Fort Triumph Game Cover
Fort Triumph is a solid, colourful entry into an increasingly crowded genre and one that dares to do things a little differently

Fort Triumph is a tactical RPG with characters that persist through missions, allowing for growth and development. The game features turn-based combat on hexagonal tiles, and offers multiple ways to resolve encounters. Players can explore the world, discover loot, and interact with NPCs to progress the story. Note: This summary is based on publicly available information about the game and may not reflect the most recent updates or features.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

76%
Audience ScoreBased on 410 reviews
story34 positive mentions
stability6 negative mentions
  • Engaging tactical combat that combines elements from XCOM and Heroes of Might and Magic, with a unique physics-based mechanic that allows players to interact with the environment.
  • Humorous writing and charming graphics that create a lighthearted atmosphere, making the game enjoyable and entertaining.
  • Variety in character builds and abilities, allowing for different strategies and playstyles throughout the campaign.
  • The campaign is relatively short, leading to a lack of replayability and depth, as players may quickly exhaust the content available.
  • Some mechanics, such as the loss of items and heroes between acts, can feel frustrating and diminish the sense of progression.
  • The game can suffer from balance issues, particularly with enemy AI and difficulty spikes that may lead to frustrating encounters.
  • story141 mentions

    The story of the game is generally perceived as lighthearted and humorous, often relying on fantasy clichés and witty dialogue, which some players find entertaining while others consider it weak and unengaging. Many reviews suggest that the main story quests are not particularly enjoyable, with side content deemed unnecessary, leading players to recommend focusing on combat rather than narrative. Overall, while the story has its amusing moments and clever writing, it is often criticized for being simplistic and lacking depth, with a desire for more varied narratives and character development.

    • “If you’re looking for a new turn-based tactical RPG with colorful graphics and a lighthearted story, then Fort Triumph could be for you.”
    • “The story is fairly standard but it is saved by a good amount of humor and wit.”
    • “The plot is simple, even too simple, but the quirky and witty dialogues, with the touch of puns and different references really makes up for it for me and makes it enjoyable to keep on reading instead of skipping the text.”
    • “Main story quests are not fun, side content is pointless; everything's taken away for no real reason.”
    • “The campaign story is pretty weak, so ignore the story, play it for the missions if you must.”
    • “The story is on rails, which I found kind of bland because I didn't care about the plot or the characters.”
  • gameplay109 mentions

    The gameplay features a blend of turn-based combat and exploration reminiscent of Heroes of Might and Magic and XCOM, with innovative mechanics like environmental interactions and physics-based attacks. However, many players find the gameplay loop repetitive and lacking depth, as it fails to introduce new challenges or mechanics beyond the initial hours. While the combat is engaging and the mechanics show potential, the overall experience can feel shallow and unbalanced, leading to a decline in enjoyment as the game progresses.

    • “It draws from Heroes of Might and Magic and XCOM, and makes for a fun gameplay.”
    • “Offering a fresh feeling mix of mechanics that work well together, the turn-based combat combined with exploration and base building will bring a lot of play to those that dive in.”
    • “Just amazing game, the battle mechanics are great, love the Heroes vibe and really like the dialogues between characters.”
    • “Gameplay gets old very quickly as AI enemies on the world map just spawn units/heroes every 2-3 turns without any limits, trying to swarm you.”
    • “Overall it's fun for 2-4 hours then gets repetitive because no new game mechanics are introduced, and no new enemies either.”
    • “The fighting feels fresh and great at first, but the game fails to introduce new enemies and new fight mechanics as you make progress, so combat becomes repetitive and stale pretty quickly.”
  • humor63 mentions

    The humor in the game receives mixed reviews, with some players finding it genuinely funny and well-written, while others feel it tries too hard and often misses the mark. Many appreciate the light-hearted, tongue-in-cheek dialogue and character interactions, which add charm to the gameplay, though some criticize it for being clichéd or overly gimmicky. Overall, the humor is seen as a significant aspect that enhances the experience, despite its inconsistencies.

    • “The story is fairly standard but it is saved by a good amount of humor and wit.”
    • “The campaign is pretty good, and the character dialogues are well-written - really funny, in fact!”
    • “The numerous twists and turns of the story keep you engaged, and the character dialogue--oh gosh, the character dialogue--is hilarious!”
    • “The cutscenes are too long, requiring the player to read through clichéd, unfunny dialogues that just go on and on instead of getting to the point.”
    • “The humor falls flat, relying on tired jokes that fail to elicit any genuine laughter.”
    • “Attempts at humor feel forced and often detract from the overall experience rather than enhance it.”
  • graphics44 mentions

    The graphics of the game are generally described as colorful and cartoonish, appealing to fans of whimsical art styles reminiscent of early 2000s titles like Warcraft III. While some players appreciate the charming visuals and how they complement the gameplay, others criticize them as generic and lacking personality, leading to a sense of immersion loss. Overall, the graphics are seen as decent but in need of improvement to keep up with modern indie game standards.

