- January 8, 2018
- FullPowerSideAttack.com
TorqueL / トルクル
Platforms
About
TorqueL is a unique 2D "rolling" & "extend" platformer/action/puzzle game.Including total 50 chambers, 7 basic routes, and 1 secret route.Interactive music of product version composed by sanodg(Nobuyoshi Sano).Recommended playing with Xbox gamepad. Paid to Downloadable No-DRM version(zipped) and Steam key. Notes: Some texts and documents included are Japanese. Steam: https://store.steampowered.…





- TorqueL is a uniquely fun and challenging 2D platformer that offers a fresh take on gameplay mechanics, making it enjoyable for those who appreciate skill mastery.
- The game features interesting level design with multiple paths, providing variety and encouraging players to explore different strategies.
- The chiptune music adds a nice touch to the overall experience, enhancing the gameplay atmosphere.
- The controls can be unintuitive and difficult to master, leading to frustration, especially in faster-paced sections of the game.
- The lack of save points and instant respawns can make the game feel punishing, as players must restart from the beginning after each death.
- The graphics and overall polish are minimalistic, which may not appeal to everyone and can detract from the overall experience.
gameplay
6 mentions Positive Neutral NegativeThe gameplay features a straightforward mechanic that requires players to use four controller buttons to propel themselves in various directions, demanding mastery for optimal performance. While the game can be completed quickly, it lacks new mechanics in later levels, and its simplistic graphics may deter some players; however, those who connect with the unique gameplay may find it enjoyable and rewarding.
“It operates with a simple mechanic - use the four controller buttons to exert force in the relevant direction, propelling you into the opposite direction.”
“However, to master the game's levels, you need to turn this intuitive mechanic into something that works on a reflex level, which I didn't manage to achieve, most probably for lack of trying hard enough.”
“Recommended for its uniqueness value, and also on the off chance that the mechanic clicks with you - then it can be massive fun.”
“However, to master the game's levels, you need to turn this intuitive mechanic into something that works on the reflex level, which I didn't manage to achieve, most probably for lack of trying hard enough.”
“It can be speedrun under 4 minutes, and the later areas don't add new mechanics to learn.”
“I will not elaborate on the gameplay, just watch the trailer.”