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Transport Defender

Transport Defender Game Cover
77%Game Brain Score
graphics, humor
gameplay, story
77% User Score Based on 249 reviews

Platforms

PCWindows
Transport Defender Game Cover

About

Transport Defender is a single player casual strategy game. It was developed by Coconut Shavers and was released on September 11, 2017. It received mostly positive reviews from players.

Defend the transport ship from being captured by enemy waves on the way to the jump hole. Upgrade weapons, kill enemies, get cargo, transfer cargo, buy features, repeat.

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77%
Audience ScoreBased on 249 reviews
graphics4 positive mentions
gameplay4 negative mentions

  • Transport Defender offers a fresh take on the Tower Defense genre, requiring active management of vehicles and cargo, which adds depth and strategic variety.
  • The game features a robust upgrade system for vehicles and weapons, allowing for extensive customization and strategic planning.
  • It's a free-to-play game with fair microtransactions, providing a satisfying idle experience that can be enjoyed passively.
  • The game suffers from slow progression and can feel tedious, especially with the overwhelming number of upgrades and features that lack clear explanations.
  • There are significant issues with offline progression, requiring the game to be running for optimal gains, which can be frustrating for players.
  • Frequent updates have led to bugs and balance changes that can disrupt gameplay, causing frustration among long-term players.
  • gameplay
    27 mentions Positive Neutral Negative

    The gameplay is characterized by a tedious and repetitive idle clicker experience, with slow progress and overwhelming mechanics that can overshadow its charm. While it offers a hands-off approach as players unlock features, many find the gameplay boring and lacking in interaction after the initial stages. Despite some unique mechanics and fair microtransactions, the overall experience is marred by the need for constant adjustments due to frequent developer changes and a reliance on upgrades that can reset progress.

    • “The microtransactions are fair and non-intrusive, and the gameplay in general is nice and gets pretty hands-off once you start unlocking more and more features with normal in-game currency.”
    • “Unlike other idle games, this game gives the player free reign over almost all mechanics right from the start, flooding you with the dozens of factors that influence optimal gameplay.”
    • “A very addicting idle game with tons to do, and it is updated regularly with new mechanics and features to keep you playing.”
    • “Tedious repetitive idle clicker requiring endless hours, slow progress and resets, overwhelming mechanics.”
    • “Gameplay has you looking at lazy 2D retro pixel spaceships while more than half your screen real estate is filled with upgrade shops that invariably drive you to pay the developer lots of money to speed up playing an infinitely endless clicker game.”
    • “There's effectively no interaction with the game mechanic required after the first ~15 minutes or so.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users criticizing the lackluster 2D visuals that feel outdated compared to contemporary 3D graphics, likely due to budget constraints. However, some players appreciate the simple yet appealing aesthetics, noting that while the visuals may not be groundbreaking, they contribute positively to the overall experience. Overall, the graphics are seen as a weak point, but they still offer a certain charm for fans of the genre.

    • “One of the most satisfying idles out there with visuals to boot.”
    • “Visuals are fun to look at.”
    • “A very nice classic idler with appealing visuals (even though they look simple at first glance).”
    • “Taking this seriously as a PC game (which it really isn't), lackluster 2D visuals were used instead of contemporary 3D graphics (because this is a browser game). It's unclear if that's due to lack of budget or talent or both, but what matters is this has poor quality visuals.”
    • “Graphics look like a self-playing Galaga or something similar.”
    • “It is okay, but they could remove the ship and laser graphics and animations.”
  • story
    13 mentions Positive Neutral Negative

    The story aspect of the game is minimal and primarily revolves around completing various missions, such as drone and weapon/device tasks, to progress and upgrade. Players note that while the game features mission cancel buttons and a progression system reminiscent of "Progress Quest," it lacks a deep narrative, focusing instead on gameplay mechanics and microtransactions. Overall, the story serves as a backdrop for the game's progression rather than a central element.

