- August 4, 2015
- zackbellgames
- 2h median play time
INK
Although you may find other games that could fulfill INK’s purpose, INK’s music, art direction, and spastic gameplay do enough to create a small world of originality that I’d personally like to see a sequel to.
Platforms
About
INK is a fast-paced platformer where you reveal the environment by bumping into it or with paint-shooting double jumps. Dying leaves a paint trail, making it easier to navigate after multiple attempts. The game features 75 levels, challenging bosses, and the ability to jump on enemies to defeat them, providing an intense and exciting gameplay experience.





- INK features a unique mechanic where players reveal invisible platforms by splattering ink, adding an interesting layer of exploration to the gameplay.
- The game has vibrant visuals and a soothing soundtrack, creating an engaging and colorful atmosphere.
- The levels are designed to gradually increase in difficulty, providing a satisfying challenge without feeling unfair.
- The controls can feel floaty and imprecise, leading to frustrating moments where players may die due to lack of control rather than skill.
- The game is relatively short, with many players completing it in under two hours, which may leave some feeling unsatisfied.
- There is no options menu to adjust settings like volume or resolution, which can detract from the overall experience.
- gameplay610 mentions Positive Neutral Negative
The gameplay of "Ink" is characterized by its unique mechanic of using ink to reveal platforms, creating a visually engaging experience that combines elements of traditional platforming with a trial-and-error approach. While the game offers a solid challenge and introduces new mechanics throughout, many players find the core ink mechanic becomes repetitive and can hinder gameplay, leading to frustration with imprecise controls. Overall, it is a short but visually appealing platformer that may appeal to fans of the genre, particularly those who enjoy games like "Super Meat Boy."
“Its minimalist approach, coupled with the visually stunning mechanic of uncovering the level through splashes of color, provides a unique and engaging experience from the get-go.”
“Fun and challenging without being frustrating, fluid gameplay and graphics.”
“Ink takes a new and neat concept, mixes it with tried and true gameplay and never overstays its welcome by introducing interesting challenges on a regular basis.”
“The game is too short, there's not enough gameplay elements to keep you hooked in, the ink gimmick gets old super fast and controls are terrible.”
“The problem is that this clashes with the 'find platforms by jumping' gameplay, meaning often you're either standing in place for a while double jumping 'til you can see, or dying because you didn't see where the next platform was.”
“The main premise of the game – jumping or dying releases ink that reveals the level for you – sounds really interesting in theory, but the problem is that it never gets used beyond that; there's no mechanic where the ink actively modifies the level or adds anything worthwhile to the gameplay besides just letting you see where to go in the first place.”
INK Review
INK may be a simple package, but it's a good package. Thanks to a well implemented, simple idea, you will find yourself getting lost in its allure. It's just too bad there's not a lot of reason to go back once you are done. If it had more meat on its bones then perhaps it would come as a higher recommendation. Unfortunately, though, despite being enjoyable, there is just not enough to it overall to help it reach the upper echelons in the current marketplace.
60%INK Review
In many ways, INK feels like an exploration game with an artistic side focus. By limiting the player’s sense of sight, the game creates an enjoyable and unique platforming experience.
79%Ink (Switch) Review
No kids or squids, but plenty of splatting.
80%