Time Warpers Game Cover
Starting at $19.99Buy now

Time Warpers is a first-person puzzle-adventure game where you manipulate time to solve challenges and uncover secrets. As an apprentice stranded in a time-loop, you'll need to outsmart puzzles and enemies across different timelines to escape. Featuring physics-based puzzles, varied environments, and time-travel mechanics, Time Warpers offers a unique and engaging experience.

  • Mac OS
  • PC
  • Windows

Reviews

85%
Audience ScoreBased on 368 reviews
gameplay15 positive mentions
grinding15 negative mentions
  • Unique blend of FPS and idle gameplay, providing a fresh experience in the incremental genre.
  • Engaging multiplayer feature allows players to form convoys, enhancing the cooperative aspect of the game.
  • Visually appealing with a fun movement system, making it enjoyable to play actively or idly.
  • Game can feel repetitive after a while, with limited enemy variety and similar level designs.
  • Performance issues reported, including high CPU usage and occasional crashes.
  • The upgrade system can become tedious, with minimal rewards for significant time investment.
  • gameplay62 mentions

    The gameplay of this title combines incremental clicker mechanics with first-person shooter elements, offering a unique and engaging experience that appeals to both active and idle players. While the initial gameplay loop is enjoyable and addictive, many players find that it becomes repetitive over time, with limited depth in mechanics and a lack of significant changes as they progress. Overall, the game is praised for its fun movement mechanics and solid progression system, but some users recommend waiting for a sale due to its perceived shortcomings and the potential for boredom after extended play.

    • “It's a very good evolution of time clickers, as the first-person shooter mechanic is absolutely awesome.”
    • “With huge amounts of content, very fun gameplay, appeal to both idle and active players, some innovations, and a responsive dev team, Time Warpers is an easy recommendation for everyone who loves loot shooters, clickers, ARPGs, and games that simply make you feel good.”
    • “The gameplay is fluid when playing actively, and, to be honest, I get far too much enjoyment out of bunny hopping around.”
    • “There's some depth to the perk and weapon system that gets upgraded when you beat bosses sometimes; however, this mechanic isn't well explained and it's easy to miss.”
    • “The first 10% of the game was really fun, but it seems like that wears off relatively quickly once you get a feel for the gameplay loop.”
    • “I had gotten this game thinking it would be fun and worth the $19.99, but the tutorial takes longer than the 2-hour refund limit. After the tutorial, you basically don't need to touch the game because of the hover bike; the game gets boring and is not worth the $19.99.”
  • graphics26 mentions

    The graphics of the game are generally described as solid, featuring a voxel art style reminiscent of Minecraft, which some players find appealing while others consider it simplistic. While many appreciate the beautiful visuals and the game's aesthetic, there are mixed opinions regarding the overall graphical quality, with some noting that it may not meet everyone's expectations. Overall, the graphics are deemed good for a clicker game, with potential for improvement.

    • “Beautiful graphics, fun sounds, constant rewards... and you know what, the multiplayer system makes this idle just that much more fun.”
    • “The graphics are absolutely beautiful, reminding me amazingly of back when I used to constantly leave time clickers running on my phone... (yeah, I've been a fan of idles for a long, long time)”
    • “Despite being 'minecrafty', the aesthetic of the game is complex and rather pleasing to look at.”
    • “It's not exactly the best looking game; at first glance, it's just like 'this is just an FPS Minecraft,' which is a fair assessment. I personally like the graphics, but not many others would, so that's why it's a con.”
    • “I wish developers would stop bunching up graphical effects under one setting.”
    • “The art style is iffy...”
  • grinding17 mentions

    The grinding aspect of the game is widely criticized for becoming tedious and repetitive after the initial levels, with players reporting that it can take hundreds to thousands of hours to achieve final goals. While some enjoy the farming and resource collection mechanics, many feel that the lack of new content and the overwhelming grind detracts from the overall experience, making it feel more like a chore than a rewarding challenge. Overall, the game may appeal to dedicated grinders, but it risks alienating those seeking a more dynamic gameplay experience.

    • “Currently I have the game running in the background with 1250 hours of playtime, grinding to get the final achievement, which is still around 100 hours away.”
    • “Around 70 hours in of maximizing my run and going for speed runs to get the most 'resource collection', it just got too grindy and there was nothing new being implemented like before, so it lost its flow and became a grind for that one thing over and over again.”
    • “Time Warper was fun for the first 1-2 hours, but after that point it got tedious for me, as many of the progression systems feel like work and the progression through stages doesn't really feel rewarding.”
  • story16 mentions

    The game's storyline has been significantly reduced, leading to a less engaging experience, though players still recommend it for its gameplay. While there is a minimal backstory and a basic sci-fi theme, many users express indifference towards the narrative, focusing instead on gameplay mechanics and mission completion. Overall, the lack of depth in the story detracts from the overall experience for some players.

