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SUPERHOT

PSVR feels like it was made for this simply because Superhot VR is indomitable proof of life for Virtual Reality as a gaming platform. If you have PSVR this needs to be your next game.
SUPERHOT Game Cover
86%Game Brain Score
story, gameplay
grinding, stability
90% User Score Based on 23,926 reviews
Critic Score 80%Based on 22 reviews

Platforms

Nintendo SwitchPlayStation VRPlaystation 4XboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCTabletWeb BrowserMac OSPhoneVirtual RealityXbox One
SUPERHOT Game Cover

About

SUPERHOT is a single player tactical shooter game with violence and science fiction themes. It was developed by SUPERHOT and was released on February 25, 2016. It received mostly positive reviews from critics and very positive reviews from players.

SUPERHOT is the first person shooter where time moves only when you move. With its mesmerising gameplay and unique, stylized graphics SUPERHOT aims to finally add something new and disruptive to the FPS genre. See the bullets crawling towards you as you carefully plan your steps and aim your gun. Enjoy the mayhem that is unleashed as you put that plan into motion. Dodge bullets. Take out your enem…

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90%
Audience ScoreBased on 23,926 reviews
story1.5k positive mentions
grinding88 negative mentions

  • Innovative core mechanic where time moves only when the player moves, turning combat into strategic, puzzle-like encounters.
  • Striking minimalist art style with clear visuals and satisfying effects that enhance gameplay clarity and atmosphere.
  • Strong replayability through challenge and endless modes, appealing to players who enjoy mastering mechanics.
  • Short main campaign with repetitive gameplay that can feel tedious after a couple of hours.
  • Interruptive and sometimes annoying story segments that disrupt gameplay flow and immersion.
  • Technical issues including occasional bugs, freezes, and poor optimization on some platforms.
  • story
    5,360 mentions Positive Neutral Negative

    The story in Superhot is short, typically lasting around 2 to 3 hours, and is often described as cryptic, meta, and somewhat pretentious. While it adds an intriguing layer of mystery and complements the gameplay, many players find it intrusive and feel it disrupts the pacing. Despite its brevity and divisive presentation, the story serves as a compelling narrative frame that enhances the game's unique concept but is not the main attraction compared to the innovative gameplay and extensive challenge and endless modes.

    • “The story is genuinely engaging and I really admire their ability to tell it without breaking format.”
    • “The story is very interesting and the challenges are really well done.”
    • “Despite the campaign being relatively short, superhot manages to create a gripping storyline that kept me hooked until the end.”
    • “The story mode constantly interrupts the play loop with weird interactive-ish segments that add very little besides puffing up the playtime; you could easily delete 80% of all the dialogue and it would make the experience better, significantly, without negatively impacting the story (even making it seem better by focusing on the good parts).”
    • “Frustratingly, Superhot's gameplay is constantly interrupted by its story, taking you out of the gameplay and into a DOS-like conversation for extended periods of time.”
    • “The story is obnoxious and gets in the way; unskippable cutscenes and forced dialogue disrupt the flow and immersion, making progress tedious and draining the fun from the game.”
  • gameplay
    4,216 mentions Positive Neutral Negative

    Superhot’s gameplay centers on the innovative mechanic where time moves only when the player moves, transforming typical shooter encounters into strategic, puzzle-like combat that remains engaging and satisfying throughout. The game excels in creating a unique, adrenaline-fueled experience with fluid controls and varied challenges, although its core mechanics can feel repetitive due to limited variety and a relatively short main campaign. Despite some interruptions from the story and occasional technical issues, the gameplay’s originality and execution make it a standout, highly replayable title especially appreciated by players drawn to its fresh approach to the FPS genre.

