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Time Clickers Game Cover

About

"Time Clickers" is a clicker idle game where you collect gold by destroying cubes, upgrade your weapons, and hire a team to help defeat enemies. With no micro-transactions or hidden fees, you can also earn gold when you're offline and spend Time Cubes on Artifacts that appear every 100 waves. Join TimeGamers.com to access additional features such as sharing saves and competing on the live leaderboard.

Time Clickers screenshot
Time Clickers screenshot
Time Clickers screenshot
Time Clickers screenshot
Time Clickers screenshot

88%
Audience ScoreBased on 2,815 reviews
gameplay33 positive mentions
monetization10 negative mentions

  • Unique twist on the clicker genre with FPS mechanics, requiring players to aim and shoot at blocks.
  • Free to play with no microtransactions, allowing for a satisfying experience without spending money.
  • Addictive gameplay that keeps players engaged with a sense of progression through upgrades and achievements.
  • Repetitive gameplay that can become boring after extended play sessions.
  • Lack of cloud save support, leading to potential loss of progress if not manually saved.
  • Progression can feel slow and grindy, especially in the late game, requiring constant attention to avoid stalling.
  • gameplay
    109 mentions Positive Neutral Negative

    The gameplay of Time Clickers is characterized by its simplicity and repetitive nature, typical of idle clicker games, where players click to progress and unlock upgrades. While some find the mechanics addictive and engaging, many reviewers note a lack of depth and variety, with midgame and endgame experiences feeling nearly identical. Overall, the game offers a straightforward experience that may appeal to fans of the genre but lacks the dynamic progression and innovation seen in other clicker titles.

    • “Time Clickers offers a straightforward idle clicker experience with its simple gameplay mechanics and incremental progression.”
    • “The gameplay is good.”
    • “This is a fun, addictive free game with a fun gameplay experience and a fun and easy concept.”
    • “The point of clicking/idling games is for gameplay loops to change and evolve with progression: time clickers does not achieve this, gameplay at midgame looks exactly the same as lategame, progression speed is nearly null (coming from a cookie clicker and NGU idle fan) and even endgame still does not look different than midgame.”
    • “The main gameplay is pretty formulaic; you have your click weapon to manually damage blocks, and can unlock and level up to five different weapons to automatically damage blocks.”
    • “The gameplay loop is fairly simple with little player agency.”
  • graphics
    91 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their vibrant and appealing aesthetic, with many users noting the pleasing art style and smooth visuals that enhance the gameplay experience. While some players find the graphics to be simple or overwhelming at times, the overall consensus is that they are a significant improvement over typical clicker games, contributing to the game's addictive nature. However, a few users mention that the graphics can be resource-intensive for older machines and may cause visual strain due to their brightness.

    • “The graphics look really nice, and the guns look like they could exist in real life.”
    • “It has beautiful graphics and is pretty light on the resources.”
    • “This game has such great graphics and is lots of fun.”
    • “The visuals are questionable.”
    • “This game made my eyes sore by the use of excessive bright colors; they're visually appealing, but boy-oh-boy do you feel the strain when you've been looking at the visuals for too long.”
    • “It definitely feels like somebody without the necessary graphic design skills quickly put a game together to ride the successful clicker heroes wave.”
  • music
    87 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its catchy and upbeat nature, which enhances the overall experience. However, a common criticism is its repetitiveness, as there is often only one track available, leading some players to mute it after extended play. Overall, while the soundtrack is enjoyable and complements the game's aesthetic, a desire for more variety in the music is frequently expressed.

    • “Time Clickers is a simple concept with a ton of upgrades, achievements, and other things to find, but fast-paced gameplay, a snappy aesthetic, and a piece of catchy music make it strangely addictive.”
    • “The music is upbeat and the game feels satisfying to play if you like idle games.”
    • “The music, colors, and autopilot ability are all excellent and make it pleasurable both visually and audio-wise.”
    • “The music is super repetitive and I always have to mute it; if not, my brain will explode.”
    • “The only downside is that the whole soundtrack is just one song.”
    • “Since there are no other levels (rooms), the one song can grow tiresome quite quickly.”
  • monetization
    47 mentions Positive Neutral Negative

    The monetization aspect of "Time Clickers" is highly praised, as it features no microtransactions, in-game purchases, or ads, making it a completely free experience. Players appreciate the absence of pay-to-win mechanics and intrusive monetization strategies, allowing for a straightforward and enjoyable idle gaming experience. Overall, the game is celebrated for its clean monetization model, which enhances its appeal as a free-to-play title.

