Time Warpers Game Cover
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Time Warpers is a first-person puzzle-adventure game where you manipulate time to solve challenges and uncover secrets. As an apprentice stranded in a time-loop, you'll need to outsmart puzzles and enemies across different timelines to escape. Featuring physics-based puzzles, varied environments, and time-travel mechanics, Time Warpers offers a unique and engaging experience.

  • PC

Reviews

84%
Audience ScoreBased on 329 reviews
gameplay13 positive mentions
grinding14 negative mentions
  • Unique blend of FPS and idle gameplay, providing a fresh experience in the incremental genre.
  • Engaging multiplayer feature allows players to form convoys, enhancing the cooperative aspect of the game.
  • Frequent updates from developers show commitment to improving the game and responding to community feedback.
  • Game can feel repetitive after a while, especially with limited enemy variety and similar level designs.
  • Performance issues, including high CPU usage and occasional crashes, can detract from the overall experience.
  • The price point may be considered high for some players, especially given the game's repetitive nature and lack of depth in late-game content.
  • gameplay57 mentions

    The gameplay of this title is a blend of incremental clicker mechanics and first-person shooter elements, offering a unique experience that can be both engaging and repetitive over time. Players appreciate the depth of the perk and weapon systems, as well as the satisfying gunplay and movement mechanics, particularly the ability to bunny hop. However, many reviews note that the game can become monotonous after the initial excitement, with some mechanics poorly explained and a lack of significant changes in gameplay as players progress.

    • “It's a very good evolution of time clickers, as the first-person shooter mechanic is absolutely awesome.”
    • “With huge amounts of content, very fun gameplay, appeal to both idle and active players, some innovations, and a responsive dev team, Time Warpers is an easy recommendation for everyone who loves loot shooters, clickers, ARPGs, and games that simply make you feel good.”
    • “The gameplay is fluid when playing actively, and, to be honest, I get far too much enjoyment out of bunny hopping around.”
    • “There's some depth to the perk and weapon system that gets upgraded when you beat bosses sometimes; however, this mechanic isn't well explained and it's easy to miss.”
    • “The first 10% of the game was really fun, but it seems like that wears off relatively quickly once you get a feel for the gameplay loop.”
    • “I had gotten this game thinking it would be fun and worth the $19.99, but the tutorial is set up to take longer than the 2-hour limit on the refund requirement. After the tutorial, you basically don't need to touch the game because of the hover bike; the game gets boring and is literally not worth the $19.99.”
  • graphics22 mentions

    The graphics of the game have received mixed reviews, with some players appreciating the beautiful visuals and complex voxel art style reminiscent of Minecraft, while others find them underwhelming and simplistic. Despite some criticisms regarding the art style and graphical settings, many users highlight the appealing aesthetics and solid performance, contributing to an overall positive impression. The game's graphics are generally seen as a strong point, enhancing the gameplay experience, especially in multiplayer settings.

    • “Beautiful graphics, fun sounds, constant rewards... and you know what, the multiplayer system makes this idle just that much more fun.”
    • “The graphics are absolutely beautiful, reminding me amazingly of back when I used to constantly leave time clickers running on my phone... (yeah, I've been a fan of idles for a long, long time)”
    • “Despite being 'minecrafty', the aesthetic of the game is complex and rather pleasing to look at.”
    • “It's not exactly the best looking game; at first glance, it's just like 'this is just an FPS Minecraft,' which is a fair assessment. I personally like the graphics, but not many others would, so that's why it's a con.”
    • “I wish developers would stop bunching up graphical effects under one setting.”
    • “The art style is iffy...”
  • grinding16 mentions

    The grinding aspect of the game is widely criticized for becoming tedious and repetitive after the initial levels, with many players reporting that it requires excessive time investment—often hundreds of hours—to achieve meaningful progress or complete achievements. While some enjoy the farming and resource collection mechanics, the lack of new content and the overwhelming grind can detract from the overall experience, making it feel more like a chore than an engaging gameplay element.

    • “Currently I have the game running in the background with 1250 hours of playtime, grinding to get the final achievement, which is still around 100 hours away.”
    • “Around 70 hours in of maximizing my run and going for speed runs to get the most 'resource collection', it just got too grindy and there was nothing new being implemented like before, so it lost its flow and became a grind for that one thing over and over again.”
    • “Time Warper was fun for the first 1-2 hours, but after that point it got tedious for me, as many of the progression systems feel like work and the progression through stages doesn't really feel rewarding.”
  • story16 mentions

    The game's storyline has been significantly reduced, leading to a less engaging experience, though players still recommend it for its gameplay. While there is a minimal backstory and a basic sci-fi theme, many users express indifference towards the narrative, focusing instead on gameplay mechanics and mission completion. Overall, the lack of depth in the story detracts from the overall experience for some players.