    • “Superhot is one of those rare games where the core mechanic alone carries the whole experience — time only moves when you move, and that single idea turns every encounter into a satisfying slow-motion puzzle.”
    • “The game’s core mechanic—time moves only when you move—transforms the typical fast-paced shooter into a strategic puzzle game where every movement counts.”
    • “After playing first 30 minutes you see all mechanics and then you just do it again and again.”
    • “The core mechanic, time only moves when you move, completely changes how you think about combat.”
    • “The main mechanic—time only moves as you do—gets old after spending 2 hours in the story mode.”
  • graphics
    1,074 mentions Positive Neutral Negative

    Superhot's graphics are characterized by a distinctive minimalist art style using a stark color palette—white environments, red enemies, and black weapons—that enhances gameplay clarity and emphasizes its unique time-manipulation mechanic. While the visuals are simple and low-poly, they are widely praised for being stylish, effective, and fitting the game's atmosphere, with satisfying effects like enemies shattering into glass. Though not aiming for photorealism or high detail, the sleek, deliberate aesthetic is considered iconic and integral to the experience, making the game visually striking without overwhelming the player.

    • “The minimalist art style is striking: stark white environments, faceless red enemies, and shattered glass effects that make every hit look cinematic.”
    • “The visuals are excellent, clean, and striking, which helps every movement and attack read clearly on screen.”
    • “Superhot stands out with its visually distinct and clean aesthetic, featuring stark white backgrounds and bright red enemies that pop, making the action easy to follow.”
    • “The graphics are terrible, 2013 mode is actually way better.”
    • “The gunplay is bad, level design is mediocre, enemy variety and weapon variety are terrible, controls are poor (things like no crouch button, no fast time button), sound design is terrible (I enjoyed it more playing without sound), the graphics are terrible (red dudes and white walls get old fast), even the replays, which could be fun to watch after a level, are covered in super hot in giant letters so you can hardly see what's going on, and there's just this voice saying super, hot over and over so you can't properly listen to the action.”
    • “The graphics are not only quite boring and cheap, white in white looks horrible and hurts my eyes.”
  • replayability
    520 mentions Positive Neutral Negative

    While the main campaign of Superhot is notably short, typically lasting around 1.5 to 2 hours, the game compensates with extensive replayability through numerous challenge modes, an endless mode, and various gameplay modifiers that encourage experimentation and skill refinement. These additional modes provide hours of engaging content, appealing especially to players who enjoy mastering mechanics and speedrunning. However, replay value varies by player preference, with some citing repetitive experiences beyond the story and limited content scope, while others praise the game's innovative mechanics and diverse challenges for sustained replay enjoyment.

    • “The campaign is just an imaginative way of doing a tutorial which unlocks endless mode where I've clocked up nearly 30 hours and, like my comparison to chess, each game is unique and the replayability is immense if you love the gameplay.”
    • “The story itself doesn't have much replay value, you're more or less getting through that to get to endless and any possible new features.”
    • “Once you beat the game's story mode, the challenge and endless mode are unlocked, from which most of the additional replay value comes from.”
    • “The game is extremely short, beatable in well under an hour if you're half decent, and the secondary modes, endless and challenges offer little to no excitement and replayability.”
    • “The main story does not have any replay value but endless mode and challenge mode which are unlocked after beating the game adds replay value.”
    • “It was kinda worth it on the first playthrough, but having to go through it again completely kills any replay value the game might have had.”
  • music
    220 mentions Positive Neutral Negative

    The game features a nearly absent soundtrack, with music only appearing during the credits, leaving the in-game experience dominated by sound effects like gunshots and glass shattering. While this minimalist audio design enhances atmosphere and immersion for some players, many feel the lack of a dynamic or adrenaline-pumping soundtrack diminishes emotional impact and replay value. Several reviewers suggest that adding or allowing customizable music could significantly enhance the gameplay experience.

    • “The minimalist visuals and hypnotic soundtrack make the experience tense and immersive.”
    • “The aesthetic is further complemented by a slick, electronic soundtrack that heightens the intensity and pace of the gameplay.”
    • “This game is great, the music, ambiance and gameplay are all super unique!”
    • “It might also be the only game I know that is better off with zero soundtracks.”
    • “The game hardly has a soundtrack, and the sounds that are used convey a sense that you as the player are in a void, and not quite alone.”
    • “There isn't any music and the sound design swings wildly from good to terrible.”
  • humor
    129 mentions Positive Neutral Negative

    The humor in the game is widely appreciated for its clever, meta, and often dark comedic elements, including breaking the fourth wall, playful insults, and self-awareness about its own mechanics and story. Players enjoy funny moments involving the minimalist red stick figures, quirky challenges, and amusing in-game text, though some find the humor hit-or-miss or overshadowed by a short, sometimes annoying story. Overall, the humor adds charm and a unique personality, balancing wit with absurdity in this fast-paced, innovative shooter.

