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Fort Triumph

Fort Triumph is a solid, colourful entry into an increasingly crowded genre and one that dares to do things a little differently
Fort Triumph Game Cover
76%Game Brain Score
story, gameplay
grinding, stability
77% User Score Based on 594 reviews
Critic Score 75%Based on 12 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCMac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Fort Triumph Game Cover

About

Fort Triumph is a single player and multiplayer tactical role playing game with fantasy, comedy, medieval and historical themes. It was developed by CookieByte Entertainment and was released on April 16, 2020. It received mostly positive reviews from both critics and players.

A strategy game combining the turn-based combat of XCOM with the world exploration of HOMM. Build towns, collect artifacts, improve your heroes, and influence your tactical surroundings using physics!

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77%
Audience ScoreBased on 594 reviews
story50 positive mentions
grinding8 negative mentions

  • Unique physics based combat system making battles fun and tactical.
  • Engaging turn-based tactical gameplay combining XCOM and Heroes of Might and Magic styles.
  • Humorous writing and charming lighthearted story and characters.
  • Good variety of skills and character progression with some degree of customization.
  • Colorful, cartoonish graphics with a pleasing visual style.
  • Well polished with responsive developers and minimal bugs.
  • Short single-player campaign with limited replay value; other factions lack their own campaigns.
  • Limited number of hero classes leading to repetitive combat and gameplay.
  • Overworld exploration and strategy elements are shallow and lack meaningful depth.
  • Unbalanced AI with spawn mechanics causing repetitive defense/grinding.
  • Lengthy loading times and occasional performance issues.
  • No save during battle and harsh permadeath system can frustrate players.
  • Control scheme issues and lack of controller/game settings customization.
  • Combat reliant on physics gimmicks can get repetitive and heavily influences difficulty.
  • Story can be cheesy and overly verbose, some players skip dialogue.
  • Enemy ranged attacks feel overpowered compared to player attacks.
  • Repeated maps and limited enemy variety diminish long term engagement.
  • story
    251 mentions Positive Neutral Negative

    The story in this game is generally short, lighthearted, and humorous with clever dialogue and quirky characters, often compared to a fantasy satire. While it's considered entertaining and funny by many, the plot is seen as generic, on-rails, and lacking depth or lasting impact, with limited progression and repetitive mission design. Some players find the story mode frustrating due to mission pacing, limited hero options, and technical issues, but it remains a functional and enjoyable complement to the tactical combat experience.

    • “The campaign story is well written.”
    • “The writing is pretty clever, offering some good jokes, well-defined characters with actual development, and a story that managed to keep my interest.”
    • “The numerous twists and turns of the story keep you engaged, and the character dialogue--oh gosh, the character dialogue--is hilarious!”
    • “The campaign is essentially 3 human-faction skirmishes strung together with a basic story, and minimal progression between them.”
    • “The campaign story is pretty weak, so ignore the story, play it for the missions if you must.”
    • “Also the tone, plot, and writing are 35% chance to land and often don't match with core design decisions (e.g. permadeath plot inconsistencies), the title and world building are pretty forgettable, and the half-hearted attempt at a Naked Gun style parody plot seems like a throwaway as the game takes on airs of seriousness.”
  • gameplay
    171 mentions Positive Neutral Negative

    Fort Triumph's gameplay combines turn-based tactical combat with an overworld RPG map, featuring a unique physics-based system that emphasizes pushing and environmental interactions to stun and damage enemies. While initially praised for its fresh, fun mechanics and blend of Heroes of Might and Magic and XCOM influences, the gameplay is often criticized for a lack of depth, repetitive combat, underdeveloped progression, and limited variety in enemies and mechanics. Overall, the game offers an enjoyable but somewhat shallow tactical experience that may lose its appeal after a few hours.

