aMAZE 2
- April 22, 2017
- Blender Games
- 4h median play time
"aMAZE 2" is a challenging 3D maze game that offers multiple levels with increasing difficulty. Players must navigate through the maze, collect keys, and find the exit while avoiding deadly traps and obstacles. The game features a level editor, allowing players to create and share their own maze designs. Overall, it's a fun and engaging puzzle game that offers hours of entertainment.
Reviews
- Offers a variety of mazes with three different types, providing a decent challenge for puzzle enthusiasts.
- Relaxing music and simple gameplay make it a good option for casual gaming or to unwind.
- Affordable price point makes it accessible for players looking for a quick distraction or easy achievements.
- Controls are overly sensitive and can be frustrating, especially in larger mazes, making navigation difficult.
- The game lacks depth and replayability, with many players completing it in under two hours.
- Repetitive music and minimal graphics may detract from the overall experience for some players.
- music100 mentions
- 16 % positive mentions
- 66 % neutral mentions
- 18 % negative mentions
The music in the game is generally described as relaxing and calming, but it suffers from repetitiveness, with only a few tracks looping throughout gameplay. While some players appreciate the soothing background music, others find it bland and uninspired, often comparing it to royalty-free music. Overall, the soundtrack contributes to a tranquil atmosphere, but its lack of variety detracts from the overall experience.
“With a relaxing soundtrack and a wide range of levels, it's perfect for puzzle enthusiasts seeking engaging gameplay.”
“The music is so celestial and brings you into another dimension.”
“The visuals accompanied by soothing background music make for a very calming and relaxing environment.”
“Unfortunately, there are only 3 songs that constantly loop.”
“Gameplay as repetitive and boring as the music.”
“The music made me think about cutting off my pinky fingers and jamming them in my ears.”
- gameplay28 mentions
- 29 % positive mentions
- 50 % neutral mentions
- 21 % negative mentions
Gameplay reviews are mixed, with some players appreciating the relaxing soundtrack and engaging puzzle elements, while others criticize the finicky controls and lack of depth, leading to a frustrating experience. Many users express disappointment over repetitive mechanics and the game's inability to deliver a smooth, enjoyable experience, with some even rating it as low as 0/10. Overall, while the game has potential, significant control issues and gameplay depth concerns hinder its enjoyment.
“With a relaxing soundtrack and a wide range of levels, it's perfect for puzzle enthusiasts seeking engaging gameplay.”
“Even if it's minimalist, it's a good maze game with excellent gameplay.”
“🌸 galaxy vibe gameplay”
“But please, game designers: next time I want a more straightforward gameplay experience.”
“I suppose it's a cheap way to earn trading cards and badges, but its finicky controls and lack of gameplay depth makes it difficult to recommend.”
“Gameplay as repetitive and boring as the music.”
- graphics22 mentions
- 18 % positive mentions
- 68 % neutral mentions
- 14 % negative mentions
The graphics of the game receive mixed reviews, with some players praising the colorful and detailed visuals, while others criticize them as minimalistic or even painful to look at, particularly in larger levels. The aesthetic design is seen as lacking by some, suggesting that more effort could have improved the overall appearance. Overall, the graphics contribute to a calming atmosphere for some, but leave others disappointed.
“And finally the graphics, so colorful and detailed!”
“Oh boy how I loved the graphics!”
“The visuals accompanied by soothing background music make for a very calming and relaxing environment.”
“As someone who values the aesthetic design in games, this one does look pretty bad and there could've been done a little more to make it look nice.”
“The graphics are terrible and the controls are just horror.”
“Mazes are simple, graphics on larger levels can be painful on the eyes, controls can be finicky on larger levels.”
- replayability14 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
Overall, the game has been criticized for its low replayability, with many players noting a lack of features such as highscore tables or procedural generation that could enhance the experience. While some elements could potentially add replay value, the repetitive nature of the gameplay and limited options contribute to a general consensus that the game offers minimal incentive to play beyond the initial experience.
“This feature adds a lot of replayability to the game, as you can always find new and unique challenges to take on.”
“However, it would be great if there was a highscore table or some other feature to make it more replayable.”
“This game lacks options of any kind beyond the ability to mute the game’s peaceful music and so lacks replay value.”
“Playtime is probably about 1-2 hours, with little replayability.”
