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My life as an archeologist

My life as an archeologist Game Cover
87%Game Brain Score
gameplay, music
optimization, grinding
87% User Score Based on 514 reviews

Platforms

PCWindows
My life as an archeologist Game Cover

About

My life as an archeologist is a single player action game. It was developed by Delirium Tremens Games and was released on January 10, 2022. It received positive reviews from players.

"My Life as an Archeologist" is a simulation game that allows players to excavate and discover historical artifacts while managing their own archaeological site. Balance resources, make important decisions, and uncover the stories of the past in this immersive experience. The game offers a variety of locations and time periods to explore, along with a engaging research system to learn about the artifacts and their historical significance.

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87%
Audience ScoreBased on 514 reviews
gameplay16 positive mentions
optimization4 negative mentions

  • The game is highly addictive and offers a fun gameplay loop that keeps players engaged for hours.
  • It has a charming art style and humorous dialogue, making it enjoyable to play.
  • The progression system is well-designed, allowing for various builds and strategies, which enhances replayability.
  • The game is relatively short, with many players completing it in just a few hours, leading to a lack of long-term content.
  • There are performance issues, including lag and freezing, especially during intense gameplay moments.
  • Some players found the gameplay repetitive and lacking in depth, with limited strategies available after a few runs.
  • gameplay
    50 mentions Positive Neutral Negative

    The gameplay is characterized by a solid and engaging loop that combines clicker and roguelite mechanics, offering a fun experience with a variety of builds and skill trees. While the game provides around 5-6 hours of enjoyable content, some players find it becomes repetitive and too easy after a few runs, with a desire for more depth and content. Overall, it is praised for its mechanics and pixel art, but some critiques highlight a lack of challenge and slower pacing.

    • “The story is funny and cute, I love the pixel art, and I love the mechanics of the game (gearing up, leveling up, choosing your class and path, etc.) each run is different enough to make me want to keep playing.”
    • “The skill tree system is great and all of them are useful, the roguelike mechanics fit seamlessly and the progression feels really fun.”
    • “It does an excellent job at blending clicker and roguelite mechanics.”
    • “The gameplay is a little bit idle.”
    • “Fun at first, but quickly not so much after the first 3 runs. The gameplay is too easy, not much content and combination to play with. The intelligence build just wrecks the whole game, and the worst part is you don't even need to buy much of the upgrades to fully clear the whole game on the highest difficulty.”
    • “The game looks good, but the gameplay is too slow (for how repetitive it is) to make it fun.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game is generally well-received, featuring a charming chiptune soundtrack that many players find enjoyable and engaging, particularly during boss encounters. However, some users note that the music can become repetitive over time, and there are mixed feelings about its ability to maintain motivation during gameplay. Overall, while the soundtrack is appreciated for its aesthetics and variety, improvements in sound adjustment and engagement are suggested.

    • “I cannot tell you how many times I've paused just to jam out to the boss music.”
    • “It has a nice chiptune soundtrack and charming aesthetics.”
    • “The game has a nice progression system, a soundtrack that slaps, and a responsive dev that keeps on giving updates and listening to the community.”
    • “The sound effects are okay but the music gets old after a while.”
    • “The music was either hit or miss for me but that comes down to personal preference of hearing chiptunes in a loop.”
    • “Could use improvements to the adjustment of sound and music though.”
  • story
    30 mentions Positive Neutral Negative

    The game's story is often described as minimal or almost non-existent, with some players wishing for more complexity. However, those who appreciate the narrative find it amusing and lighthearted, featuring humorous dialogue and a silly premise that enhances the overall experience. While the story may not be the main focus, it adds a layer of charm to the gameplay, which is where most players find their enjoyment.

    • “The storyline is loose while still engaging, and there are so many different paths you can follow to beat the game.”
    • “The story doesn't take itself seriously at all, but is still pretty engaging and funny at times.”
    • “The game's plot is rather silly and even the dialogue is humorous and plays off the hilarious idea of an archaeologist willing to destroy entire gods just to be able to obtain an artifact.”
    • “This game has no story.”
    • “I really liked the game, but I wish there were more complexity to it, or had more of a story to it.”
  • graphics
    28 mentions Positive Neutral Negative

    The graphics are characterized by a detailed pixelated style reminiscent of classic games, featuring cute and charming aesthetics that align well with the game's tone. While some players appreciate the art style, others find it lacking, particularly in performance, with reports of lag on certain hardware. Overall, the graphics contribute to the game's enjoyment, though opinions vary on their quality and impact on gameplay.

