Skip to main content

Time Clickers

Time Clickers Game Cover
87%Game Brain Score
gameplay, graphics
monetization, grinding
87% User Score Based on 2,852 reviews

Platforms

LinuxPCTabletAndroidWeb BrowserMac OSPhoneiPadMobile PlatformiPhoneWindows
Time Clickers Game Cover

About

Time Clickers is a single player casual shooter game with a science fiction theme. It was developed by Proton Studio Inc and was released on July 23, 2015. It received positive reviews from players.

An incremental game with guns & time travel. You mission starts now! Collect gold, upgrade your Click Pistol & hire a team of elite sharp-shoooters to help with defeating the enemies in this...

Skip User Reviews

87%
Audience ScoreBased on 2,852 reviews
gameplay35 positive mentions
monetization9 negative mentions

  • Addictive and satisfying gameplay with active aiming mechanic adding player interaction beyond standard clickers.
  • Free to play with no microtransactions and cross-platform cloud saving support (Steam, mobile, web).
  • Good upgrade system with time cubes persisting bonuses after spending, extensive skill trees, and varied team weapons; visually appealing with nice effects and soundtrack.
  • Repetitive and grind-heavy gameplay especially in mid to late game requiring frequent resets and long idle farming periods.
  • Progression can be slow and tedious with diminishing returns on upgrades leading to repetitive play loops and frustration.
  • Lack of Steam cloud save and complex save system causes loss of progress and frustration; some bugs reported with artifacts/time cubes.
  • gameplay
    120 mentions Positive Neutral Negative

    The gameplay is a typical idle clicker experience featuring basic mechanics like upgrading multiple weapons, prestige resets, and slow progression, with some unique elements such as time-reversal and skill trees adding modest depth. While it offers addictive and streamlined shooting mechanics with a variety of upgrades, many players find the gameplay repetitive, lacking meaningful evolution or variety over long playtimes. Overall, it’s engaging for fans of the genre but may feel stale or monotonous to those seeking dynamic or strategic gameplay.

    • “The abilities and skill trees can make significant change to your gameplay making you hit next stage smoothly.”
    • “With most of its mechanics plainly open early on for the player to see, this is a great game to show what balance means.”
    • “Developers have supported the game excellently, providing both balance updates, new mechanics (like the weapon cubes) and seasonal events to spice it up.”
    • “I'm 1,300 hours into the game and nothing else has happened besides 'I upgrade the damage of my autoclickers', 'I get more money' and 'I reset the game.' No new prestige levels, an extremely simple upgrade system where, after 200 hours, most upgrades feel the same, progress crawling forward at a snail’s pace, and no variety in gameplay for the past 1,000 hours.”
    • “The point of clicking/idling games is for gameplay loops to change and evolve with progression: Time Clickers does not achieve this, gameplay at midgame looks exactly the same as late game, progression speed is nearly null (coming from a Cookie Clicker and NGU Idle fan) and even endgame still does not look different than midgame. TL;DR: stale gameplay loop.”
    • “In other words, there's a steep resource inflation with diminishing returns to go with it, resulting in a demoralizing gameplay loop that becomes little more than a bare-knuckle grind. And the game does nothing to explain these mechanics to you... it merely presents hundreds of upgrades that are meaningless.”
  • graphics
    96 mentions Positive Neutral Negative

    The graphics of this idle clicker game are generally praised for their simple yet appealing art style, vibrant colors, and smooth 3D visuals that enhance gameplay and progression. While some find the visuals flashy or a bit taxing on older machines, many appreciate the sci-fi aesthetic, satisfying particle effects, and customization options like night mode. Overall, the graphics are considered better than average for the genre, contributing positively to the game's addictive nature despite occasional criticism of repetitiveness and visual overload.