“I played it two hours, but zero replay value here as every maze is the same with no procedural generation, which would be nice for a game like this.”
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The story is characterized by a compelling moral about perseverance and unexpected life outcomes, complemented by strong characterization and a complex plot reminiscent of Agatha Christie and Stephen King. However, the narrative structure is criticized for being disordered, despite featuring numerous surprising plot twists that enhance the overall intrigue.
“The plot is even thicker this time, with very good characterization and a storyline that looks like it was written by Agatha Christie and Stephen King combined.”
“This time there are multiple plot twists, and each one of them was less expected than the previous.”
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“As to the storyline: it's in complete disorder.”
“The plot is even thicker this time, with very good characterization and a storyline which looks like it was written by Agatha Christie and Stephen King combined.”
“This time there are multiple plot twists and each one of them was less expected than the previous.”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy employed by Blender Games has been heavily criticized as a cash grab, with multiple games being mere asset flips using the same template from Clickteam Fusion. Reviewers highlight the lack of originality and effort, pointing to numerous titles that are essentially identical, leading to a perception of exploitation rather than genuine game development.
“The developer, Blender Games, took a template from Clickteam Fusion (the 'no-code' drag-and-drop construction kit), slapped a couple of asset-flipped sprites on it, and dumped the results onto Steam as a cash grab scam.”
“Here's some other asset flips from exactly the same template, all shamelessly dumped on Steam as nasty cash grabs: [list][*] 'amaze', copy + pasted from the same template by Blender Games [*] 'amaze christmas', copy + pasted from the same template by Blender Games [*] 'amaze classic', copy + pasted from the same template by Blender Games [*] 'amaze classic: inverted', copy + pasted from the same template by Blender Games [*] 'amaze dark times', copy + pasted from the same template by Blender Games [*] 'amaze frozen', copy + pasted from the same template by Blender Games [*] 'amaze gears', copy + pasted from the same template by Blender Games [*] 'amaze gears 2', copy + pasted from the same template by Blender Games [*] 'amaze gears 3', copy + pasted from the same template by Blender Games [*] 'amaze halloween', copy + pasted from the same template by Blender Games [*] 'amaze lunar', copy + pasted from the same template by Blender Games [*] 'amaze st patrick', copy + pasted from the same template by Blender Games [*] 'amaze untouchable', copy + pasted from the same template by Blender Games [*] 'amaze valentine', copy + pasted from the same template by Blender Games [*] 'amaze zero', copy + pasted from the same template by Blender Games [*] 'maze art: black', copy + pasted from the same template by My Label Game Studio [*] 'maze art: blue', copy + pasted from the same template by My Label Game Studio [*] 'maze art: brown', copy + pasted from the same template by My Label Game Studio [*] 'maze art: green', copy + pasted from the same template by My Label Game Studio [*] 'maze art: orange', copy + pasted from the same template by My Label Game Studio [*] 'maze art: pink', copy + pasted from the same template by My Label Game Studio [*] 'maze art: purple', copy + pasted from the same template by My Label Game Studio [*] 'maze art: rainbow', copy + pasted from the same template by My Label Game Studio [*] 'maze art: red', copy + pasted from the same template by My Label Game Studio [*] 'maze art: yellow', copy + pasted from the same template by My Label Game Studio [/list] Look for yourself... these are all exactly the same game!”
“The developer, Blender Games, took a template from Clickteam Fusion (the 'no-code' drag-and-drop construction kit), slapped a couple of asset-flipped sprites on it, and dumped the results onto Steam as a cash grab scam.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the game to be very funny, particularly enjoying the contrast in difficulty levels among different challenges, which adds to the humor.
“It's a very funny game.”
“It's amusing to see how some challenges are much easier than others.”
“It's a very funny game.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players have noted that the grinding aspect has become more tedious due to the introduction of numerous 45-degree angle turns in the maze navigation, leading to excessive back-and-forth movement against walls. This contrasts with previous iterations where movement was more straightforward, resulting in a less frustrating experience.
“The movement mechanics are frustrating; navigating through the mazes involves a lot of grinding back and forth against walls due to the numerous 45-degree angle turns.”
“The grinding aspect of the game is tedious, as the maze design forces players to repeatedly maneuver in tight spaces, making simple navigation a chore.”