My life as an archeologist Game Cover
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"My Life as an Archeologist" is a simulation game that allows players to excavate and discover historical artifacts while managing their own archaeological site. Balance resources, make important decisions, and uncover the stories of the past in this immersive experience. The game offers a variety of locations and time periods to explore, along with a engaging research system to learn about the artifacts and their historical significance.

  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 267 reviews
gameplay8 positive mentions
grinding3 negative mentions
  • The game is highly addictive and offers a fun gameplay loop that keeps players engaged for hours.
  • It features a charming art style and humorous dialogue, making it enjoyable to play.
  • The progression system is well-designed, allowing for various builds and strategies, which enhances replayability.
  • The game is relatively short, with many players completing it in just a few hours, leading to a lack of long-term content.
  • There are performance issues, including lag and frame drops, especially during intense gameplay moments.
  • Some players found the gameplay repetitive and lacking in depth, with certain builds being overwhelmingly powerful compared to others.
  • gameplay25 mentions

    The gameplay is characterized by a solid and engaging loop that combines clicker and roguelite mechanics, offering a fun experience with a variety of builds and progression systems. While the initial runs are enjoyable, some players find the gameplay becomes repetitive and too easy after a few attempts, leading to a lack of long-term challenge. Overall, the game is praised for its mechanics and pixel art, but some users feel it could benefit from additional content and complexity.

    • “The story is funny and cute, I love the pixel art, and I love the mechanics of the game (gearing up, leveling up, choosing your class and path, etc.) each run is different enough to make me want to keep playing.”
    • “The skill tree system is great and all of them are useful, the roguelike mechanics fit seamlessly and the progression feels really fun.”
    • “It does an excellent job at blending clicker and roguelite mechanics.”
    • “The gameplay is a little bit idle.”
    • “Fun at first, but quickly not so much after the first 3 runs. The gameplay is too easy, not much content and combination to play with. The intelligence build just wrecks the whole game, and the worst part is you don't even need to buy much of the upgrades to fully clear the whole game on the highest difficulty.”
    • “The graphics were fine, but the gameplay was just boring.”
  • music18 mentions

    The music in the game is generally well-received, featuring a charming chiptune soundtrack that many players find enjoyable and engaging, particularly during boss encounters. However, some users feel that the music can become repetitive over time, and there are occasional issues with sound adjustments. Overall, while the music adds to the game's aesthetic, its impact varies based on personal preference.

    • “The music is nice, the bit of story that is there is quite amusing, though the gameplay is where it's at!”
    • “I cannot tell you how many times I've paused just to jam out to the boss music.”
    • “It has a nice chiptune soundtrack and charming aesthetics.”
    • “The sound effects are okay but the music gets old after a while.”
    • “The music was either hit or miss for me, but that comes down to personal preference of hearing chiptunes in a loop.”
    • “Could use improvements to the adjustment of sound and music though.”
  • story16 mentions

    The game's story is generally perceived as minimal and often humorous, with some players appreciating its lightheartedness and engaging dialogue, while others wish for more depth and complexity. The narrative features amusing elements, such as an archaeologist's absurd quests, but is often overshadowed by the gameplay mechanics. Overall, while the story may not be the main draw, it adds a charming layer to the experience.

    • “The storyline is loose while still engaging, and there are so many different paths you can follow to beat the game.”
    • “The story doesn't take itself seriously at all, but is still pretty engaging and funny at times.”
    • “The game's plot is rather silly and even the dialogue is humorous and plays off the hilarious idea of an archaeologist willing to destroy entire gods just to be able to obtain an artifact.”
    • “I really liked the game, but I wish there were more complexity to it, or had more of a story to it.”
    • “This game has no story.”
  • graphics14 mentions

    The graphics of the game feature a detailed pixelated style reminiscent of classic titles, with a charming and cute aesthetic that complements the overall tone. While some players appreciate the visuals, others find them lacking or experience performance issues, particularly on lower-end hardware. Overall, the graphics are generally seen as fitting for the game's style, though opinions on their quality vary.

