The Hong Kong Massacre Game Cover
The Hong Kong Massacre is an action movie fan’s dream played out in stylish slow-motion.
Starting at $1.11Buy now

The Hong Kong Massacre is a top-down shooter game inspired by classic action movies, where you play as a vengeful ex-police detective in Hong Kong. Utilize gunplay, slow-motion, and dive/dodge mechanics to take down criminals in frenetic, cinematic shootouts. Exploit the environment and plan your moves strategically to survive, as every shot is lethal and your time-slowing ability is limited. Experience intense levels filled with hard-boiled action and vivid underworld locations.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

73%
Audience ScoreBased on 908 reviews
gameplay99 positive mentions
story40 negative mentions
  • The game features stylish visuals and impressive graphics that capture the essence of Hong Kong action films.
  • The gameplay is fast-paced and satisfying, with mechanics like slow-motion and dodging that enhance the action experience.
  • The game offers a variety of challenges that encourage replayability and mastery of levels.
  • The AI can be frustratingly accurate, often resulting in unfair deaths, and enemies can shoot through walls and windows without breaking them.
  • The story is minimal and poorly executed, with cutscenes that lack depth and engagement.
  • Boss fights are repetitive and lack variety, making them feel tedious and uninspired.
  • gameplay334 mentions

    The gameplay of "The Hong Kong Massacre" is characterized by its fast-paced, top-down shooting mechanics that blend elements from titles like "Hotline Miami" and John Woo films, featuring a unique slow-motion and dodge mechanic. While the initial experience is exhilarating and visually engaging, many players find the gameplay repetitive and frustrating due to unbalanced enemy AI, challenges that penalize the use of core mechanics, and a lack of variety in level design. Overall, the game offers a solid but flawed gameplay loop that may appeal to fans of the genre, though it struggles with execution and depth.

    • “The feeling of clearing some of the later (more difficult) levels without using slow-mo is exhilarating, and really requires mastery of the game's mechanics and flow.”
    • “The gameplay is intense and action-packed, as you make quick kills, hide behind walls and obstacles, and take out enemies with precision.”
    • “The heart of the Hong Kong Massacre lies in its intense gunplay, offering a satisfying combination of precision aiming and slow-motion mechanics.”
    • “Fun premise for the game bogged down by poor gameplay, especially dying to shots that you can't even see coming on some backgrounds.”
    • “The challenges in the game handicap how you play so much that if you want to upgrade any weapon meaningfully, you don't get to use the core mechanic of the game - slow motion.”
    • “The gameplay is quite repetitive, upgrades to weapons don't really feel that important (so why bother doing it), challenges are the same for every level and basically take away the 'fun' mechanics (don't use slowmo, only do oneshot kills) of the game; bosses are the same encounter again and again.”
  • story207 mentions

    The story in "The Hong Kong Massacre" is widely criticized for being generic, poorly written, and largely forgettable, serving primarily as a backdrop for the gameplay rather than a compelling narrative. Many players found the cutscenes and dialogue to be unengaging and riddled with errors, leading to a lack of emotional investment in the characters or plot. Overall, while the game excels in fast-paced action, its narrative elements are seen as a significant weakness, with most reviewers suggesting that players should focus on the gameplay rather than the story.

    • “The story is simple, easy to follow, and fun for the gameplay.”
    • “The story highlights how Hotline Miami could not have worked as well without its writing (because this game's story is as bland as can be, on top of already bland gameplay).”
    • “The story of our protagonist will unfold eventually by showing us these short cutscenes between the missions and telling us what happened on the previous few days until the present day.”
    • “The storyline and lore also feel underdeveloped, leaving the overall experience feeling somewhat lacking.”
    • “The story is generally not that engaging other than its initial premise, as it is told through some mildly interesting but very short cutscenes, and rather lackluster text reading sequences.”
    • “The plot is just a rehash of every revenge thriller/action film ever made, and doesn't even do it to any emotional or resonating impact.”
  • music141 mentions

    The music in the game receives mixed reviews, with some praising its catchy and fitting soundtrack that enhances the gameplay experience, while others criticize it for being repetitive and lacking variety, with only a few tracks looping throughout the levels. Many players find the music enjoyable and well-suited to the game's chaotic atmosphere, though it doesn't reach the iconic status of soundtracks from similar titles like Hotline Miami. Overall, while the soundtrack is generally considered good, it suffers from limited diversity and can become monotonous over extended play sessions.

