My life as an archeologist Game Cover
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"My Life as an Archeologist" is a simulation game that allows players to excavate and discover historical artifacts while managing their own archaeological site. Balance resources, make important decisions, and uncover the stories of the past in this immersive experience. The game offers a variety of locations and time periods to explore, along with a engaging research system to learn about the artifacts and their historical significance.

  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 257 reviews
gameplay8 positive mentions
optimization2 negative mentions
  • The game is highly addictive and offers a fun gameplay loop that keeps players engaged for hours.
  • It has a charming art style and humorous dialogue, making it enjoyable to play while relaxing.
  • The progression system is well-designed, allowing for various builds and strategies, which enhances replayability.
  • The game is relatively short, with many players completing it in just a few hours, leading to a lack of long-term content.
  • There are performance issues, including lag and frame drops, especially during intense gameplay moments.
  • Some players found the gameplay repetitive and lacking in depth, with certain builds being overwhelmingly powerful compared to others.
  • gameplay25 mentions

    The gameplay is characterized by a solid and engaging loop that combines clicker and roguelite mechanics, offering a mix of strategy and progression through skill trees and upgrades. While many players appreciate the fun and addictive nature of the mechanics, some find the gameplay becomes repetitive and too easy after a few runs, leading to a lack of long-term challenge. Overall, it provides a polished experience with charming visuals and amusing story elements, though some players desire more content and complexity.

    • “The story is funny and cute, I love the pixel art, and I love the mechanics of the game (gearing up, leveling up, choosing your class and path, etc.) Each run is different enough to make me want to keep playing.”
    • “The mechanics are solid, and I enjoyed the gameplay.”
    • “It does an excellent job at blending clicker and roguelite mechanics.”
    • “The gameplay is a little bit idle.”
    • “Fun at first, but quickly not so much after the first 3 runs. The gameplay is too easy, not much content and combination to play with. The intelligence build just wrecks the whole game, and the worst part is you don't even need to buy many of the upgrades to fully clear the whole game on the highest difficulty.”
    • “The graphics were fine, but the gameplay was just boring.”
  • music18 mentions

    The music in the game is generally well-received, featuring a charming chiptune soundtrack that many players find enjoyable and engaging, particularly during boss encounters. However, some users feel that the music can become repetitive over time, and there are occasional issues with sound adjustments. Overall, while the music adds to the game's aesthetic, its impact varies based on personal preference.

    • “The music is nice, the bit of story that is there is quite amusing, though the gameplay is where it's at!”
    • “I cannot tell you how many times I've paused just to jam out to the boss music.”
    • “It has a nice chiptune soundtrack and charming aesthetics.”
    • “The sound effects are okay but the music gets old after a while.”
    • “The music was either hit or miss for me, but that comes down to personal preference of hearing chiptunes in a loop.”
    • “Could use improvements to the adjustment of sound and music though.”
  • story15 mentions

    The game's story is generally considered minimal and often humorous, with some players appreciating its lightheartedness and silliness, while others wish for more depth and complexity. The narrative features amusing dialogue and engaging elements, but many agree that the gameplay is the primary focus. Overall, the story is seen as a fun backdrop rather than a central element of the experience.

    • “The game's plot is rather silly and even the dialogue is humorous and plays off the hilarious idea of an archaeologist willing to destroy entire gods just to be able to obtain an artifact.”
    • “The storyline is loose while still engaging, and there are so many different paths you can follow to beat the game.”
    • “The story doesn't take itself seriously at all, but is still pretty engaging and funny at times.”
    • “The game's plot is rather silly, and even the dialogue is humorous, playing off the hilarious idea of an archaeologist willing to destroy entire gods just to obtain an artifact.”
    • “This game has no story.”
    • “I really liked the game, but I wish there were more complexity to it or had more of a story.”
  • graphics14 mentions

    The graphics are characterized by a charming pixelated style reminiscent of retro games, with many users appreciating the cute aesthetics that complement the game's tone. While some players find the graphics enjoyable, others note performance issues, particularly on lower-end hardware, and express a desire for improved visuals. Overall, the graphics contribute positively to the experience, even if they are not the primary focus of enjoyment for all players.