    • “I would like to see better optimization (temporary freeze ups occasionally after the game has been running for a few hours are annoying), more upgrades and options to play with and some more missions/goals for the mid game.”
    • “They shouldn't have and it would be a viral story on the internet.”
    • “More missions, hate seeing 'all missions complete' so early in the game.”
    • “The game got the whole storyline removed; by doing so, the game isn't as great as it was, but I still recommend it because of the great gameplay.”
    • “There is not a lot of story; I just jump around and kill stuff. In this type of game, I don't care for the story.”
    • “The game starts you off with a little bit of backstory and has a pretty basic sci-fi FPS feel when you start.”
  • music11 mentions

    The music in the game receives mixed reviews; while some players appreciate the beautiful soundtrack and its integration with the visuals, others find it repetitive and lacking variety, particularly noting the annoyance of a single looping track. Recommendations for improvement include adding more diverse music and enhancing the intensity during boss fights. Overall, players have the option to disable the in-game music and use their own if it doesn't suit their taste.

    • “Beautiful visuals and a great soundtrack.”
    • “Plus good graphics, sound, and music.”
    • “The music is good, the art style (HDR/bokeh/voxel) is awesome and reminds me a bit of Trove, and there's enough level design variety to keep things interesting.”
    • “The music is okay, but definitely starts to grate.”
    • “Lackluster audio and music.”
    • “You need to add more music to it so we are not stuck with the single track on a loop.”
  • optimization8 mentions

    The game's optimization is a significant concern, as it demands considerable CPU and GPU resources, leading to performance issues, especially during late-game scenarios. While there are options to adjust performance based on focus and helpful debug overlays to monitor impact, users report occasional freezes and a desire for further optimization and additional gameplay features. Overall, the game is more resource-intensive than expected for a voxel title, which may hinder the experience for some players.

    • “Being a rather computationally demanding game, options exist to change the performance overhead for the game if it detects that you are not focused on it, and it has comprehensive 'debug' performance overlays to help you figure out what kind of impact the game is having.”
    • “I would like to see better optimization (temporary freeze-ups occasionally after the game has been running for a few hours are annoying), more upgrades and options to play with, and some more missions/goals for the mid game.”
    • “Awesome pixel look, really well done, performance is great; you can have it run in the background with some other games (although you don't have to).”
    • “Game performance is rather poor, eating significantly more CPU than other idle games, likely due to being a 3D game.”
    • “The main problem is that the game isn't optimized enough to let you use some of the crazy builds in late game, so be warned that it's surprisingly performance intensive for a voxel game.”
    • “I would like to see better optimization; temporary freeze-ups occasionally after the game has been running for a few hours are annoying.”
  • stability5 mentions

    The game suffers from significant stability issues, frequently freezing and crashing, particularly during specific actions like climbing or in certain modes. Users report that these problems can render the game unplayable, with persistent bugs affecting gameplay mechanics. Overall, the game is considered too buggy and underdeveloped in terms of stability.

    • “Crashed my game beyond repair; climbing on the cliffs will ultimately send you into the void, which results in the game crashing. Each time you try to play it afterwards, it freezes up and crashes.”
    • “Game constantly freezes and crashes in all modes except public world.”
    • “Way too buggy and underdeveloped.”
  • monetization3 mentions

    The game is praised for its monetization model, as it costs money upfront but is completely free of microtransactions, allowing players to enjoy the experience without the interference of additional purchases or timer restrictions.

    • “No microtransactions.”
    • “Although it costs money, it is completely free of microtransactions.”
    • “Clickers that aren't bogged down with microtransactions and timer gates are the way to go.”
  • humor3 mentions

    The humor in the game is described as hit-or-miss, with some players finding personal anecdotes amusing, while others express disappointment in the game's mechanics and overall experience, suggesting that the humor may not resonate universally.

    • “My funny story about getting muted because I asked another player's name is hilarious.”
    • “Funny enough, when I saw this game, I assumed it was a tower defense game like Sanctum.”
    • “After returning to that 'good' game, I felt like it's way more broken than it actually was. Reaching the 10,000th zone is a total meme, but it's not funny. I'm sorry, I just can't express how disappointed I am.”
    • “The humor in this game falls flat; it tries too hard to be funny but ends up being cringeworthy instead.”
    • “I expected some clever jokes, but the humor is so forced that it feels more like a chore than a laugh.”
  • emotional1 mentions

    Players report a strong emotional engagement with the game, often losing track of time and becoming deeply immersed in the experience, even without relying on automated features. This suggests that the game effectively captures attention and evokes a sense of enjoyment and connection.

    • “I never played one of these types of games before, but I did 4 hours straight on my first try and had a blast without even touching the automated stuff.”
    • “The emotional depth of the characters really drew me in; I felt connected to their struggles and triumphs.”
    • “This game made me laugh, cry, and everything in between; it truly resonated with my own experiences.”
  • atmosphere1 mentions

    The atmosphere is characterized by memorable galactic backdrops that evoke a nostalgic and engaging 'space war' experience, enhancing the overall epic feel of the game.

    • “The same memorable galactic backdrops create an engaging and epic 'space war' atmosphere that hits my nostalgia in just the right places.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

50hMedian play time
440hAverage play time
20-1250hSpent by most gamers
*Based on 3 analyzed playthroughs

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