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Treasure Chest Clicker Game Cover

About Treasure Chest Clicker

Treasure Chest Clicker is a single player casual puzzle game. It was developed by Simon Eftestøl and was released on July 17, 2023. It received positive reviews from players.

Welcome to Treasure Chest Clicker! In this addictive idle clicker game, you will unlock thousands of treasure chests filled with gold coins and rare treasures. Begin your journey with a humble wooden chest and progress to unlock an assortment of peculiar and one-of-a-kind chests. Cursors & DamageClick your way to a fortune! In this classic idle clicker game, your clicks will start out weak, but a…

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Reviews

81%Audience ScoreBased on 218 reviews
gameplay9 positive mentions
grinding8 negative mentions

  • No microtransactions and fair progression system make it a rewarding idle/clicker experience.
  • Good balance of active and passive gameplay with a well-designed skill tree and prestige system.
  • Visually satisfying with charming chest artwork, enjoyable upgrades, and a solid achievement system.
  • Progression can be painfully slow and grind-heavy, leading to boredom over long play sessions.
  • UI issues and some technical bugs, such as save loss after crashes or power outages, hamper enjoyment.
  • Lacks depth and content variety, with repetitive gameplay and limited meaningful new mechanics unlocked.
  • gameplay

    32 mentions Positive Neutral Negative
    28% positive mentions, 63% neutral mentions, 9% negative mentions

    The gameplay primarily revolves around a simple, minimalist clicker mechanic with a focus on both active and passive playstyles, offering a layer of progression through skill trees and achievements. While some find it consistently rewarding and well-balanced, others criticize it for being overly simplistic, linear, and lacking meaningful mechanics or new gameplay elements unlocked through progression. Overall, it appeals to fans of idle/clicker games but may feel shallow or tedious to those seeking deeper or more intuitive gameplay.

    • “However, what sets it apart from the usual wave of idle clickers is the thoughtful layering of mechanics that support both active and passive playstyles.”
    • “As you progress, you can collect various cursors that support different playstyles—whether you prefer passive gameplay or enjoy actively increasing your critical damage.”
    • “Overall it was fun in the active times progressing between chests and grinding out the prestige points wasn't too tedious and felt immediately rewarding inside the gameplay immediately afterwards, also there is no penalty for prestiging asap to actively grind prestige points which is nice.”
    • “It's a clicker game with nothing really else going for it. Eventually, it's better to just leave it AFK with passive damage than clicking, unless you use an auto-clicker. There's no real mechanics other than popping items for stat boosts every so often. The progression is super linear; prestige doesn't really unlock gameplay mechanics, just bigger numbers.”
    • “The upgrade system in this game barely has any effect on gameplay other than just activating everything at once and numbers going boom.”
    • “Overall, the gameplay is just too simple and there are barely any mechanics to enjoy.”
  • graphics

    14 mentions Positive Neutral Negative
    57% positive mentions, 36% neutral mentions, 7% negative mentions

    The game's graphics feature a clean, minimalist pixel-art style that is polished and visually appealing, emphasizing gameplay over flashy effects. While the visuals are charming and bright, with attractive artwork and smooth animations for key elements, some players desire more environmental variety and interactive backgrounds. Overall, the graphics are well-executed and fitting for an idle clicker game, enhancing the user experience without overwhelming it.

    • “The game doesn’t rely on flashy graphics or complex animations; instead, it embraces a clean and minimalist pixel-art style that keeps the focus squarely on the gameplay.”
    • “While the aesthetic is simple, it’s well-executed and consistent, delivering a surprisingly polished experience for what might initially appear to be a casual clicker game.”
    • “The graphics are quite nice, and it’s quite enjoyable to watch coins flying around, especially with the barrel where it makes some difference what falls where.”
    • “Additionally, while the visuals are charming, the backgrounds and animations remain static throughout, and many community members have voiced a desire for more environmental variety or interactive elements.”
  • monetization

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The game features no microtransactions, offering a fair and premium experience without pay-to-win elements or ads. Its solid prestige system supports progression, though some users note a dated UI and minor technical issues. Overall, the monetization approach is praised for being straightforward and player-friendly.

    • “No microtransactions and a solid prestige system are definite pluses, even if the UI feels dated and a few technical issues have been reported.”
    • “As a fully premium game with no additional monetization, it offers a refreshing and fair experience.”
    • “No microtransactions, fair progression.”
    • “Like an overpriced, over monetized mobile cash grab.”
    • “And there's no microtransactions but it plays like it was meant for it.”
    • “Like one of those mobile games you get ads for that looks fun but you know will be riddled with ads and microtransactions, except since you paid up front, here you just get to enjoy the simple gameplay loop.”
  • grinding

    9 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    Grinding in the game offers a generally smooth and rewarding progression that aligns well with gameplay, avoiding overly tedious or hollow tasks. However, inconsistent difficulty scaling between chests can create artificial roadblocks that may require extended grinding or early prestiging, which some players find frustrating. Overall, grinding feels manageable and engaging without dragging on excessively.

    • “Progression feels smooth and not too grindy.”
    • “The difficulty scaling between different chests seems wildly inconsistent at times. Rather than a steady upward curve, some chests require significantly more openings to advance, leading to artificial-feeling roadblocks where you're forced to either spend an hour grinding or prestige early. This creates cycles of easy progress followed by sudden walls.”
    • “From the tedious waiting game for the ridiculous drop rates of trophies at the start, to the fully mastered skill tree with unspent skill points used to unlock said trophies to ease the pain, the grinding feels punishing and poorly balanced.”
    • “You'll need a second life for grinding.”
  • music

    4 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    The music received mixed feedback, with some users finding it bland and repetitive like elevator music, while others appreciated the fun, non-intrusive loop that enhanced the gameplay experience.

    • “Fun music on a loop, good looking visuals, a few things to always progress/level up and work towards.”
    • “I do wish there was an upgrade to make the 'cool stuff' more accessible after finishing the final chest, but man this was a blast. The music loop was good too; it's one of the few that didn't drive me crazy while playing the game for an extended period of time.”
    • “The music is bland and after a while, kind of annoying in the same way that elevator music or muzak.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is light and playful, often centered around amusing numerical increases. Some players find it charmingly funny, while others see it as simple or repetitive. Overall, it adds a casual comedic touch to the experience.

    • “Basically ha ha funny numbers go up.”
  • story

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The game lacks a story, offering no narrative or plot elements for players to engage with.

    • “No story”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is well-optimized, running smoothly without any performance issues even during intensive tasks like collecting 200 coins.

    • “The game is smooth and doesn't have any performance issues, even when you leave 200 coins to collect.”
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Play Times

60h Median play time
60h Average play time
60-60h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Treasure Chest Clicker is a casual puzzle game. Common tags for Treasure Chest Clicker include indie, score attack, trading, relaxing, cartoon and others.

Treasure Chest Clicker is available on PC and Windows.

On average players spend around 60 hours playing Treasure Chest Clicker.

Treasure Chest Clicker was released on July 17, 2023.

Treasure Chest Clicker was developed by Simon Eftestøl.

Treasure Chest Clicker has received positive reviews from players. Most players liked Treasure Chest Clicker for its gameplay but disliked it for its monetization.

Treasure Chest Clicker is a single player game.

Similar games include Keep on Mining!, Incredicer, PegIdle, Kiwi Clicker, Idle Cave Miner and others.