    • “The art style is very cute and fits the overall tone as well.”
    • “As for the graphics, they remind me of the pixelated style of some of the 88Games' titles or 'Luck Be a Landlord', but are more detailed here.”
    • “Simple fun with nice 8-bit tunes and graphics.”
    • “Personally, I don't prefer this type of graphical style, but it doesn't take away from the overall enjoyment of the game.”
    • “It's not acceptable that a game 300 MB big, with pixel art graphics, is so laggy.”
    • “The graphics were fine, but the gameplay was just boring.”
  • replayability14 mentions

    Overall, the game's replayability is a mixed bag; while some players appreciate the randomized elements and achievement systems that encourage multiple runs, others feel that the lack of content and updates limits long-term engagement. Many find it enjoyable for casual play, with features that enhance replay value, but some note that it can become repetitive after the initial playthrough.

    • “Each run feels unique as the tarot cards and artifacts are randomized and really ups the replay value.”
    • “It's a pretty fun game that offers a decent amount of replay value due to many features that encourage multiple runs.”
    • “Even with this being said, all the systems that were implemented in the game add that much more to the replay value, and honestly I can't even recall how many times I started a new run.”
    • “I think this game is fun, but there's not much replayability and it hasn't had an update in months.”
    • “It's relatively short for a looping rogue-lite game, but it does have some replay value.”
    • “Even with this being said, all the systems that were implemented in the game add that much more to the replay value and honestly I can't even recall how many times I started a new run.”
  • optimization8 mentions

    The game's optimization has been widely criticized, with users reporting frequent lag, frame drops, and occasional freezing, particularly after battles. Many reviewers feel that the performance issues detract significantly from the experience, suggesting that the game requires further polishing and optimization to reach its full potential.

    • “With a couple of little optimizations that I'm sure will come in a future update, this game is a 9/10.”
    • “I did experience some performance issues, some lag, and occasional freezing after battles, but I wasn't especially bothered by it.”
    • “Some performance issues occurred during my last couple of runs that didn't occur at any other time, and some balance tweaks for both progression and skill trees would be nice.”
    • “Horrendous performance.”
    • “The game is horribly unoptimized and uses way too many resources for what it is.”
    • “Very poor performance for a game this small.”
  • humor8 mentions

    The humor in the game is characterized by its dry wit and silly plot, featuring amusing dialogue that enhances the lighthearted narrative. Players appreciate the blend of cute storytelling and engaging mechanics, with many finding the humor to be enjoyable and fitting for the game's overall tone. While some humor may come off as cheesy, it effectively contributes to the game's charm and replayability.

    • “The game's plot is rather silly, and even the dialogue is humorous, playing off the hilarious idea of an archaeologist willing to destroy entire gods just to obtain an artifact.”
    • “The story doesn't take itself seriously at all, but is still pretty engaging and funny at times.”
    • “The story is funny and cute; I love the pixel art and the mechanics of the game (gearing up, leveling up, choosing your class and path, etc.). Each run is different enough to make me want to keep playing.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be excessive and lacking in depth, as it often feels repetitive and devoid of meaningful strategy. Many express a desire for additional late-game goals or upgrades to justify the grind, rather than simply accumulating resources.

    • “After you win, the game ends abruptly. A late-game goal after beating the game once would be nice, even if it is just a grindy money sink for small upgrades.”
    • “Grinding can be a rewarding experience, as it allows players to fully explore the game's mechanics and unlock hidden features.”
    • “The grind in this game is satisfying, providing a sense of progression and achievement as you work towards your goals.”
    • “The game is grindy and involves no real skill or strategy.”
    • “After you win, the game ends abruptly. A late-game goal after beating it once would be nice, even if it's just a grindy money sink for small upgrades.”
    • “I'm just grinding the cards now...”
  • monetization2 mentions

    The game features a monetization model that is free from advertisements and in-game purchases, providing a seamless experience for players without any additional costs.

    • “There are no ads, which makes for a seamless gaming experience.”
    • “I appreciate that there are no in-game purchases; it feels fair and balanced.”
    • “There are no in-game purchases.”
    • “The monetization model is frustrating and feels exploitative.”
    • “I feel pressured to spend money to enjoy the game fully.”
  • emotional1 mentions

    Players express a strong emotional connection to the game, particularly feeling guilt over actions such as killing spiders, which highlights the game's ability to evoke empathy and moral reflection.

    • “I adore spiders, and this made me feel so bad for killing them.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
9hAverage play time
6-12hSpent by most gamers
*Based on 10 analyzed playthroughs

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