    • “Fort Triumph has two overarching gameplay systems: turn-based tactics combat levels, and an overworld map with RPG elements.”
    • “The gameplay revolves around 3 aspects: base building, exploration for loot and XP with your squad, and turn-based combat with a focus on using the environment to stun and damage enemies.”
    • “The physics-based combat is interesting and adds a fun novelty to the standard tactics gameplay, with enemies being stunned to prevent attacks, which is vital to strategy.”
    • “Gameplay loop is basically the same over and over; fight battles to gain renown, use renown to upgrade your party skill and size until you can just click 'auto-win' on every npc, then go wipe out the enemy 'player' towns.”
    • “The fighting feels fresh and great at first, but the game fails to introduce new enemies and new fight mechanics as you make progress, so combat becomes repetitive and stale pretty quickly.”
    • “The physics based combat is interesting at first but gets old quick because it doesn't evolve past the mechanics introduced in the first 20 minutes of the game, which is basically push rocks to stun and damage enemies.”
  • humor
    97 mentions Positive Neutral Negative

    The game's humor is generally well-received, featuring witty, lighthearted, and often tongue-in-cheek dialogue that elicits genuine laughter and complements its fantasy tactical gameplay. While some find the jokes occasionally cheesy, predictable, or overdone, many appreciate the clever writing, amusing character interactions, and playful tone that balance humor with engaging mechanics. Overall, the humor enhances the experience, though it may not appeal to those expecting deeper or more consistently sharp satire.

    • “The numerous twists and turns of the story keep you engaged, and the character dialogue—oh gosh, the character dialogue—is hilarious!”
    • “The jokes run fast and thick, with silly puns, pop-culture references, and general silliness that I found hilarious.”
    • “I found the campaign storyline well-written and funny.”
    • “The cutscenes are too long, requiring the player to read through clichéd, unfunny dialogues that just go on and on instead of getting to the point.”
  • graphics
    82 mentions Positive Neutral Negative

    The game's graphics feature a colorful, cartoony, and whimsical art style that many find charming and fitting for its lighthearted tone, often compared to titles like Warcraft III and Torchlight. While some praise the cohesive and clean visuals, others find them basic, occasionally generic, or lacking polish, with certain aspects feeling repetitive or underdeveloped. Overall, the graphics are pleasant and functional but not groundbreaking, appealing mainly to fans of stylized, indie tactical RPGs.

    • “The stylized and colorful art style of the game is what drew me in from the get go.”
    • “The art style is timeless!”
    • “First impressions are excellent, with colourful graphics, fun characters, and exactly the right amount of humour.”
    • “With all the other ways the game fails to have good presentation it just sort of compounds into very mind-numbing visuals.”
    • “- Again, the graphics are kind of generic (asset flip? it probably isn't, but it feels like it) and it kills immersion.”
    • “Notably, the graphics need some upgrading, and combat devolves into repetition very soon.”
  • replayability
    38 mentions Positive Neutral Negative

    Replayability in the game is generally considered low to moderate, with many players finding that the campaign and skirmish modes become repetitive due to limited classes, races, and content variety. While some praise the game's unique abilities, random map generation, and potential for different party builds, the overall short campaign and lack of depth hinder long-term replay value. Future expansions with more campaigns, factions, and customization options could significantly enhance replayability.

    • “Fantastic story, makes the basic gameplay forgivable, and a lot of different abilities and items improve replay value significantly.”
    • “Fort Triumph is a turn-based tactical RPG that follows the fundamentals of the genre while keeping it simple, adding some board game elements, and, last but not least, having randomly generated maps and events in every mode, expanding the replayability.”
    • “Skill system seems alright and allows creation of very different parties, enhancing replayability.”
    • “Limited replayability: once you beat the campaign and play a few skirmish games, you pretty much see and experience everything.”
    • “It's okay for what it is, but there is not much replayability in the game since there are few classes that can be picked.”
    • “There's no real replayability as the races are balanced for the campaign which makes skirmish mode very unbalanced.”
  • music
    26 mentions Positive Neutral Negative

    The music is generally praised for enhancing the game's immersive fantasy atmosphere with an epic, classical/medieval style soundtrack that complements the visuals well. While some find it enjoyable and fitting, a few users note it can be repetitive or fade into the background without being particularly memorable. Overall, the soundtrack is considered a positive but not standout aspect of the game.

