Skip to main content
Territory Idle Game Cover

About

Territory Idle is a single player strategy game. It was developed by Aleksandr Golovkin and was released on September 10, 2019. It received mostly positive reviews from players.

Strategic idle game. Develop the kingdom, then abdicate and get gold! For gold, you can buy new tiles and expand the territory.

Skip User Reviews

76%
Audience ScoreBased on 1,191 reviews
gameplay27 positive mentions
grinding47 negative mentions

  • Deep and complex gameplay with many layers of mechanics that unlock progressively, keeping it interesting over long periods.
  • Minimalistic and nostalgic art style that appeals to fans of retro or text-based games.
  • Good idle experience with offline progress that allows it to run in the background and be played casually, suitable for long-term time investment.
  • Progression is very slow and grindy, especially early on, leading to frustration and tedious gameplay.
  • Game requires frequent clicking and micromanagement, making it less idle and more of an active clicker than expected.
  • Save game issues and frequent crashes causing loss of progress; microtransactions are expensive and feel predatory, with some key features gated behind premium currency.
  • gameplay
    106 mentions Positive Neutral Negative

    The gameplay features a core loop of unlocking tiles and resetting for progress, enriched by layered mechanics like religion, combat, and exploration that gradually deepen the experience. While initially engaging with strategic decision-making and steady rewards, many players find progression slow, repetitive, and reliant on frequent manual input, which detracts from the idle aspect. Despite some balancing issues and occasional frustrating mechanics, the game offers a complex, evolving idle experience appealing to fans of incremental and strategic gameplay.

    • “Funnily enough, using a cheat engine to give yourself infinite currency makes the core gameplay more interesting, since you can fully play around with all the tools available to you, instead of being forced to arbitrarily build small and wait for resources just to save slots for later.”
    • “From my constant measurable growth, multiple avenues of interest to pursue, and being fed new mechanics and systems just when I started to feel like I wasn't really getting anywhere, I have been happily returning to this game for a combined total of 1300+ hours and I still haven't reached the 'main game' of space.”
    • “Currently as it stands, it has a lot of interesting mechanics, cool synergy, and the game loves constantly changing things up as you progress with new unlocks flipping things on its head and making you recreate your strategy from the ground up.”
    • “This would be great if it didn't take more and more near full resets per upgrade where each reset takes hundreds of hours. That would not be so bad if the game allowed a much more idle gameplay; you have to manually do so much to keep progressing that it gets exhausting since there are no real automated upgrades or systems outside of the rituals. Rituals are okay and interesting at first but feel kind of lacking by the end as they never have that upgrade that makes it feel overpowered like some other systems do, becoming just another system you have to click on every 20-30 minutes.”
    • “It's just a bunch of tiles that automatically generate items for you and pretty much all you do is click to hire more workers, wait, hire, wait, build, hire, wait, etc. Even for idle game standards, the gameplay is abysmal and there is zero sense of satisfaction to be found.”
    • “Although it may seem lean more towards idle rather than clicker, there can sometimes be a lot to take care of and that can make the game extremely slow, tedious, and repetitive at times, especially with the wait timers, abdication, and hero mechanics.”
  • graphics
    62 mentions Positive Neutral Negative

    The game's graphics are deliberately minimalist and simplistic, often described as nostalgic or retro with a basic, text-and-tile aesthetic. While some players appreciate the charming, understated art style that prioritizes gameplay depth over visuals, others find the lack of animation and polish makes it less engaging and visually unappealing. Overall, the graphics suit the game's niche, but may not appeal to those expecting more dynamic or polished visuals.

    • “Lovely and minimalistic art style.”
    • “The art-style reminds you of your younger days playing on your family PC in the middle of the night.”
    • “Simple graphics and a seemingly simple concept at first, however this idler has surprising depth and is very well balanced.”
    • “At first it was really slow and the graphics weren't that good but I got past them; it was fun to progress in the first 20 or so hours but after a while the game gets really grindy and requires constant active play rather than idle gameplay.”
    • “The graphics are also very basic, and a bit ugly.”
    • “Although I recommend the game, I'd say wait—it has only been released for a week and it shows; there is little in the way of graphics, the gameplay is a bit repetitive, and the UI is hard to get into from the start.”
  • grinding
    48 mentions Positive Neutral Negative

    Grinding in this game is overwhelmingly tedious and repetitive, with slow progression that often forces players to perform constant, attention-demanding clicks and resets. Early gameplay is notably slow and lacks automation, making resource gathering feel like a chore, while the excessive grind seems designed to encourage microtransactions. Although some find it tolerable or even engaging after extended play, the general consensus is that the grind detracts significantly from the enjoyment.