    • “I love the combat system, the writing, and the graphics, as well as the size of the maps and the number of opponents, and the multiphasic boss fights.”
    • “The art style is timeless!”
    • “Great skill tree, beautiful graphics in a cartoony nature (my favorite).”
    • “Cheap graphics, cheap gameplay.”
    • “Again, the graphics are kind of generic (asset flip? It probably isn't, but it feels like it) and it kills immersion.”
    • “Notably, the graphics need some upgrading, and combat devolves into repetition very soon.”
  • replayability29 mentions

    Overall, the game's replayability is a mixed bag. While some players appreciate the variety of abilities and potential for different party compositions, many criticize the lack of content and balance in modes like skirmish, leading to a generally low replay value. The campaign is enjoyable but short, and without significant expansions or additional content, players express little desire to revisit the game after completion.

    • “Fantastic story, makes the basic gameplay forgivable, and a lot of different abilities and items improve replay value high.”
    • “Many fun and interesting combinations of abilities that add some replay value.”
    • “The amount of content will keep anyone interested for hours already, and I can't wait to see what the next few chapters have in store once they're released, not to mention the replayability once they add the other races properly!”
    • “There's no real replayability as the races are balanced for the campaign, which makes skirmish mode very unbalanced.”
    • “As it stands, the replayability is a bit low because by the end of the campaign I had already seen most of the rare things in the game 2-3 times over.”
    • “Zero replayability.”
  • music8 mentions

    The music in the game is generally well-received, with many players appreciating its catchy and immersive qualities that enhance the overall experience. While some reviews note that the music is decent but not exceptional, others highlight its ability to resonate with the game's epic narrative. Overall, the soundtrack complements the gameplay without being intrusive, contributing positively to the game's atmosphere.

    • “Throughout the story, the epicness of your quest resonates in your bones, thanks to the soundtrack.”
    • “The music is enjoyable and doesn't disturb the gameplay, and so far I have not encountered any bugs.”
    • “The music, sound effects, and story are nothing to write home about either.”
    • “You can tell the developers didn't rush to slap the music (or the graphics, for that matter) onto the game.”
    • “The graphics, sound, and music were all decent.”
  • stability7 mentions

    The game's stability is mixed; while it runs smoothly on Ubuntu/Linux with high graphics settings and has seen improvements in glitches after recent updates, some users report occasional freezing during gameplay, particularly during enemy turns. Overall, the experience varies, with some players encountering significant bugs while others enjoy a stable performance.

    • “Runs great on Ubuntu/Linux; played the game on max graphics settings with an NVIDIA 1080 without issue.”
    • “The game maintains a steady frame rate even during intense action sequences, ensuring a smooth experience.”
    • “I haven't encountered any crashes or bugs, which is impressive for a game of this scale.”
    • “Cute game, but it is extremely buggy.”
    • “There are a few glitches such as certain scenarios not loading as they ought to, or your strongest player not being loaded into the story arc scenarios.”
    • “Most likely due to being an early access game, it sometimes freezes or takes way too long during the enemy's turn... it's like the enemy only has 4-5 units and it literally freezes for about 40 seconds without them moving. Fortunately, it doesn't happen all the time, but at least 3 out of 10 times it does.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, with a campaign that feels overly reliant on a day/week cycle and lacks variety after completing maps. The forced interruptions from random enemy attacks further detract from the experience, leading to frustration over resource management and combat. While some players appreciate the challenge, the overall sentiment leans towards grinding becoming a chore rather than an engaging mechanic.

    • “Campaign is pretty bad, tedious, and repetitive - once you finished one map, you have seen everything.”
    • “Everything seems to revolve around the day/week cycle, and the mobile-farm side of the game is so horribly shoehorned in that in 3 or 4 hours of gameplay you don't even know what you really want to do - 'Do I invest time in upgrading my castle or just go on grinding levels?' Well, that is when you start getting attacked by random RNG-spawned enemies that steal your castle (and all your power-ups), who seem to be the way the devs found to stop people from endlessly grinding.”
    • “Also, since there is no auto-resolve option, once you get rolling, easy fights with a good team just make what novelty there is to the combat feel tedious.”
  • optimization3 mentions

    Overall, users report mixed experiences with optimization; while some experience performance issues like FPS drops, recent updates have notably improved game balance, performance, and stability. The performance problems appear to be independent of the operating system used.

    • “I played the Linux build, but the performance doesn't seem to be related to the OS of choice; see threads.”
    • “Performance problems (FPS drops).”
    • “The recent updates help the game feel better balanced, with performance and stability also improved significantly.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
22hAverage play time
5-50hSpent by most gamers
*Based on 8 analyzed playthroughs

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