- March 10, 2014
- Rat King
- 20h median play time
TRI: Of Friendship and Madness
Platforms
About
"TRI: Of Friendship and Madness" is a first-person puzzle-adventure game that takes players through a series of brain-teasing challenges. The game features a unique triangular mechanic that allows players to create their own paths and solutions. With a compelling story centered around friendship, madness, and the power of perception, players must navigate through a surreal world that blurs the line between reality and illusion.
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- Unique and innovative gameplay mechanics involving creating triangles for traversal and puzzle-solving.
- Beautiful art style and atmospheric soundtrack that enhance the overall experience.
- Challenging puzzles that encourage exploration and creative thinking.
- Some puzzles can become tedious and frustrating, especially in later levels with pixel-perfect requirements.
- Lack of clear guidance or hints can lead to confusion and prolonged trial-and-error gameplay.
- The voice acting and narrative delivery may not resonate with all players, potentially detracting from immersion.
gameplay
204 mentions Positive Neutral NegativeThe gameplay in Tri is characterized by its unique triangle-drawing mechanic, which allows players to create platforms and navigate complex puzzles in a visually engaging environment. While the game introduces a variety of mechanics and challenges that encourage creative problem-solving, many players find the execution to be inconsistent and occasionally tedious, particularly with precision-based tasks like light reflection. Overall, Tri offers a mix of innovative gameplay and frustrating moments, making it a polarizing experience for puzzle-platformer enthusiasts.
“Tri offers a really interesting and unique traversal mechanic that I'm surprised I haven't seen elsewhere.”
“Tri is a puzzle-platformer that uses triangles as its core game mechanic.”
“The gameplay is a mix of mini ninjas and portal... I mean I like it, it's a twist so I recommend it.”
“Additionally, the death mechanics from poison or lasers were extremely annoying and did not add any value to the game as the 'stick to your triangle' gravity rotation would sometimes fail without reason and plunge you to your death.”
“This game is a case of more style and gameplay over story substance.”
“The controls are floaty and clunky, at best, and unusable at worst; I felt like I had to slam on the spacebar to get any real movement, and when the second task of the first room required jumping cleanly across, like, eight beams (spaced too close for the sprint jump and too far away for the single jump, forcing you to rely on the touchy 'catch/pull up' mechanic) or start the level over, I closed it and resigned to never play it again.”