    • “They shouldn't have and it would be a viral story on the internet.”
    • “I would like to see better optimization (temporary freeze-ups occasionally after the game has been running for a few hours are annoying), more upgrades and options to play with, and some more missions/goals for the mid-game.”
    • “More missions, hate seeing 'all missions complete' so early in the game.”
    • “The game got the whole storyline removed; by doing so, the game isn't as great as it was, but I still recommend it because of the great gameplay.”
    • “There is not a lot of story; I just jump around and kill stuff. In this type of game, I don't care for the story.”
    • “The game starts you off with a little bit of backstory and has a pretty basic sci-fi FPS feel when you start.”
  • music8 mentions

    The music in the game receives mixed reviews; while some players appreciate the beautiful soundtrack and its complement to the visuals, others find it lackluster or not to their taste. A few users suggest that the option to disable the music allows for a more personalized experience. Overall, the soundtrack is seen as a notable aspect, though opinions on its quality vary significantly.

    • “The soundtrack is beautiful, complementing the stunning visuals perfectly.”
    • “Plus good graphics, sound, and music.”
    • “The music is good, the art style (HDR/bokeh/voxel) is awesome and reminds me a bit of Trove, and there's enough level design variety to keep things interesting.”
    • “Music is okay, but definitely starts to grate.”
    • “Lackluster audio and music.”
    • “The music is not my type, but that really is no problem; just disable it and turn on your own music.”
  • optimization6 mentions

    The game's optimization is a mixed bag; while it features options to adjust performance based on focus and includes helpful debug overlays, it is still quite demanding on CPU and GPU resources, leading to potential slowdowns and temporary freezes during extended play. Users have noted that despite its appealing pixel art and decent performance when managed properly, improvements in optimization and additional gameplay features would enhance the overall experience.

    • “Being a rather computationally demanding game, options exist to change the performance overhead for the game if it detects that you are not focused on it, and it has comprehensive 'debug' performance overlays to help you figure out what kind of impact the game is having.”
    • “Awesome pixel-look, really well done, performance is great; you can have it run in the background with some other games (although you don't have to).”
    • “I would like to see better optimization (temporary freeze-ups occasionally after the game has been running for a few hours are annoying), more upgrades and options to play with, and some more missions/goals for the mid-game.”
    • “Game performance is rather poor, eating significantly more CPU than other idle games, likely due to being a 3D game.”
    • “The game doesn't have the best performance either - letting it run in the background will sap your GPU and memory.”
    • “I would like to see better optimization; temporary freeze-ups occasionally after the game has been running for a few hours are annoying.”
  • stability3 mentions

    The game has notable stability issues, with frequent freezes and crashes, particularly when climbing on cliffs, which can lead to game-breaking errors. Additionally, players report bugs affecting gameplay mechanics, such as drones failing to target enemies effectively.

    • “Fun but freezes sometimes.”
    • “Crashed my game beyond repair; climbing on the cliffs will ultimately send you into the void, which results in the game crashing. Each time you try to play it afterwards, it freezes up and crashes.”
    • “The idle is so slow and also buggy sometimes, where the drone can't move properly to the enemies to shoot at them.”
  • monetization3 mentions

    The game is praised for its monetization model, as it is free of microtransactions, allowing players to enjoy the experience without the interference of additional costs or timer restrictions. This approach is seen as a significant positive, especially for clicker games.

    • “No microtransactions.”
    • “Although it costs money, it is completely free of microtransactions.”
    • “Clickers that aren't bogged down with microtransactions and timer gates are the way to go.”
  • humor2 mentions

    Players find humor in unexpected situations, such as getting muted for innocuous questions, and there is a lightheartedness in the game's misinterpretation as a tower defense title. Overall, the humor appears to stem from player interactions and misconceptions about the game.

    • “My funny story about getting muted because I asked another player's name is hilarious.”
    • “Funny enough, when I saw this game, I assumed it was a tower defense game like Sanctum.”
  • emotional1 mentions

    Players report a strong emotional engagement with the game, often losing track of time and becoming deeply immersed in the experience, even without relying on automated features. This suggests that the game effectively captures players' attention and evokes a sense of enjoyment and connection.

Positive mentions (%)Positive
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Play time

50hMedian play time
440hAverage play time
20-1250hSpent by most gamers
*Based on 3 analyzed playthroughs

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