- January 22, 2015
- sanodg (Nobuyoshi Sano)
TorqueL
52%Game Brain Score
music
gameplay, story
78% User Score 18 reviews
Platforms
About
TorqueL is a unique 2D "rolling" & "extend" platformer/action/puzzle game. Including total 50 chambers, 7 basic routes, and 1 secret route.
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Audience ScoreBased on 18 reviews
music2 positive mentions
story2 negative mentions
- TorqueL is a uniquely designed 2D platformer that creatively breaks the fourth wall and offers interesting gameplay mechanics.
- The game provides a fun and exhilarating challenge, especially when mastering difficult levels, making it enjoyable for those who appreciate skill-based gameplay.
- Despite its minimalistic graphics, the game has a charm that resonates with players, and it is often described as an underrated gem worth checking out.
- The physics and controls can be unintuitive and confusing, leading to frustration and a reliance on luck rather than skill in some levels.
- The game lacks polish and visual appeal, with some players feeling it resembles unfinished or 'dev art'.
- Many players find the difficulty curve inconsistent, with certain levels being overly precise and requiring a level of luck to complete.
gameplay
5 mentions Positive Neutral NegativeThe gameplay features a straightforward mechanic that requires players to use four controller buttons to navigate by exerting force in different directions. While the intuitive controls can lead to enjoyable experiences, mastering the levels demands quick reflexes, which may be challenging for some. Despite its simplistic graphics, the game offers unique gameplay that can be rewarding, especially for those who connect with its mechanics.
“It operates with a simple mechanic - use the four controller buttons to exert force in the relevant direction, propelling you into the opposite direction.”
“However, to master the game's levels, you need to turn this intuitive mechanic into something that works on a reflex level, which I didn't manage to achieve, most probably for lack of trying hard enough.”
“Recommended for its uniqueness value, and also on the off chance that the mechanic clicks with you - then it can be massive fun.”
“However, to master the game's levels, you need to turn this intuitive mechanic into something that works on the reflex level, which I didn't manage to achieve, most probably for lack of trying hard enough.”
“It can be speedrun under 4 minutes, and the later areas don't add new mechanics to learn.”
“Recommended for uniqueness value, and also on the off chance that the mechanic clicks with you - then it can be massive fun.”