    • “A good classic idle/clicker game with zero microtransactions where you point and shoot at blocks.”
    • “Finally a clicker game that doesn't ask for microtransactions!”
    • “Let me start by saying that not only is this game free, but there are no microtransactions!”
    • “It's basically an indirect advertisement for two other games.”
    • “As a free-to-play game, there are in-game purchases to allow you to get farther faster, but since there is no objective, no 'end' that I can see, save your money, in my opinion, and if you like this form of game, just enjoy the experience it provides.”
    • “I imagine if Time Clickers was not a game made by the same developer as Time Rifters, [which, first of all, might be copyright infringement if the aesthetic is identical], Time Clickers would indeed have microtransactions with a premium currency.”
  • grinding
    36 mentions Positive Neutral Negative

    The grinding aspect of the game is widely described as tedious and time-consuming, often requiring players to invest significant hours to progress. While some players find enjoyment in the repetitive nature of grinding, others feel it can become monotonous and boring, especially at higher levels. Overall, the game appeals to fans of idle and clicker genres, but the grind may deter those seeking a more dynamic experience.

    • “This is a deeper, more fun, not as slow version of the OG Clicker Heroes, and obviously better than current Clicker Heroes (no grinding for days clicking fish for gems just so you don't have to wait with the game open for months)”
    • “You'll need a second life for grinding.”
    • “Time Clickers is a very, ***very*** grindy game; it is a clicker after all, but it feels more grindy than the other clickers I have played.”
    • “Its really grindy and can be tedious.”
  • story
    22 mentions Positive Neutral Negative

    The reviews overwhelmingly indicate that the game lacks a meaningful story, with multiple users stating there is "absolutely no story whatsoever." While some players appreciate the gameplay mechanics, they express disappointment over the absence of narrative depth or engaging missions, contrasting it with other games that offer rich storylines.

    • “Has bought hundreds of games, many of them really high quality, great story lines, immersive gameplay, impressive graphics.”
    • “Has the best waifus and the best story.”
    • “Love the story!”
    • “☑ no story”
    • “[b] story = 0; [/b] absolutely no story whatsoever.”
    • “This is a fantastic clicker...and that's why I [i]don't[/i] recommend it: these games are addicting while filling you with shame that you aren't actually doing anything, seeing a story, making any decisions, being involved in legitimately good gameplay, or...anything of worth, as far as games go.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is described as a mix of amusing text and absurd scenarios, with some players finding it genuinely funny and addictive. However, opinions vary, as some feel it lacks the quirky charm of similar idle games, while others appreciate its comedic elements and entertaining mechanics. Overall, the game is noted for its lighthearted and humorous approach, making it enjoyable for fans of the genre.

    • “The player clicks a bunch of times, you put some funny text on the screen and there is an actual ending.”
    • “This game is so funny!!!”
    • “Turned to be very addictive, captivating and extremely funny.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the game to be a significant source of emotional support during tough times, with some expressing deep emotional connections while playing. However, there are mixed feelings about getting too invested in the gameplay mechanics, as some players feel guilt over using shortcuts like auto clickers. Overall, the game evokes strong emotions, both positive and negative.

    • “Played this while going through a breakup; 11/10 emotional support.”
    • “Made me feel guilty for using an auto clicker.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is mixed; while some players report it runs well and is largely bug-free, others experience significant issues such as freezing their PCs and losing progress due to problematic cloud saves. Additionally, there are concerns about targeting bugs affecting gameplay mechanics.

    • “No microtransactions is a huge plus; the game seems to be bug-free and runs smoothly.”
    • “The game maintains excellent stability, providing a seamless experience without any crashes.”
    • “I appreciate how stable the game is; it consistently performs well without any major issues.”
    • “Decent as far as clicker games go, until it erases a week's worth of progress because of buggy cloud saves.”
    • “However, weirdly it freezes my entire PC when I'm starting it.”
    • “The shot-spread ability has buggy targeting; it will just fire straight through cubes without hitting them sometimes.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while it downloads quickly and runs smoothly on most PCs, some users report it as a performance hog, particularly on lower-end systems.

    • “Very quick to download, and I think you should be fine in terms of performance.”
    • “This game runs smoothly on most PCs, which is nice and helpful.”
    • “However, it is a performance hog.”
    • “It has less performance for the PC and has many achievements.”
  • replayability
    3 mentions Positive Neutral Negative

    Players highlight the game's strong replayability due to its numerous upgrades, artifacts, and achievements that offer in-game bonuses. The enjoyable gameplay and quick download time further enhance its appeal, making it a recommended choice for those seeking a game with lasting engagement.

    • “Lots of artifacts, plenty of achievements with in-game bonuses, and lots of replayability.”
    • “It has artistic graphics, is very enjoyable, and takes less than a minute to download. If you want to play a game you've never played before that has a lot of replayability, get this game!”
    • “A very good clicker, great upgrades and replay value; I think it's the best clicker.”
    • “A very good clicker, great upgrades and replay value, but it's too bad there's no more updates these days.”
    • “It has artistic graphics and is very enjoyable, but it lacks significant replayability after the initial experience.”

Buy Time Clickers

19h Median play time
132h Average play time
7-300h Spent by most gamers
*Based on 19 analyzed playthroughs

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