- June 9, 2016
- Dejobaan Games
Tick Tock Bang Bang
Platforms
About
In "Tick Tock Bang Bang," players navigate through a series of stylish, fast-paced levels, using guns that fire bullets that manipulate time. Each level is a challenging puzzle, requiring quick reflexes and strategic thinking to use time manipulation to avoid obstacles and defeat enemies. With its unique mechanics and vibrant visuals, "Tick Tock Bang Bang" offers a fresh and exciting twist on the traditional shooter genre.
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- The game offers decent replay value and supports Steam Workshop, allowing for user-generated content.
- The aesthetics and graphics are generally well-received, providing a visually pleasant experience.
- The gameplay features smooth and satisfying slow-motion mechanics, making for enjoyable short levels.
- The game is significantly shorter than Superhot, which was already a brief experience.
- The transition from slow motion to real-time is abrupt and lacks the smoothness found in Superhot, making it jarring.
- There are issues with sound design and a lack of variety in power-ups, leading to a less engaging experience overall.
gameplay
24 mentions Positive Neutral NegativeThe gameplay is characterized by a smooth and satisfying slow-motion mechanic reminiscent of Superhot, but with added mechanics and a more exuberant style. While it offers a varied experience with level and robot editors, players note issues such as control inertia, a short-range taser, and an uneven difficulty curve that detracts from the overall experience. Despite these drawbacks, the game stands out as a unique take on time manipulation, though some players feel it lacks depth and content.
“Very smooth and satisfying time slow gameplay.”
“A quick and silly exploration of the 'time only moves when you do' mechanic, but with everything turned up to an exuberant 11.”
“Gameplay: impossible to not compare to Superhot, but does enough different to stand apart.”
“Like, how can you mess up the essential and core mechanic that badly!?!?”
“On the flipside, you get to deal with some weird inertia with the controls, a ridiculously short-range taser shot when out of bullets, lack of replays, extremely uneven difficulty curve, detonations that obscure your view of incoming threats for way too long, lack of melee function, and just generally vaguely stiff-feeling gameplay.”
“It reuses assets and the style from DRP, which isn't the best for the central slow-mo mechanic.”