The Hong Kong Massacre is a top-down shooter game inspired by classic action movies, where you play as a vengeful ex-police detective in Hong Kong. Utilize gunplay, slow-motion, and dive/dodge mechanics to take down criminals in frenetic, cinematic shootouts. Exploit the environment and plan your moves strategically to survive, as every shot is lethal and your time-slowing ability is limited. Experience intense levels filled with hard-boiled action and vivid underworld locations.
The game features stylish visuals and intense gunplay, reminiscent of classic Hong Kong action films.
The slow-motion and dodge mechanics add a unique layer of strategy to the gameplay, making it feel exhilarating.
The game offers a satisfying challenge, with a rewarding feeling when completing levels and achieving high scores.
The AI can be frustratingly accurate, often resulting in unfair deaths, especially when enemies can shoot you before you even see them.
The game lacks variety in weapons and enemy types, leading to repetitive gameplay and dull boss fights.
The challenges for upgrading weapons can feel punishing, as they often discourage the use of core mechanics like slow-motion.
gameplay
672 mentions Positive Neutral Negative
30%
62%
8%
The gameplay of "The Hong Kong Massacre" is a fast-paced, top-down shooter that combines elements from titles like "Hotline Miami" and "Max Payne," featuring a unique slow-motion mechanic and dodge rolls that enhance the action. However, players have noted significant issues with balance, as the game often punishes the use of its core mechanics, leading to a frustrating experience, especially when trying to complete challenges that restrict gameplay options. While the initial thrill of mastering the mechanics is present, the repetitive nature of levels and lack of variety in challenges can detract from long-term enjoyment.
“The feeling of clearing some of the later (more difficult) levels without using slowmo is exhilarating, and really requires mastery of the game's mechanics and flow.”
“The hong kong massacre is a fun, fast-paced top-down indie shooter with bullet time/dodging mechanics where one bullet kills anyone (including you!), giving mixed vibes of hotline miami, max payne, and john woo action films all in one.”
“The gameplay is intense and action-packed, as you make quick kills, hide behind walls and obstacles, and take out enemies with precision.”
“Fun premise for the game bogged down by poor gameplay, especially dying to shots that you can't even see coming on some backgrounds.”
“The challenges in the game handicap how you play so much that if you want to upgrade any weapon meaningfully, you don't get to use the core mechanic of the game - slow motion.”
“There is a lot of potential to be had with Hong Kong Massacre and it definitely wears its influences on its sleeve, but it fails to actually be fun or engaging at a deep level, and by the time you're at the end of the game, it feels like you're fighting a war of attrition, repeating the same level over and over as you struggle with half-baked mechanics, sluggish movement and inconsistent gameplay.”
story
417 mentions Positive Neutral Negative
14%
67%
19%
The story in "The Hong Kong Massacre" is widely criticized for being generic, poorly executed, and largely forgettable, serving primarily as a backdrop for the gameplay rather than a compelling narrative. Many players found the cutscenes and dialogue to be unengaging and riddled with errors, leading to a lack of emotional connection with the characters or plot. Overall, while the game focuses on fast-paced action, the narrative aspect is seen as a significant weakness, with most reviewers suggesting that players should not expect a meaningful story experience.
“The gameplay is authentic, the story is good, the plot is good and the guns are hella sick to play with.”
“The story is simple, easy to follow and fun for the gameplay.”
“The story of our protagonist will unfold eventually by showing us these short cutscenes between the missions and telling us what happened on the previous few days until the present day.”
“The storyline and lore also feel underdeveloped, leaving the overall experience feeling somewhat lacking.”
“The story is generally not that engaging other than its initial premise, as it is told through some mildly interesting but very short cutscenes, and rather lackluster text reading sequences.”
“The plot is just a rehash of every revenge thriller/action film ever made, and doesn't even do it to any emotional or resonating impact.”
music
285 mentions Positive Neutral Negative
45%
48%
7%
The music in the game has received mixed reviews, with some praising its catchy and fitting soundtrack that enhances the gameplay experience, while others criticize it for being repetitive and lacking variety, with only a few tracks looping throughout the game. Many players noted that while the music complements the chaotic action, it doesn't reach the iconic status of soundtracks from similar titles like Hotline Miami. Overall, the soundtrack is seen as a positive aspect, but it could benefit from more diversity and depth.
“The music and general atmosphere created within The Hong Kong Massacre are certainly positives that complement the gameplay along with the narrative, as they are not only both dark and gritty in their own rights, but also upbeat and chaotic, fortifying the whole 'rampage vibe' gameplay.”