    • “Its looks really good and the music is fantastic (seriously, let me buy the soundtrack).”
    • “The music and general atmosphere created within The Hong Kong Massacre are certainly positives that complement the gameplay, as they are both dark and gritty, but also upbeat and chaotic, fortifying the whole 'rampage vibe' gameplay.”
    • “With its slick visuals, intense gunplay, and adrenaline-pumping soundtrack, the game delivers an enjoyable and thrilling experience.”
    • “There are like 4 music tracks that loop in levels, and that is it.”
    • “The music is very tinny, repetitive, and the music is very lackluster, uninspired, and frankly, unfitting.”
    • “The ost is average and there's way too little variety (there's less than 10 songs if I'm not mistaken, and they're used multiple times).”
  • graphics135 mentions

    The graphics of the game have received generally positive feedback, with many reviewers praising the stylish visuals, vibrant colors, and dynamic effects that evoke a cinematic feel reminiscent of classic Hong Kong action films. However, some players noted issues with optimization and clarity, suggesting that while the visuals are impressive, they can sometimes hinder gameplay by obscuring important details. Overall, the graphics are seen as a standout feature, elevating the game's aesthetic despite criticisms of gameplay depth and mechanics.

    • “The Hong Kong Massacre impresses with its stylish and atmospheric visuals, reminiscent of classic Hong Kong action films.”
    • “With its striking visuals, intense gunplay, and well-designed levels, the game provides an enjoyable and adrenaline-fueled journey.”
    • “The graphics are very good, and the soundtrack complements the visuals perfectly.”
    • “The graphics also make it hard to tell what's going on at times, which in this sort of game isn't good as taking one bullet will kill you.”
    • “Excessive lighting and bloom don't actually set a tone here; they only excuse otherwise generic visuals, straight from an Unreal Engine template.”
    • “How on earth do you manage to make a game with such impactful graphics feel boring?”
  • replayability35 mentions

    The game's replayability is a mixed bag; while some players appreciate the ability to revisit levels with new weapons and complete various challenges, others find the scoring system and challenge criteria frustrating and unbalanced. The inclusion of speedrun options and achievements can enhance replay value for dedicated players, but the overall experience may feel limited for those not interested in high scores or challenges. Ultimately, the game's replayability is contingent on personal preferences and the willingness to engage with its mechanics.

    • “Replayability is great, especially revisiting past levels with new/better weapons.”
    • “High replay value for some levels and makes all levels interesting when you want to complete all challenges related.”
    • “Finally, the game encourages replayability by keeping track of deaths and offering three challenges applicable to each level: beating the level within a par time, beating it without using slow-mo, and beating it with 100% accuracy (read: every shot lands on an enemy).”
    • “8 hours of gameplay for $20 with not much replayability is terrible.”
    • “The annoyance ruins whatever bit of replayability there could have been.”
    • “It feels less like a full-fledged replayability feature and more like an afterthought, as if the developers didn't think players would naturally develop challenges for themselves and come back to the game.”
  • atmosphere20 mentions

    The atmosphere in "The Hong Kong Massacre" is widely praised for its stylish visuals and immersive sound design, effectively capturing the gritty realism and chaotic energy reminiscent of classic Hong Kong action films. The dark and tense soundtrack complements the gameplay, enhancing the overall experience with a sense of urgency and excitement. While some critiques mention a lack of authenticity in the Hong Kong environment, the game's aesthetic and atmosphere are generally considered strong points that elevate the action.

    • “The music and general atmosphere created within The Hong Kong Massacre are certainly positives that complement the gameplay along with the narrative, as they are not only both dark and gritty in their own rights, but also upbeat and chaotic, fortifying the whole 'rampage vibe' gameplay.”
    • “The Hong Kong Massacre impresses with its stylish and atmospheric visuals, reminiscent of classic Hong Kong action films.”
    • “In this, The Hong Kong Massacre really nails the action movie atmosphere and feel.”
    • “Failed to create the Hong Kong environment atmosphere.”
    • “Massacre trades flashy colors and surreal atmosphere for gritty realism, which suits the intended effect of mimicking Eastern action films.”
    • “Destroying environment, ragdoll physics, and cut-scenes create a dark atmosphere!”
  • optimization18 mentions

    Overall, the game's optimization is a mixed bag; while it generally runs smoothly without crashes, players have reported occasional performance issues, minor bugs, and significant FPS drops during cutscenes. Some users noted clunky controls and AI problems, suggesting that further fine-tuning and enhancements could improve the overall experience. Despite these issues, the game captures its intended aesthetic well, making it enjoyable for many players.

