scamming with no artistic merit or benefit to the gaming industry.”
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Frequently Asked Questions

TTV2 is a arcade puzzle game.

TTV2 is available on Nintendo Switch, PC, Windows and Linux.

TTV2 was released on September 11, 2017.

TTV2 was developed by Walter Machado.

TTV2 has received positive reviews from players. Most players liked this game for its music but disliked it for its story.

TTV2 is a single player game.

Similar games include Trip to Vinelands, UBERMOSH:BLACK, Boson X, TTV3, Cube Runner and others.