- July 23, 2015
- Proton Studio Inc
- 19h median play time
Time Clickers
Platforms
About
"Time Clickers" is a clicker idle game where you collect gold by destroying cubes, upgrade your weapons, and hire a team to help defeat enemies. With no micro-transactions or hidden fees, you can also earn gold when you're offline and spend Time Cubes on Artifacts that appear every 100 waves. Join TimeGamers.com to access additional features such as sharing saves and competing on the live leaderboard.
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- Unique twist on the clicker genre with FPS mechanics, requiring players to aim and shoot at blocks.
- Free to play with no microtransactions, allowing for a satisfying experience without spending money.
- Addictive gameplay that keeps players engaged with a sense of progression through upgrades and achievements.
- Repetitive gameplay that can become boring after extended play sessions.
- Lack of cloud save support, leading to potential loss of progress if not manually saved.
- Progression can feel slow and grindy, especially in the late game, requiring constant attention to avoid stalling.
gameplay
109 mentions Positive Neutral NegativeThe gameplay of Time Clickers is characterized by its simplicity and repetitive nature, typical of idle clicker games, where players click to progress and unlock upgrades. While some find the mechanics addictive and engaging, many reviewers note a lack of depth and variety, with midgame and endgame experiences feeling nearly identical. Overall, the game offers a straightforward experience that may appeal to fans of the genre but lacks the dynamic progression and innovation seen in other clicker titles.
“Time Clickers offers a straightforward idle clicker experience with its simple gameplay mechanics and incremental progression.”
“The gameplay is good.”
“This is a fun, addictive free game with a fun gameplay experience and a fun and easy concept.”
“The point of clicking/idling games is for gameplay loops to change and evolve with progression: time clickers does not achieve this, gameplay at midgame looks exactly the same as lategame, progression speed is nearly null (coming from a cookie clicker and NGU idle fan) and even endgame still does not look different than midgame.”
“The main gameplay is pretty formulaic; you have your click weapon to manually damage blocks, and can unlock and level up to five different weapons to automatically damage blocks.”
“The gameplay loop is fairly simple with little player agency.”