    • “The game is fully aware of the Matrix-like cyberpunk hero's journey it is and works to subversively undermine that in its text adventure in hilarious fashion.”
    • “Moreover, Killstagram feeds into the playfulness and how much fun you can have by learning that juggling guns and banking thrown objects off walls is the most hilarious and cool looking fun you can have.”
    • “My 17 kill endless mode game replay had me laughing my head off.”
    • “Funny bugs”
  • grinding
    118 mentions Positive Neutral Negative

    Grinding in this game is often described as tedious and repetitive, especially when pursuing 100% achievements and completing endless or challenge modes, which require substantial time investment and repeated level playthroughs. While the core gameplay remains enjoyable, many players find the grind disrupts flow and diminishes excitement, making achievement hunting and certain modes feel like a chore. However, casual players can complete the main campaign with minimal grinding if not aiming for full completion.

    • “I only started playing this title in 2022 and quickly found it has so much replay value; there's no grinding involved, no stupid, pointless side missions; just pure FPS fun... and matrix-style gameplay.”
    • “No grinding.”
    • “A few minutes of grinding.”
    • “Achievements are a little grindy, and the challenge modes aren't always that fun, so the 100% was a relief to finish.”
    • “Going for 100% means secret-hunting, endless mode grinding, and challenge mode beating.”
    • “The achievements for the game are pretty grindy, especially the one where you have to kill 1987 red dudes in endless, but even then I still enjoyed getting them all.”
  • stability
    83 mentions Positive Neutral Negative

    Superhot generally runs smoothly across various platforms with solid performance and minimal crashes, delivering a stable gameplay experience. However, some users report occasional bugs, freezes, and frustrating glitches—both intentional for effect and unintended—that can disrupt play, especially on certain systems like Mac and Linux. Overall, while largely stable, a few technical issues intermittently affect the game's polish and player experience.

    • “It has the hallmarks of a good game: easy to learn, engaging to play, fun to master, and bug free.”
    • “- The game runs great, haven't had a single crash or bug since I started playing.”
    • “Runs great on Steam Deck, perfect for on the go, and looks great on PC for satisfying combat.”
    • “Excellent puzzle game, but I purchased and downloaded the game expecting a fun revisit of an old favorite and instead got an hour of doomed-to-fail controller setup and troubleshooting.”
    • “I get what the game is going for, but the story is annoying, the game demands way more computational resources than it should, and it's very buggy (yes I know half the bugs are intentional, but plenty aren't).”
    • “Awespme game but freezes so it's currently unplayable.”
  • optimization
    74 mentions Positive Neutral Negative

    The game generally offers solid optimization, running smoothly across a wide range of hardware including low-end and high-end rigs, thanks in part to its minimalistic art style. However, some users report occasional performance drops, stuttering, and crashes, particularly on certain platforms or during intensive scenes, which suggests room for further optimization improvements. Overall, it delivers good performance for most players, but inconsistent issues may affect the experience for some.

    • “The game is very well optimized and the premise alone, combined with the level design and difficulty curve, make this a very fun, albeit short experience.”
    • “Performance is really solid, running very well on some lower end rigs and runs fantastically on higher end.”
    • “Also: I tested this game not only on my old laptop, but also on my newly built gaming PC and I couldn't notice any performance impacts on any of them!”
    • “The main concept is genius, but the game is obnoxious and very poorly optimized (it's actually impressive how bad it is given the minimalistic style).”
    • “This game is just poorly optimized and since this game is over a year old, I would think patches and a fix would be available by now but apparently not.”
    • “Huge performance problems, constantly drops below 60 sometimes to 15-20fps.”
  • atmosphere
    69 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its surreal, minimalist visual style and distinctive red-and-white palette, creating a captivating and immersive experience reminiscent of "The Matrix." Combined with atmospheric sounds and innovative storytelling, it delivers a unique, eerie, and engaging ambiance that draws players in, despite some critiques on story delivery and simplicity. Overall, the atmosphere is considered a standout feature that significantly enhances the gameplay and narrative tone.

