Tower of Chaos Game Cover

ABOUT THIS GAME Tower of Chaos combines the depth of tactical auto battlers, captivating exploration with rogue-lite elements, and an immersive story with multiple characters sharing an ambiguous past. Build up your army As a commander, you have the freedom of recruiting your units, setting the most effective formation on the battlefield, forging powerful items and acquiring the mighty Patron’s…

  • PC
  • Windows

Reviews

49%
Audience ScoreBased on 16 reviews
graphics2 positive mentions
gameplay3 negative mentions
  • The game offers a solid auto-battler experience with a good variety of units and interesting synergies, making for engaging gameplay.
  • It features a risk/reward mechanic that adds depth to the gameplay, requiring players to strategically choose their battles and manage resources.
  • The developers are actively updating the game, addressing bugs and adding new features, which shows promise for future improvements.
  • Fundamental mechanics are locked behind meta progression, which can be frustrating and limits player options early in the game.
  • The game can feel unbalanced at times, with unexpected difficulty spikes that can lead to frustrating defeats against seemingly average enemies.
  • Quality-of-life issues, such as a rough UI and lack of pause functionality during battles, detract from the overall experience.
  • gameplay7 mentions

    The gameplay is characterized by a blend of meta progression and risk/reward mechanics, requiring players to strategically choose battles against enemy units while exploring for buffs. The combination of auto-battler and roguelike elements, along with diverse systems for gaining advantages in combat, creates an engaging and tactical experience that appeals to fans of the genre. Overall, it offers a compelling mix of lore, visuals, and mechanics that keeps players on their toes.

    • “As for the actual runs, you need to balance fighting enemy units against the chaos level, a risk vs reward mechanic that necessitates choosing what enemies to fight.”
    • “As for the actual runs, you need to balance fighting enemy units against the chaos level, a risk vs. reward mechanic that necessitates choosing what enemies to fight.”
    • “There are a lot of different systems allowing you to gain an edge in battle, and the risk/reward type gameplay keeps you at the edge of your seat.”
    • “It is a good combination of exploring a map for roguelike buffs and trying to get some kind of build with your units and auto-battle mechanics.”
  • graphics3 mentions

    The graphics of the game receive mixed feedback; while some users find the art style and character designs appealing, others note that the overall visuals and user interface feel rough and could be improved. Despite these criticisms, players appreciate the game's engaging auto chess gameplay and the interesting synergies among units.

    • “I love the creator's art style, especially with the characters.”
    • “You have good lore, nice visuals, awesome art, not hard mechanics, and nice tactics.”
  • music1 mentions

    Users have noted that the music in the game is frequently interrupted, with the soundtrack cutting off at random moments, which detracts from the overall experience.

    • “The soundtrack gets cut off at random times, which is really frustrating.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged.”
    • “The audio mixing is poor, with some tracks being way too quiet while others are overwhelmingly loud.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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