- February 8, 2023
- Raptor Claw Games
- 76h median play time
Tower Walker: MMO Grind Simulator
Platforms
About
"Tower Walker: MMO Grind Simulator" is a single-player Role Playing Game, where players create and manage their own hero, choosing from three starter classes. The game's main feature is exploring the ominous, ancient tower, believed to be a living being with the power to challenge even the bravest of adventurers. With an estimated 76 hours of gameplay, this offline MMO Grind Simulator offers a rich and immersive experience for dedicated players.







- The game offers a nostalgic experience reminiscent of grind-heavy MMOs, providing a satisfying progression system.
- Players appreciate the variety of classes and the engaging crafting system, which adds depth to the gameplay.
- It's a fun idle game that allows for background play, making it easy to enjoy while multitasking.
- The game suffers from significant performance issues, including long launch times and high CPU usage, which can hinder the experience.
- Many players find the gameplay repetitive and lacking in meaningful progression, especially in the early hours.
- Quality of life features are severely lacking, with cumbersome mechanics and a lack of customization options for characters and inventory management.
grinding
56 mentions Positive Neutral NegativeThe game is heavily focused on grinding, appealing primarily to fans of idle and grind-heavy genres. While some players enjoy the passive progression and various systems that enhance grinding, others find the experience tedious, particularly with crafting and selling mechanics. Overall, it offers a mix of enjoyable and frustrating elements, making it a polarizing experience for players.
“When not grinding, you return to a base camp that you can upgrade with gold.”
“The game is just too simple and boring to care about 'grinding' any further in the hopes there is something worth seeing.”
“I get you want to make money but there are more ethical ways of doing so, and I can't reiterate how much I hate grinding for upgrade gear just to have a low % of success, just to drop a level and lose all the materials I just spent grinding for.”
“Having to click to sell something every time the item is full is very tedious.”