“With its slick visuals, intense gunplay, and adrenaline-pumping soundtrack, the game delivers an enjoyable and thrilling experience.”
“The soundtrack rocks and in all the game is very addictive.”
“There are like 4 music tracks that loop in levels, and that is it.”
“The music consists of maybe 2-3 very similar and monotone tracks and gets muted after 5 minutes.”
“It's very tinny, repetitive, and the music is very lackluster, uninspired, and frankly, unfitting.”
graphics
273 mentions Positive Neutral Negative
48%
50%
2%
The graphics of the game have received generally positive feedback, with many reviewers praising the stylish visuals, vibrant colors, and dynamic effects that evoke a cinematic aesthetic reminiscent of classic Hong Kong action films. However, some players noted issues with optimization and occasional visual glitches that can detract from the experience. Overall, while the graphics are considered a strong point, they are often overshadowed by gameplay concerns and a lack of depth compared to similar titles like Hotline Miami.
“The Hong Kong Massacre impresses with its stylish and atmospheric visuals, reminiscent of classic Hong Kong action films.”
“With its striking visuals, intense gunplay, and well-designed levels, the game provides an enjoyable and adrenaline-fueled journey.”
“The graphics are also quite impressive; the neon-lit cityscapes, dynamite explosions, and bullet-riddled buildings evoke a distinct visual style.”
“The graphics also make it hard to tell what's going on at times, which in this sort of game isn't good as taking one bullet will kill you.”
“Excessive lighting and bloom don't actually set a tone here; they only excuse otherwise generic visuals, straight from an Unreal Engine template.”
“How on earth do you manage to make a game with such impactful graphics feel boring?”
replayability
70 mentions Positive Neutral Negative
23%
63%
14%
The game's replayability is a mixed bag, with some players enjoying the ability to revisit levels with new weapons and complete various challenges, while others find the difficulty and scoring system frustrating and limiting. Although there are opportunities for speedruns and achieving high scores, the overall replay value may not satisfy everyone, particularly those who do not prioritize challenge completion. Ultimately, the game's replayability can significantly influence its perceived value, especially when considering its price point.
“Replayability is great, especially revisiting past levels with new/better weapons.”
“Finally, the game encourages replayability by keeping track of deaths and offering three challenges applicable to each level: beating the level within a par time, beating it without using slow-mo, and beating it with 100% accuracy (read: every shot lands on an enemy).”
“Games like this, Spider-Man, Max Payne, they just have nigh-on-infinite replayability because the moment-to-moment action is so damn addictive.”
“8 hours of gameplay for $20 with not much replayability is terrible.”
“- replay value on the levels are a joke because the challenge criteria is super difficult for missions later on and not balanced at all to allow you to beat them by not missing a shot or not using bullet time.”
“It feels less like a full-fledged replayability feature and more like an afterthought, as if the developers didn't think players would naturally develop challenges for themselves and come back to the game.”
atmosphere
40 mentions Positive Neutral Negative
55%
37%
8%
The atmosphere in "The Hong Kong Massacre" is widely praised for its stylish visuals and immersive sound design, effectively capturing the gritty realism and chaotic vibe of classic Hong Kong action films. The game's dark and tense soundtrack complements the gameplay, enhancing the overall experience with a sense of urgency and excitement. While some critiques mention a failure to fully realize the Hong Kong environment, the majority of reviews highlight the game's ability to create a captivating and atmospheric setting.
“The music and general atmosphere created within The Hong Kong Massacre are certainly positives that complement the gameplay along with the narrative, as they are not only both dark and gritty in their own rights, but also upbeat and chaotic, fortifying the whole 'rampage vibe' gameplay.”
“The Hong Kong Massacre impresses with its stylish and atmospheric visuals, reminiscent of classic Hong Kong action films.”
“Set in the early 90s and with a mesmerizing atmosphere and beautiful detail, it is a game worth trying out if you have an itch for going against the odds with nothing but whatever you can get and looking good while fighting.”
“Failed to create the Hong Kong environment atmosphere.”
“[i]massacre[/i] trades flashy colors and surreal atmosphere for gritty realism, which suits the intended effect of mimicking Eastern action films.”
“Destroying environment, ragdoll physics, and cut-scenes create a dark atmosphere!”
optimization
36 mentions Positive Neutral Negative
33%
59%
8%
Overall, the game's optimization is a mixed bag; while it generally runs smoothly without crashes, players report occasional performance issues, minor bugs, and frustrating controls. Some users noted significant FPS drops during cutscenes and suggested improvements for older machines and mouse sensitivity settings. Despite these shortcomings, the game captures its intended aesthetic well, but further fine-tuning could enhance the overall experience.