    • “The art style is very cute and fits the overall tone as well.”
    • “It has a nice chiptune soundtrack and charming aesthetics.”
    • “Simple fun with nice 8-bit tunes and graphics.”
    • “Personally, I don't prefer this type of graphical style, but it doesn't take away from the overall enjoyment of the game.”
    • “The graphics were fine, but the gameplay was just boring.”
    • “It's not acceptable that a game 300MB big, with pixel art graphics, is so laggy.”
  • replayability
    28 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while many players appreciate the randomized elements and achievement systems that encourage multiple runs, some feel that the lack of content and updates limits long-term engagement. Several reviews highlight the fun and unique experiences each run offers, particularly in roguelite formats, but note that after the initial playthrough, replay value diminishes significantly. Despite these concerns, many still find it enjoyable for casual play and recommend it for those looking for a game to pass the time.

    • “Each run feels unique as the tarot cards and artifacts are randomized and really ups the replay value.”
    • “It's a pretty fun game that offers a decent amount of replay value due to many features that encourage multiple runs.”
    • “Even with this being said, all the systems that were implemented in the game add that much more to the replay value, and honestly I can't even recall how many times I started a new run.”
    • “I think this game is fun, but there's not much replayability and it hasn't had an update in months.”
    • “It's relatively short for a looping rogue-lite game, but it does have some replay value.”
    • “Even with this being said, all the systems that were implemented in the game add that much more to the replay value and honestly I can't even recall how many times I started a new run.”
  • optimization
    16 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with users reporting frequent lag, frame drops, and occasional freezing, particularly after battles. Many reviewers noted that the performance issues are surprising given the game's size and complexity, suggesting that significant improvements are needed for a smoother experience. While some players remain hopeful for future updates to address these concerns, the overall sentiment leans towards disappointment in the current state of optimization.

    • “With a couple of little optimizations that I'm sure will come in a future update, this game is a 9/10.”
    • “I did experience some performance issues, some lag, and occasional freezing after battles, but I wasn't especially bothered by it.”
    • “Some performance issues occurred during my last couple of runs that didn't occur at any other time, and some balance tweaks for both progression and skill trees would be nice.”
    • “Horrendous performance.”
    • “The game is horribly unoptimized and uses way too many resources for what it is.”
    • “Very poor performance for a game this small.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is characterized as simple and enjoyable, featuring a mix of dry and cheesy elements that enhance its lighthearted tone. Players appreciate the funny and cute story, which includes humorous dialogue and a silly plot centered around an archaeologist's absurd quest for artifacts. Overall, the humor contributes to an engaging experience that encourages replayability.

    • “The game's plot is rather silly and even the dialogue is humorous and plays off the hilarious idea of an archaeologist willing to destroy entire gods just to be able to obtain an artifact.”
    • “The story doesn't take itself seriously at all, but is still pretty engaging and funny at times.”
    • “The story is funny and cute, I love the pixel art, and I love the mechanics of the game (gearing up, leveling up, choosing your class and path, etc.) each run is different enough to make me want to keep playing.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive and lacking in meaningful engagement, as it often feels repetitive and devoid of skill or strategy. Many express a desire for additional late-game goals or content to justify the grind, even if it involves simple upgrades.

    • “After you win once, the game ends abruptly. Some sort of late-game goal after beating the game would be nice, even if it is just a grindy money sink for small upgrades.”
    • “Game is grindy and involves no real actual skill or strategy.”
    • “After you win once, the game ends abruptly. Some sort of late-game goal after beating the game once would be nice, even if it is just a grindy money sink for small upgrades.”
    • “I'm just grinding the cards now...”
  • monetization
    4 mentions Positive Neutral Negative

    The game features a completely ad-free experience and does not include any in-game purchases, providing players with uninterrupted gameplay.

    • “No ads.”
    • “No in-game purchases.”
    • “No ads.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game's themes, particularly feeling guilt and remorse for actions taken against spiders, which reflects a deep empathy for the creatures. This emotional engagement enhances the overall experience, making players more reflective about their choices within the game.

    • “I adore spiders, and this made me feel so bad for killing them.”
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10h Median play time
9h Average play time
6-12h Spent by most gamers
*Based on 20 analyzed playthroughs
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Frequently Asked Questions

My life as an archeologist is a action game.

My life as an archeologist is available on PC and Windows.

On average players spend around 9 hours playing My life as an archeologist.

My life as an archeologist was released on January 10, 2022.

My life as an archeologist was developed by Delirium Tremens Games.

My life as an archeologist has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

My life as an archeologist is a single player game.

Similar games include Keep on Mining!, Rogue Adventure card roguelike, Soda Dungeon, Dice & Fold, Nomad Survival and others.