    • “You spend 100-200 hours farming and grinding to finally unlock the last big thing, and it essentially resets your progress with a small change.”
    • “If you want to 100% this game while preserving your sanity, the only sensible option is to ignore the fun new content and instead just keep grinding the same content over and over again.”
    • “After 9 hours it becomes clear that this is no idle game, but a grinding game which requires attention every 30 seconds or so.”
  • monetization
    27 mentions Positive Neutral Negative

    The game's monetization primarily revolves around microtransactions to purchase in-game currency, which can speed up progression but are generally described as unobtrusive and not pay-to-win. Some players appreciate the light and optional nature of these purchases, while others feel the progression is deliberately slow and grindy to encourage spending, leading to mixed opinions on whether the monetization harms the gameplay experience. Overall, it is seen as a fairly standard approach for idle games, balancing between free play and optional purchases.

    • “The monetization in this game is well done and light.”
    • “There's microtransactions but they're well implemented and don't take away from the core game experience.”
    • “Microtransactions are minimal and unobtrusive so that it really feels optional and not pay to win.”
    • “Atrocious monetization that deletes early game completely.”
    • “Painfully repetitive, the idling aspect comes from ignoring the fact you're playing for hours as the costs for everything go up exponentially with every advancement, meaning that progress is glacial at best unless you shell out enormous sums of cash via microtransactions to speed things up.”
    • “Lol loaded with microtransactions to buy 'amber' to get past really slow progression.”
  • stability
    6 mentions Positive Neutral Negative

    The game suffers from frequent freezing and buggy behavior, particularly when tabbing out or managing multiple heroes, leading to a frustrating and unstable experience that hinders continued play.

    • “Freezes very frequently, to the point of being unplayable.”
    • “My game freezes every time I tab out.”
    • “Game seems really fun and just up my alley but these freezes were too off putting for me to continue playing.”
  • optimization
    6 mentions Positive Neutral Negative

    The game is highly optimized, running smoothly with minimal RAM usage even when played alongside other Steam games. It offers a seamless experience with minor performance issues and no significant bugs, making it ideal for players who enjoy long-term optimization and strategic gameplay.

    • “I can run it in the background at like 5-6 MB of RAM usage, so playing other Steam games while keeping this in the background changes performance by no degree at all.”
    • “This game has optimization like crazy.”
    • “It exceeds in providing the casualness of an idle game while also having an immense amount of content, strategy, and optimization planning as you progress.”
    • “It has no sound, music or whatever, even I'm not sure that it is well coded, but in the end it has no bugs; it may have some performance issues but those are minor.”
  • music
    6 mentions Positive Neutral Negative

    The game lacks any music or sound, which is a notable downside for players who appreciated the trailer's soundtrack. Overall, the absence of audio elements detracts from the experience despite minor technical issues being minimal.

    • “Great soundtrack.”
    • “No music in the game, a shame I really liked the trailer music.”
    • “No music in the game, a shame I really liked the trailer music.”
    • “There are idle games that at least have some kind of graphics, sound, or music, but this game has none of that.”
    • “It has no sound, music, or whatever. I'm not even sure if it is well coded, but in the end it has no bugs; it may have some performance issues but those are minor.”
    • “No music in the game; a shame, I really liked the trailer music.”
  • story
    4 mentions Positive Neutral Negative

    The story aspect is mixed, with some users noting the absence of a traditional narrative, while others appreciate an engaging story alongside impressive visuals. Overall, the game is easy to understand despite limited storytelling.

    • “Not your average idle game, and even though there really isn't a story or tutorial, it's easy to understand.”
    • “Invigorating story and beautiful graphics.”
    • “No story”
    • “There really isn't a story or tutorial, making the experience feel incomplete”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional experience of the game is mixed, with some players finding it mentally stimulating and rewarding, while others feel frustrated and drained due to its slow pace and grind-heavy mechanics that diminish engagement and enjoyment.

    • “Still, if that explanation doesn't drive you off, it requires a certain amount of strategy and brainpower, and can be emotionally rewarding to play for as long as your attention span allows.”
    • “Having prestige keyed off 1:10 income rather than a numerical number really drags it down and makes me want to cry.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor is light and revolves around territory and money themes, but some players feel it lacks consistent fun or comedic impact.

    • “Funny game about territory”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers good replayability, encouraging players to return for multiple playthroughs.

Skip Game Offers

Buy Territory Idle

12h Median play time
103h Average play time
7-107h Spent by most gamers
*Based on 11 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Territory Idle

Games Like Territory Idle

NGU IDLE Image
Games like NGU IDLE
Idle Wizard Image
Games like Idle Wizard
Revolution Idle Image
Games like Revolution Idle
Idle Research Image
Games like Idle Research
Crafting Idle Clicker Image
Games like Crafting Idle Clicker
Skip FAQs

Frequently Asked Questions

Territory Idle is a strategy game.

Territory Idle is available on PC, Windows and Tablet.

On average players spend around 103 hours playing Territory Idle.

Territory Idle was released on September 10, 2019.

Territory Idle was developed by Aleksandr Golovkin.

Territory Idle has received mostly positive reviews from players. Most players liked Territory Idle for its gameplay but disliked it for its grinding.

Territory Idle is a single player game.

Similar games include NGU IDLE, Idle Wizard, Revolution Idle, Idle Research, Crafting Idle Clicker and others.