    • “The weapon/device mission and battery mission both cost 20 mp.”
    • “You can send the drone out on missions that get you more drone parts or weapon points to invest in upgrading it further; it will still be around regardless to help you clear enemies.”
    • “If you loved Progress Quest, then hang on because this game is like Progress Quest 1.2, now with microtransactions and a spot of graphics.”
    • “The story is lacking depth and fails to engage the player.”
    • “The missions feel disconnected from the overall narrative, making it hard to stay invested.”
    • “There is little to no character development, which makes the story feel flat and uninteresting.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, often requiring extensive time investment and meticulous tracking of progress. While some appreciate the satisfaction that comes from building up numbers and achieving higher rankings, many feel that the lack of quality-of-life features makes the experience overwhelming and frustrating. Overall, grinding is seen as a significant but necessary part of gameplay.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “A lot of progress seems to be centered around figuring out if I want to be doing transfers as quickly as possible, really long runs, or middle ones where a few choice multipliers max out. Without quality of life features like cargo per second, it's a bunch of tedious logging things in Excel to figure it out, and the variation feels small enough that I can never tell if gains are from changing up the timing or the handful of upgrades I bought since the last run.”
    • “Tedious repetitive idle clicker requiring endless hours, slow progress and resets, overwhelming mechanics.”
    • “The bad thing is that you have to do a lot of grinding.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization in the game is polarizing; while some players appreciate the fair and non-intrusive microtransactions that allow for gradual progression using in-game currency, others criticize it as a cash grab filled with mobile-app style pay-to-win mechanics. Overall, the presence of premium currency that can be earned over time is seen as a positive aspect, but the game's origins as a browser title raise concerns about its monetization practices.

    • “The microtransactions are fair and non-intrusive, and the gameplay in general is nice and gets pretty hands-off once you start unlocking more and more features with normal in-game currency.”
    • “Premium currency is freely given at a rate where permanent boosts can be bought every 4-6 days depending on what you want to boost, and there are no advertisements.”
    • “If you loved Progress Quest, then hang on because this game is like Progress Quest 1.2, now with microtransactions and a spot of graphics.”
    • “Transport Defender is a Unity-based web browser game from Kongregate that's been dumped on Steam as a cash grab.”
    • “The game is heavily infested with mobile-app style microtransactions, which makes this nothing more than a seedy cash grab, and should be avoided by all.”
    • “Anything has to be better than a crappy browser game with mobile-app style pay-to-play/win microtransactions.”
  • music
    6 mentions Positive Neutral Negative

    The game features no music or sound, allowing players to enjoy their own music or other media in the background without distraction. This design choice has been appreciated by users who prefer to multitask while playing. However, some find the lack of in-game audio can become monotonous during extended play sessions.

    • “There are a few features that I haven't found in any other idle game: first, there is no music or sound, so you can just leave it be and watch a video or play it 'actively' with your favorite music in the background.”
    • “No sound or music, so you can have it on and still watch YouTube.”
    • “Can get annoying while chasing the dragon; play some music instead.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players finding it amusing, especially during the initial stages and while experimenting with weapon customization. The quirky projectiles add to the comedic experience, making it an enjoyable choice for those who appreciate lighthearted gameplay.

    • “If you don't care too much about getting all achievements, definitely check it out. It starts off pretty funny, and collecting the first 20 weapons and toying around with giving them different colors is fun enough.”
    • “Funny game :)”
    • “+ neat-looking (and funny) projectiles.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is a concern for many users, with reports of bugs that can often be resolved by restarting the game. Additionally, some players experience severe issues, such as the game freezing their entire computer upon launch.

    • “Any time I attempt to launch this game, it freezes my entire computer.”
    • “It disregards time and lacks events, and may be slightly buggy with a few things (restarting the game fixed them).”
  • replayability
    1 mentions Positive Neutral Negative

    Players generally find the replayability of the game to be high, thanks to its diverse gameplay options, multiple endings, and varying character paths. Many reviewers appreciate the ability to experiment with different strategies and playstyles, which encourages multiple playthroughs. However, some note that certain elements may feel repetitive after several runs, slightly diminishing the overall experience.

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80h Median play time
330h Average play time
8-903h Spent by most gamers
*Based on 3 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Transport Defender is a casual strategy game.

Transport Defender is available on PC and Windows.

On average players spend around 330 hours playing Transport Defender.

Transport Defender was released on September 11, 2017.

Transport Defender was developed by Coconut Shavers.

Transport Defender has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Transport Defender is a single player game.

Similar games include Idle Slayer, Midas Gold Plus - Idle Clicker, Grim Clicker, The Tower - Idle Tower Defense, Cell to Singularity: Evolution and others.