    • “Superhot quickly dragged me in by its strong atmosphere, mysterious story, original concept full of fresh ideas, good level design, many ways to succeed, challenging yet not frustrating difficulty, simple and responsive controls, stylish graphics and atmospheric sounds.”
    • “The striking contrast between the minimalist environments and the vivid red enemies and objects creates a surreal and captivating atmosphere.”
    • “The game's distinctive red and white color palette creates a surreal atmosphere, enhancing the sense of immersion.”
    • “There's a surprisingly unsettling atmosphere to this game, from the story to the droning soundtrack in levels and the colorless (and sometimes untextured) environments.”
    • “I think if they had leaned harder into the absurdity of the setting and been a lot more self-aware, the atmosphere of the game would be a little less cringe-worthy.”
    • “The overall design is trying so hard to have a deep atmosphere into virtual simulation, but it is not executed well.”
  • emotional
    50 mentions Positive Neutral Negative

    The game evokes strong and varied emotional responses, from feelings of excitement, empowerment, and dread during gameplay, to emotional drain and frustration due to repetitive or boring story sections. While some players felt deeply connected, even moved to tears, others found the narrative unrelatable or tedious, which diminished their overall emotional engagement. The unique time-manipulation mechanics and immersive gameplay are praised for emotional intensity, but forced story segments and pacing breaks often interrupt this experience.

    • “And to their credit, you are genuinely rewarded for beating it, and it's a pretty good reward I would say. Certainly felt more sincere than what you'd expect from Getting Over It. To me it felt more like gratitude masquerading as arrogance, and I respect the Superhot team for letting themselves be a little cheeky about what's otherwise a heartfelt sign of thanks.”
    • “Superhot made me feel genuine dread during the story elements and made me feel like Neo in the gameplay sections.”
    • “Ngl the last level took me 1 hour to complete and I cried about it lol but when I completed it it was amazing!”
    • “The developers created just about the ultimate arcade game that would get you constantly feeding quarters into the machine, but then they interrupt it with forced boring story sections where you're just clicking or hitting Esc until you can get back into the part of the game where you're actually playing.”
    • “I decided to quit the game before I even finished because I could not be bothered to watch another boring story scene.”
    • “This is compounded by the fact that the game never tells you when it's saving, so you might end up replaying levels and sitting through those boring story bits again if you press Esc at the wrong time.”
  • monetization
    12 mentions Positive Neutral Negative

    Players criticize the game's monetization for being overly intrusive, featuring a launcher laden with ads and perceived as a shameless cash grab aimed at viral marketing rather than genuine engagement. Many feel the paid content and in-game advertising diminish the experience, leading to dissatisfaction despite some acknowledgment of limited enjoyment in the gameplay itself.

    • “Bogus launcher, in-game ads.”
    • “Also, launcher is basically a constant advertisement every time you open the game.”
    • “What a cash grab... so I am going to have to give it a downvote until they give it for free to those who already bought this game beforehand.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is minimal to non-existent, especially compared to titles like Portal and Undertale. While character design is visually well-executed, the story and characters lack depth, making the game less appealing to those seeking strong narrative or character growth.

    • “Except for a long, good story, textures, well designed models, good music, character development, a likeable main character, and everything I usually like about games.”
    • “Ironically enough, that's probably the most character development in Superhot.”
    • “Unlike Portal and Undertale, there is no character development in the slightest.”
    • “The original storyline lacked the depth and character development found in the movie adaptations.”
    • “The game is certainly not suited for people who crave deep character development or complex interlocking mechanics.”
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3h Median play time
5h Average play time
2h Main story
20h Completionist
2-5h Spent by most gamers
*Based on 162 analyzed playthroughs
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SUPERHOT is a tactical shooter game with violence and science fiction themes.

SUPERHOT is available on Nintendo Switch, PlayStation 4, Steam Deck, Windows and others.

The main story can be completed in around 2 hours, while the entire game is estimated to take about 20 hours to finish. On average players spend around 5 hours playing SUPERHOT.

SUPERHOT was released on February 25, 2016.

SUPERHOT was developed by SUPERHOT.

SUPERHOT has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked SUPERHOT for its story but disliked it for its grinding.

SUPERHOT is a single player game.

Similar games include SuperHot, SUPERHOT, My Friend Pedro, Severed Steel, Sword With Sauce and others.