    • “The art style is very cute and fits the overall tone as well.”
    • “Simple fun with nice 8-bit tunes and graphics.”
    • “It has a nice chiptune soundtrack and charming aesthetics.”
    • “Personally, I don't prefer this type of graphical style, but it doesn't take away from the overall enjoyment of the game.”
    • “The graphics were fine, but the gameplay was just boring.”
    • “It's not acceptable that a game 300MB big, with pixel art graphics, is so laggy.”
  • replayability14 mentions

    Overall, the game's replayability is a mixed bag; while some players appreciate the randomized elements and achievement systems that encourage multiple runs, others feel that the lack of content and updates limits long-term engagement. Many find it enjoyable for casual play, with features that enhance replay value, but some note that it can become repetitive after the initial playthrough.

    • “Each run feels unique as the tarot cards and artifacts are randomized and really ups the replay value.”
    • “It's a pretty fun game that offers a decent amount of replay value due to many features that encourage multiple runs.”
    • “Even with this being said, all the systems that were implemented in the game add that much more to the replay value, and honestly I can't even recall how many times I started a new run.”
    • “I think this game is fun, but there's not much replayability and it hasn't had an update in months.”
    • “It's relatively short for a looping rogue-lite game, but it does have some replay value.”
    • “Even with this being said, all the systems that were implemented in the game add that much more to the replay value and honestly I can't even recall how many times I started a new run.”
  • optimization8 mentions

    The game's optimization has been widely criticized, with users reporting frequent lag, frame drops, and occasional freezing, particularly after battles. Many reviewers feel that the performance issues detract significantly from the experience, suggesting that the game requires further polishing and optimization to reach its full potential. Despite these concerns, some players remain hopeful for improvements in future updates.

    • “With a couple of little optimizations that I'm sure will come in a future update, this game is a 9/10.”
    • “I did experience some performance issues, some lag, and occasional freezing after battles, but I wasn't especially bothered by it.”
    • “Some performance issues occurred during my last couple of runs that didn't occur at any other time, and some balance tweaks for both progression and skill trees would be nice.”
    • “Horrendous performance.”
    • “The game is horribly unoptimized and uses way too many resources for what it is.”
    • “Very poor performance for a game this small.”
  • humor8 mentions

    The humor in the game is characterized by its dry wit and silly plot, featuring amusing dialogue that enhances the lighthearted narrative. Players appreciate the blend of cute storytelling and engaging mechanics, with many finding the humor to be enjoyable and fitting for the game's overall tone. While some humor may come off as cheesy, it effectively contributes to the game's charm and replayability.

    • “The game's plot is rather silly and even the dialogue is humorous and plays off the hilarious idea of an archaeologist willing to destroy entire gods just to be able to obtain an artifact.”
    • “The story doesn't take itself seriously at all, but is still pretty engaging and funny at times.”
    • “The story is funny and cute, I love the pixel art, and I love the mechanics of the game (gearing up, leveling up, choosing your class and path, etc.) each run is different enough to make me want to keep playing.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be excessive and lacking in depth, as it often feels repetitive and devoid of meaningful strategy. Many express a desire for additional late-game goals or upgrades to make the grinding more rewarding.

    • “After you win, the game ends abruptly. Some sort of late-game goal after beating the game once would be nice, even if it is just a grindy money sink for small upgrades.”
    • “After you win once, the game ends abruptly. Some sort of late-game goal after beating the game once would be nice, even if it is just a grindy money sink for small upgrades.”
    • “The game is grindy and involves no real skill or strategy.”
    • “I'm just grinding the cards now...”
  • monetization2 mentions

    The monetization model is highly praised, as the game features no advertisements or in-game purchases, providing a seamless and uninterrupted gaming experience.

    • “No ads.”
    • “No in-game purchases.”
    • “The monetization model is fair and doesn't disrupt gameplay.”
    • “The monetization model is frustratingly aggressive, pushing players to spend money to enjoy the game fully.”
    • “I feel like the game is designed to make you pay for basic features that should be included for free.”
    • “The constant prompts to buy in-game currency ruin the overall experience and make it feel more like a cash grab.”
  • emotional1 mentions

    Players express a strong emotional connection to the game, particularly feeling guilt over actions such as killing spiders, which highlights the game's ability to evoke empathy and moral reflection.

    • “I adore spiders, and this made me feel so bad for killing them.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
9hAverage play time
6-12hSpent by most gamers
*Based on 10 analyzed playthroughs

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