    • “Overall, I feel the music helped immerse me into the atmosphere.”
    • “A jovial soundtrack laced with an epic quality reinforces its fantasy ambience.”
    • “Throughout the story, the epicness of your quest resonates in your bones, thanks to the soundtrack.”
    • “The music is a bit repetitive.”
    • “The music is okay, but it fades into the background and is not memorable.”
    • “The music, sound effects, and story are nothing to write home about either.”
  • grinding
    10 mentions Positive Neutral Negative

    The game involves a significant amount of grinding that can become tedious and repetitive, especially due to the day/week cycle and forced mobile-farm mechanics. Progression often feels like a grind between upgrading and battling RNG-spawned enemies, with combat relying heavily on physics-based tactics that can grow monotonous. While some players enjoy the progression, the lack of auto-resolve and repetitive gameplay contribute to a tiring experience over longer sessions.

    • “A lot of grinding is required.”
    • “You'll need a second life for grinding.”
    • “Everything seems to revolve around the day/week cycle, and the mobile-farm side of the game is so horribly shoehorned in that in 3 or 4 hours of gameplay you don't even know what you really want to do - 'Do I invest time on upgrading my castle or just go on grinding levels?' Then you start getting attacked by random RNG-spawned enemies that steal your castle and power-ups, which seem to be the devs' way to stop people endlessly grinding.”
    • “Getting super overpowered is fun, but gets tedious towards the late-mid to late game as all you are doing is chasing around enemy stacks.”
  • stability
    8 mentions Positive Neutral Negative

    The game runs smoothly on Linux with high graphics settings and no major crashes, though some minor glitches and scenario loading issues have occurred but were mostly fixed in updates. However, occasional freezes and long pauses during enemy turns persist, especially indoors or when multiple enemies act simultaneously, reflecting its early access status.

    • “Runs great on Ubuntu/Linux, played the game on max graphics settings with an NVIDIA 1080 without issue.”
    • “Cute game, but is extremely buggy.”
    • “Most likely due to being an early access game, it sometimes freezes or takes way too long during the enemy's turn. It's like the enemy only has 4-5 units and it literally freezes for about 40 seconds without them moving. Fortunately, it doesn't happen all the time, but at least 3 out of 10 times it does.”
    • “The game often briefly freezes, especially noticeable on indoor levels or when rotating the camera or taking an action that affects multiple enemies at once.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization shows mixed results: while recent updates have improved performance and stability, some users with older computers still experience frame rate drops, slowdowns, and possible memory leaks causing occasional freezing. Overall, optimization has improved but may not be fully smooth on lower-end systems.

    • “The recent updates help the game feel better balanced, with performance and stability also improved significantly.”
    • “Also, fair warning for people with older computers: I experienced performance problems including frame rate dips, slow-downs, and occasional freezing. It seems there might be a memory leak as the game used way too much memory for its scope.”
    • “Performance problems such as FPS drops were noticeable during gameplay.”
    • “I played the Linux build, but performance issues did not seem related to the choice of OS, as confirmed by user discussions.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's stylized, colorful art style combined with immersive music effectively creates a captivating atmosphere. Additionally, the light-hearted and corny dialogue contributes to a fun and engaging mood.

    • “The stylized and colorful art style of the game is what drew me in from the get-go.”
    • “Overall, I feel the music helped immerse me into the atmosphere.”
    • “Light-hearted, corny dialogue creates a fun atmosphere.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is criticized for being slow and unengaging, with repetitive battles and poor writing that diminish player interest over time.

    • “Character development suffers from the usual problem of an inverse difficulty curve.”
    • “Eventually, I beat the campaign, but it took me almost a month playing sporadically because I just couldn't bear the bad writing, repetitive battles, and boring character development.”
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10h Median play time
19h Average play time
5-45h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Fort Triumph is a tactical role playing game with fantasy, comedy, medieval and historical themes.

Fort Triumph is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 19 hours playing Fort Triumph.

Fort Triumph was released on April 16, 2020.

Fort Triumph was developed by CookieByte Entertainment.

Fort Triumph has received mostly positive reviews from both players and critics. Most players liked Fort Triumph for its story but disliked it for its grinding.

Fort Triumph is a single player game with multiplayer and local co-op support.

Similar games include The Iron Oath, Songs of Conquest, Druidstone: The Secret of the Menhir Forest, King Arthur: Knight's Tale, Songs of Silence and others.