“While the Hong Kong Massacre generally runs smoothly, there are occasional performance issues and minor bugs that can disrupt the gameplay experience.”
“It is fast-paced, runs smoothly, and captures the whole gritty 90's revenge action trope really well.”
“Fix the bad game optimization (clunky controls and doors phasing through the player character) and the game is still garbage, because there's no melee mechanics, barest of bare-bones enemy AI, only 4 weapon variations (akimbo pistols, micro Uzi, AK47, and shotgun) that all function in more or less the same way.”
“Graphics: looks good but optimization is very bad.”
“Fine-tuning the game's optimization, addressing performance hiccups, and ensuring a polished and bug-free experience would greatly enhance the overall enjoyment for players.”
humor
22 mentions Positive Neutral Negative
100%
The humor in the game primarily stems from its unintentionally funny ragdoll physics and wonky animations, which can lead to absurd and hilarious moments, especially during gameplay. While some players find the trial-and-error mechanics amusing rather than frustrating, others note that the game's serious tone contrasts sharply with its comedic elements, making it feel more like a parody of a revenge story. Overall, it can be entertaining as a party game due to the unpredictable and humorous character deaths.
“It is also (unintentionally?) funny with its ragdoll physics.”
“I could even recommend it as a party game since it's fun to watch and characters can die in unexpected hilarious ways.”
“Not a bad game, but I found the endless dying more funny than frustrating since you never really lose much progress.”
stability
20 mentions Positive Neutral Negative
100%
The game's stability is heavily criticized, with numerous reports of bugs affecting menus, gameplay, and controls, leading to frequent crashes and frustrating experiences. Players have noted issues such as choppy performance, inconsistent audio levels, and problematic collision detection that can result in game-breaking scenarios. Overall, the game is described as "very buggy," significantly detracting from the overall experience.
“Let's just say the menus are buggy as hell and if you enter them in the wrong order, you will have to exit the game via alt+F4.”
“Every second game launch I press the 'continue story' button but it freezes at some info screen and you can't press anything and have to restart the whole game.”
“I'm really sorry but the game's controls are so bugged that it is completely game-breaking, like you can't technically upgrade your weapons because the controls don't react and if they do, it completely glitches the game.”
grinding
14 mentions Positive Neutral Negative
100%
Players have criticized the grinding aspect of the game, particularly the requirement to achieve 10,000 enemy kills and complete certain chapters without dying, which many find tedious and frustrating. The grinding is often described as unfair rather than challenging, leading to a sense of monotony, especially in the latter half of the game. While the mechanics generally function well, the repetitive nature of grinding detracts from the overall experience.
“This game is pretty janky and to 100% it requires a couple of tedious grind achievements, notably getting 10,000 kills and beating the first two chapters without dying.”
“One of the achievements, 'Everyone is Sleeping: 10,000 enemies killed', requires a ridiculous amount of grinding.”
“Stars are important for gun upgrades, and replaying levels in a manner the game deems perfect is tedious torture.”
emotional
12 mentions Positive Neutral Negative
100%
The emotional aspect of the game is largely criticized for lacking depth and resonance, with players feeling no significant emotional weight during violent encounters, unlike other titles in the genre. Reviewers suggest that the game's clichéd plot and underdeveloped character motivations fail to create a meaningful connection, leading to feelings of frustration and disappointment rather than engagement or empathy. Overall, the game is perceived as a missed opportunity to evoke genuine emotional responses, instead leaving players feeling disconnected and disillusioned.
“Expanding on the story, character development, and providing more context for the protagonist's motivations would give players a stronger emotional connection to the game's world.”
“The plot is just a rehash of every revenge thriller/action film ever made, and doesn't even do it to any emotional or resonating impact.”
“So... the Hong Kong Massacre: a heartfelt, but overall dull attempt to rekindle the experience of John Woo's Stranglehold.”
character development
4 mentions Positive Neutral Negative
50%
50%
The reviews indicate that the game suffers from minimal character development, resulting in a lack of significant growth for the protagonist. This limitation hinders players' ability to form a strong emotional connection with the lead character, suggesting that more depth in storytelling and context for the protagonist's motivations would enhance the overall experience.
“Minimal character development: the protagonist lacks significant development, making it challenging for players to form a strong connection with the lead character.”
“Expanding on the story, character development, and providing more context for the protagonist's motivations would give players a stronger emotional connection to the game's world.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization of the game is effectively marketed and aligns with the advertised experience, but players note that the challenging gameplay may delay achieving the fluid control showcased in promotional materials.