    • “The game is a simple concept with a tonne of upgrades, achievements, and other things to find, but fast-paced gameplay, a snappy aesthetic, and a piece of catchy music make it strangely addictive.”
    • “The graphics look really nice, and the guns look like they could exist in real life.”
    • “It has beautiful graphics, and is pretty light on the resources.”
    • “The game has extremely simple graphics, absolutely disastrous music and sound effects.”
    • “There is no option to disable all the ludicrous visual effects every time you press just about any button despite many options in settings.”
    • “This game made my eyes sore by the use of excessive bright colors; they are visually appealing but cause eye strain after prolonged viewing.”
  • music
    87 mentions Positive Neutral Negative

    The music in the game is generally praised for being catchy, upbeat, and fitting well with the gameplay, contributing to an addictive and enjoyable experience. However, many users find it repetitive due to there being only one track, which can lead to muting the music during longer play sessions. Overall, the soundtrack is considered good and a positive aspect, but could benefit from more variety.

    • “The soundtrack, sound effects, and visual effects are all great and very pleasing to the eye, and the ability to aim your gun and shoot instead of just clicking randomly makes all the difference.”
    • “It is very addicting, the core game itself is solid and basic, but the soundtrack is amazing. Would recommend to any type of gamer.”
    • “Time Clickers is a simple concept with a ton of upgrades and achievements, but fast-paced gameplay, a snappy aesthetic, and a piece of catchy music make it strangely addictive.”
    • “The music is super repetitive and I always have to mute it; if not, my brain will explode :(((.”
    • “The only downside is that the whole soundtrack is just one song.”
    • “Sound effect and music are annoying.”
  • monetization
    46 mentions Positive Neutral Negative

    Time Clickers stands out for its complete absence of microtransactions, ads, and DLC, offering a genuinely free-to-play experience with optional, non-intrusive ads on mobile. Users appreciate the clean monetization approach, noting no pay-to-win elements or aggressive cash grabs, making it a refreshing, straightforward idle game.

    • “No microtransactions, no DLC, nothing.”
    • “No ads, no paying for unlocks or acceleration.”
    • “It's free, with no microtransactions.”
    • “As a free-to-play game, there are in-game purchases to allow you to get farther faster, but since there is no objective or end, save your money and just enjoy the experience.”
    • “I imagine if Time Clickers was not made by the same developer as Time Rifters, it would indeed have microtransactions with premium currency.”
    • “Now, if you play the mobile app (linked to Steam via cloud saves) you can opt-in to watch ads for bonuses, but it is completely optional.”
  • grinding
    43 mentions Positive Neutral Negative

    Grinding in this game is notably extensive and repetitive, often leading to boredom after prolonged play, especially when pushing past high levels or chasing achievements. While some players find the grind tedious and overly time-consuming, others appreciate its idle and incremental nature as a satisfying time killer, with active involvement helping to somewhat mitigate monotony. Overall, grinding is a core but polarizing aspect that can be engaging for die-hard clicker fans but may feel tedious or excessive to others.

    • “This is a deeper, more fun, not as slow version of the original Clicker Heroes, and obviously better than the current Clicker Heroes (no grinding for days clicking fish for gems just so you don't have to wait with the game open for months).”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “In the end, I’d generously give it a 1.5/10, because the first 10 hours were still okay—but the thousands of hours afterward, spent grinding in absolute boredom just to collect all the achievements, are duller than any other idle game I’ve ever touched.”
    • “The completion took me some whopping 1350 hours, and even with all the pre-farming for cubes the last push to wave 4000 took 10 days of grinding and stockpiling dimension shifts (game's equivalent of run-specific cumulative bonus skill similar to dark ritual in Clicker Heroes).”
    • “Free is free, but clicking on a never ending parade of coloured cubes to reach wave 4000 is as tedious as it gets.”
  • story
    25 mentions Positive Neutral Negative

    The majority of users agree that the game has no story, noting an absence of narrative or meaningful engagement. Some describe it as a typical clicker with addictive but shallow gameplay, while a minority mention positive or notable story elements. Overall, the story aspect is largely lacking or minimal.

