Trapper Knight, Sharpshooter Princess
- April 10, 2017
- desunoya
This is Granfesta Kingdom. A land near the sea, with rich foreign trade. On account of its location and magnanimous, festival-loving King, it's a peaceful place where many races coexist. Our story begins with the capital of Granfesta... ...off in the background, in the rural town of Country Ceremo.
Reviews
- The game offers a charming and light-hearted story with likeable characters, making it enjoyable for fans of tactical grid gameplay.
- The mechanics are easy to understand, and the addition of traps adds a unique layer of strategy to the combat, enhancing the overall experience.
- Hard mode provides a significant challenge for experienced players, making the game rewarding for those seeking a more difficult tactical experience.
- Normal mode is criticized for being too easy, leading to a lack of engagement and challenge for veteran players.
- The story and character development are considered shallow, with some players finding the plot random and lacking depth.
- Level design and unit balance are described as mediocre, with some difficulty spikes feeling arbitrary and frustrating.
- story20 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The story is generally described as lighthearted and somewhat silly, with likable characters that provide enjoyable interactions, though it lacks depth and can become boring quickly. While some players appreciate its charm, many agree that the narrative is not the main draw of the game, which is primarily valued for its strategic gameplay. Overall, the story serves as a light accompaniment rather than a focal point.
“The story is light-hearted and the characters are likeable enough for the length you get to spend with them.”
“Strategy really made you think a bit and the story was just silly enough to not make me skip it.”
“Jokes aside, this is a solid strategy role-playing game and it's got a nice story to go along with it.”
“The story quickly gets boring.”
“The story can be described as lighthearted, or it can be described as a joke, but no one is buying this game for the story anyway.”
“The story isn't the greatest out there, but the character interactions were fun enough to keep me interested.”
- gameplay18 mentions
- 44 % positive mentions
- 39 % neutral mentions
- 17 % negative mentions
The gameplay is reminiscent of classic Fire Emblem titles, featuring easy-to-understand mechanics and a strategic trap system that enhances depth. However, some players find the level design and unit balance mediocre, leading to a sense of boredom over time. Overall, it offers a balanced experience for fans of tactical grid gameplay, with enough unique elements to keep it engaging.
“The trap mechanic introduced adds a great layer of strategy to the game.”
“Gameplay-wise, it feels quite a bit more balanced than Fire Emblem since you can't just beef up one or two units to kill everything.”
“The gameplay quickly gets boring, as the level design and unit balance are just mediocre at best.”
“Gameplay-wise, it's very close to classic FE games.”
“Obviously the mechanics aren't a one-to-one copy, but there are still many, many similarities nonetheless (such as most characters only having a limit of 5 bonding events, so you'll have to select them wisely).”
- music8 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game features a pleasant soundtrack, including Japanese voice acting for chapter summaries, but it tends to become repetitive over time. While many players enjoy most of the tracks, some find a few annoying, particularly during lengthy gameplay sessions. Overall, the soundtrack is considered a mixed bag, with both appealing and less favorable elements.
“The soundtrack is pleasant; it even has Japanese voice acting for the summaries in each chapter.”
“The music is repetitive after a while, but nothing too ear-scratching.”
“My only real complaint is that the music sometimes gets repetitive, and like any good indie game, it's a little janky in odd ways (moving units, for example).”
“The music is repetitive after a while, but nothing too ear-scratching.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is often likened to a "kid-friendly Fire Emblem," highlighting a playful and lighthearted tone that contrasts with the more serious themes typically associated with the Fire Emblem series. This juxtaposition adds a layer of comedy that resonates well with players.
“It feels like a kid-friendly Fire Emblem, which is hilarious since Fire Emblem is marketed to kids.”