- June 27, 2018
- frecle
- 5h median play time
Youropa
Anti-gravity and a fractured cityscape... sure why not?
Platforms
About
Youropa is a single-player platformer game with stunning game mechanics and splendid graphics. The game tasks you with restoring a fragmented city by walking on walls and other surfaces, solving puzzles, and encountering enemies. Create Mode allows you to build and share your own levels and character designs. Youropa was created with passion by a small group of friends over 15 years.
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- Youropa features a unique gravity-bending mechanic that allows players to walk on walls and ceilings, creating engaging and mind-bending puzzles.
- The game has charming visuals and a delightful art style, making the exploration of its floating Parisian world visually appealing.
- The progression system is well-designed, gradually introducing new abilities that enhance gameplay and encourage backtracking to collect hidden items.
- The camera controls can be frustrating, often leading to disorientation and difficulty in navigating the environment.
- Some players experience motion sickness due to the frequent perspective changes and the game's gravity mechanics.
- There are occasional bugs and glitches that can disrupt gameplay, such as getting stuck in objects or issues with vehicle controls.
gameplay
126 mentions Positive Neutral NegativeThe gameplay in Youropa is characterized by its unique gravity mechanics and puzzle-platforming elements, which encourage players to think creatively as they navigate through cleverly designed levels. While the game introduces new mechanics and abilities at a steady pace, some players find the core gameplay can feel unpolished and occasionally confusing, with certain mechanics underutilized. Overall, the experience is enjoyable and engaging, offering a mix of casual gameplay and challenging puzzles that can be both satisfying and visually appealing.
“This is a really interesting puzzle game with gravity mechanics.”
“Lots of interesting puzzle mechanics and stage designs, and it really forces you to think outside the box at a near-constant pace.”
“The gameplay is definitely toward the casual, while it is possible to die and get a game over you can continue immediately from more or less where you left off.”
“Half of the game is fighting against the wonky mechanics.”
“Unfortunately, the biggest problem with the game is that the core mechanic can lead to situations where a lot of the levels' puzzles really become 'find that one spot that you overlooked where the floor is curved so you can walk around on it'.”
“Much as I thought that the core mechanic of walking around on walls was neat, the game never really wowed me on the whole; I was left feeling rather ambivalent about the experience by the end of it.”