    • “Has bought hundreds of games, many of them really high quality, great story lines, immersive gameplay, impressive graphics.”
    • “Has the best waifus and the best story.”
    • “Love the story!”
    • “Absolutely no story whatsoever.”
    • “This is a fantastic clicker... and that's why I don't recommend it: these games are addicting while filling you with shame that you aren't actually doing anything, seeing a story, making any decisions, being involved in legitimately good gameplay, or anything of worth, as far as games go.”
    • “More trash than Minecraft Story Mode.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with many players finding it genuinely funny and entertaining, especially appreciating its witty text and absurd moments like dual-wielding weapons. However, a few users feel it lacks the quirky charm and consistent comedic impact found in other idle games. Overall, the humor adds a lighthearted and enjoyable layer to the gameplay.

    • “The player clicks a bunch of times, you put some funny text on the screen and there is an actual ending.”
    • “They will also grant you an ability to dual-wield other weapons beside your trusty click pistol, which gets ridiculous or hilarious (depending on your stance) when you get the third one and start the trial-wielding routine.”
    • “Turned to be very addictive, captivating and extremely funny.”
  • emotional
    5 mentions Positive Neutral Negative

    Users report a mix of emotions playing the game, including sadness, guilt, and comfort, especially as a form of emotional support during difficult times. However, some advise against becoming too emotionally invested or overly strategizing, suggesting a casual approach to gameplay.

    • “Played this while being broken up with - 11/10 emotional support.”
    • “Made me feel guilty for using auto clicker.”
    • “I wish I spent all this time touching grass.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is mixed: it generally runs well without microtransactions and seems mostly bug-free, but it has significant issues like freezing the PC at startup and buggy cloud saves that can erase progress. Some in-game mechanics also suffer from bugs affecting gameplay.

    • “No microtransactions is a huge plus, seems to be bug free and it runs well.”
    • “Decent as far as clicker games go, until it erases a week's worth of progress because of buggy cloud saves.”
    • “However, weirdly it freezes my entire PC when I'm starting it.”
    • “The shot-spread ability has buggy targeting-- it will just fire straight through cubes without hitting them sometimes.”
  • optimization
    4 mentions Positive Neutral Negative

    The game generally runs smoothly on most PCs and downloads quickly, but some users report it can be a performance hog on certain systems. Overall, optimization is decent but may vary depending on hardware.

    • “Very quick to download and I think you should be fine in terms of performance.”
    • “This game runs smoothly on most PCs, which is nice and helpful.”
    • “It has less performance for the PC and has many achievements.”
    • “It has poor performance on PC and many achievements.”
    • “However, it is a performance hog.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers high replayability through numerous artifacts and achievements that provide in-game bonuses, ensuring engaging and varied play sessions. Its simplicity and quick download time make it accessible and enjoyable for repeated play.

    • “This game is very simple but has infinite replayability.”
    • “Lots of artifacts, plenty of achievements with in-game bonuses, and lots of replayability.”
    • “If you want to play a game you've never played before that has a lot of replayability and takes a short time to download, get this game!”
Skip Game Offers

Buy Time Clickers

19h Median play time
132h Average play time
7-300h Spent by most gamers
*Based on 19 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Time Clickers
Skip FAQs

Frequently Asked Questions

Time Clickers is a casual shooter game with science fiction theme.

Time Clickers is available on PC, Web Browser, Mac OS, Phone and others.

On average players spend around 132 hours playing Time Clickers.

Time Clickers was released on July 23, 2015.

Time Clickers was developed by Proton Studio Inc.

Time Clickers has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Time Clickers is a single player game.

Similar games include Merge Rush Z, Retro Hero Mr Kim : Idle RPG, Zombie Defense, Tap Tap Infinity, Dungeon, Inc.: Idle Clicker and others.