    • “Optimization and technical performance: Fine-tuning the game's optimization, addressing performance hiccups, and ensuring a polished and bug-free experience would greatly enhance the overall enjoyment for players.”
    • “It is fast-paced, runs smoothly and captures the whole gritty 90's revenge action trope really well.”
    • “Game runs smoothly.”
    • “Fix the bad game optimization (clunky controls and doors phasing through the player character) and the game is still garbage, because there's no melee mechanics, barest of bare-bones enemy AI, only 4 weapon variations (akimbo pistols, micro Uzi, AK47, and shotgun) that all function in more or less the same way.”
    • “Fine-tuning the game's optimization, addressing performance hiccups, and ensuring a polished and bug-free experience would greatly enhance the overall enjoyment for players.”
    • “Graphics: looks good but optimization is very bad.”
  • humor11 mentions

    The humor in the game primarily stems from its unintentionally funny ragdoll physics and animations, which often lead to absurd and comical situations, especially in a context that aims for seriousness. While some players find the humor in the game's quirks and trial-and-error gameplay amusing, others feel it detracts from the overall experience, making it more of a party game to enjoy with friends rather than a serious challenge. Overall, the humor is a mixed bag, providing laughs through its chaotic mechanics and unexpected character deaths.

    • “It is also (unintentionally?) funny with its ragdoll physics.”
    • “Ragdolls are very funny and can go crazy.”
    • “I could even recommend it as a party game since it's fun to watch and characters can die in unexpected hilarious ways.”
  • stability10 mentions

    The game's stability is heavily criticized, with users reporting numerous bugs that disrupt gameplay, including menu issues, inconsistent audio levels, and frequent crashes requiring restarts. Players also experience clunky controls, problematic collision detection, and animation glitches, leading to a frustrating overall experience. Despite some positive remarks about graphics, the pervasive technical issues significantly detract from the enjoyment of the game.

    • “Let's just say the menus are buggy as hell and if you enter them in the wrong order, you will have to exit the game via alt+f4.”
    • “The game felt buggy - the music would suddenly become too loud or too soft, gameplay was choppy regardless of what resolution or graphics quality or fullscreen toggle.”
    • “I'm really sorry, but the game's controls are so bugged that it's completely game-breaking. You can't technically upgrade your weapons because the controls don't react, and if they do, it completely glitches the game.”
  • grinding7 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to achievements like accumulating 10,000 kills and completing chapters without dying. Many reviewers express that the grinding feels unfair rather than challenging, with repetitive tasks and mechanics that can lead to a sense of monotony, especially in the latter parts of the game. Overall, while the gameplay mechanics are generally functional, the grinding detracts from the overall experience.

    • “This game is pretty janky and to 100% it requires a couple of tedious grind achievements, notably getting 10,000 kills and beating the first two chapters without dying.”
    • “One of the achievements, 'everyone is sleeping: 10,000 enemies killed', requires a ridiculous amount of grinding.”
    • “Stars are important for gun upgrades, and replaying levels in a manner the game deems perfect is tedious torture.”
  • emotional6 mentions

    The emotional aspect of the game is largely criticized for lacking depth and resonance, with players feeling disconnected from the characters and their motivations. Many reviewers express disappointment that the game fails to evoke any significant emotional response, such as pleasure or remorse, during gameplay, and they suggest that a more developed story and character arcs could enhance emotional engagement. Overall, the game is seen as a missed opportunity to create a meaningful narrative experience, instead leaving players feeling frustrated and disillusioned.

    • “Expanding on the story, character development, and providing more context for the protagonist's motivations would give players a stronger emotional connection to the game's world.”
    • “The plot is just a rehash of every revenge thriller/action film ever made, and doesn't even do it to any emotional or resonating impact.”
    • “So... the Hong Kong Massacre: a heartfelt, but overall dull, attempt to rekindle the experience of John Woo's Stranglehold.”
  • character development2 mentions

    Character development in the game is minimal, resulting in a lack of significant growth for the protagonist, which hinders players' ability to connect emotionally with the character. Enhancing the story and providing deeper context for the protagonist's motivations could improve this aspect and foster a stronger bond with the game's world.

    • “Minimal character development: the protagonist lacks significant development, making it challenging for players to form a strong connection with the lead character.”
    • “Expanding on the story, character development, and providing more context for the protagonist's motivations would give players a stronger emotional connection to the game's world.”
  • monetization1 mentions

    The monetization strategy is effectively marketed and aligns with the advertised experience, but players note that the game's challenging nature may delay achieving the fluid control showcased in the trailers.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy The Hong Kong Massacre

Play time

7hMedian play time
8hAverage play time
3-10hSpent by most gamers
*Based on 12 analyzed playthroughs

Videos

Similar Games

Game News