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The Uncertain: Light At The End

It may be old-fashioned in its design, but The Uncertain: Light at the End has enough charm to see you through its five-or-so hour adventure.
The Uncertain: Light At The End Game Cover
52%Game Brain Score
story, gameplay
stability, optimization
58% User Score Based on 389 reviews
Critic Score 45%Based on 9 reviews

Platforms

PCWindows
The Uncertain: Light At The End Game Cover

About

The Uncertain: Light At The End is a single player role playing game with a science fiction theme. It was developed by ComonGames and was released on October 7, 2020. It received neutral reviews from both critics and players.

The Uncertain is a story-driven adventure game set in a post-apocalyptic world. Humanity disappeared from the face of the Earth and has been replaced by robots. Together with Emily, one of the survivors, you will have to witness how people try to live in a world ruled by robots.

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58%
Audience ScoreBased on 389 reviews
story132 positive mentions
stability58 negative mentions

  • Interesting and engaging story within a post-apocalyptic world dominated by robots.
  • Varied and challenging puzzles with a skip option available to maintain gameplay flow.
  • Good voice acting, sound design, and atmospheric graphics that enhance immersion.
  • Game suffers from numerous technical issues including bugs, glitchy animations, missing lip-sync, and inconsistent voice lines.
  • Characters often feel lifeless and their animations are awkward, breaking immersion.
  • The story ends abruptly as part two of an unfinished trilogy with no planned continuation, leaving many plot threads unresolved.
  • story
    404 mentions Positive Neutral Negative

    The story in "The Uncertain: Light at the End" is a continuation of the first game but told from a human perspective, focusing on survival and the post-apocalyptic relationship between humans and robots. While the narrative explores intriguing themes and world-building with atmospheric elements, many players find it incomplete, abruptly ending as a setup for an unmade sequel, featuring underdeveloped characters, pacing issues, and sometimes awkward dialogue and animation. Despite these flaws, the story remains a key draw for fans of thoughtful sci-fi adventure games, though its lack of resolution and inconsistent execution limit its overall impact.

    • “The story explores profound themes such as survival, identity, and the complex relationship between humans and machines, all framed within an atmosphere of mystery and melancholy.”
    • “I'd love to see DLC, comic, or some sort of art book to learn more about the story because the story and world it is based in was very cool!”
    • “After playing the first game in this series (The Uncertain: Last Quiet Day) I absolutely fell in love with the universe and plot that New Game Order built.”
    • “Ultimately, this game ends just like how The Uncertain: Last Quiet Day ended... with a setup for part 2 and the developers have said part 2, or the final part of the story, will never be made.”
    • “The story of this game feels unfinished, almost like a demo.”
    • “Where this game falls short is by passing off the first act of a story as a complete game, coupled with all the bugs that are easy to spot, just by playing the thing.”
  • gameplay
    114 mentions Positive Neutral Negative

    The gameplay mainly centers on slow-paced exploration, simple puzzle-solving, and occasional stealth or mini-game segments, often compared to a point-and-click adventure but with a more modern third-person style. While some improvements over the previous installment are noted, frequent bugs, clunky mechanics, lack of running or more dynamic movement, and overly long cutscenes hinder the experience. Overall, the gameplay is generally seen as basic and frustrating, appealing primarily to players interested in the story and atmosphere rather than engaging or polished mechanics.

    • “Gameplay in The Uncertain revolves primarily around exploration and puzzle-solving.”
    • “Gameplay & mechanics – The Uncertain: Light at the End has two main gameplay loops: scavenger hunt, and puzzles.”
    • “Our actions affect relations with people in the group, we can generally lose many of them on missions, many tasks can be performed in various ways, which allows us to diversify the gameplay.”
    • “The frustrations between the game-breaking mechanics and inconsistent saves make it borderline unplayable.”
    • “The game felt rushed, more 'cutscenes' than gameplay and way too much sound bugs.”
    • “Janky movement, boring hidden object gameplay, and laughably annoying puzzles - and that's in the first area.”
  • graphics
    108 mentions Positive Neutral Negative

    The game's graphics are generally praised for their art style, detailed environments, and atmospheric design, often seen as impressive for an indie title. However, many reviews criticize the character models, facial animations, and lip-syncing as stiff, lifeless, or outdated, with numerous reports of graphical glitches and bugs affecting the overall experience. Despite decent visuals, technical issues and poor animation quality detract from immersion and polish.

    • “This chapter has big budget production values with excellent graphics and acting, and the story is quite gripping if often a bit slow.”
    • “I really wanted to recommend these games because they have a good story and beautiful graphics: the graphics are not AAA alright but they are really beautiful and the world feels very alive.”
    • “+ graphics is impressive: lighting, materials, textures, fabrics, hair”
    • “The animations look stiff and the facial animations look lifeless, the graphics are nice but the game runs like garbage.”
    • “The graphics are serviceable, with environments looking somewhat decent, but the humans look like lifeless puppets animated by shoestrings and copper pipes.”
    • “Lacking graphics, especially for the human characters, e.g. dead eyed, lack of facial movement, etc.”
  • stability
    59 mentions Positive Neutral Negative

    The game's stability is widely criticized due to frequent bugs, glitches, and performance issues, including animation errors, audio problems, missing or disappearing characters, and crashes that disrupt immersion. While some players found improvements and minor glitches tolerable, many consider the game an unfinished, glitch-ridden experience that significantly detracts from the overall enjoyment.

    • “I encountered multiple graphical glitches: NPCs disappearing but interaction prompts remained, audio playing at max volume during cutscenes despite in-game settings, credits didn't play on second and third playthroughs, and several achievements failed to unlock.”
    • “Bugs and technical glitches run abound from start to finish; while not game-breaking, the immersion is lost before it can establish itself.”
    • “When you finish the game, it just freezes on a blank screen—no credits, no menu, only a blank screen.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its moody, immersive qualities, enhanced by strong music, lighting, and sound design that evoke mystery, melancholy, and isolation fitting the post-apocalyptic setting. However, some users note inconsistencies such as poorly designed or empty locations and stiff animations that occasionally weaken immersion. Overall, the atmosphere is a highlight, contributing significantly to the narrative and emotional experience, despite some execution flaws.

    • “The story explores profound themes such as survival, identity, and the complex relationship between humans and machines, all framed within an atmosphere of mystery and melancholy.”
    • “This juxtaposition helps build a strong atmosphere, accentuated by moody lighting, weather effects, and sound design that evoke a sense of isolation and uncertainty fitting the game’s title.”
    • “The music and atmospherics are top notch.”
    • “The locations are poorly designed sometimes - where some items or indicators seem like they want to be interacted with but you can't do that, and some locations are very empty, which really breaks the atmosphere of what's happening with the world or that people once inhabited this world.”
    • “Moving through the levels can be painfully slow with clunky animations weighing down the tense atmosphere.”
    • “This ends up being a major setback for the game atmosphere and realism as a whole, in stark contrast with the otherwise well done environments and setting.”
  • music
    29 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its unique, atmospheric, and post-apocalyptic soundtrack that enhances the setting, while others find it dull, repetitive, or poorly integrated, particularly during key scenes. Several players note a lack of variety and scene-specific differentiation, and some technical issues affect the audio experience. Overall, the soundtrack is considered a strong point by many but falls short of expectations for others.

    • “The soundtrack is once again a high point of development, with a strong post-apocalyptic theme, which if you played the first episode, should be quickly familiar with.”
    • “The music and atmospherics are top notch.”
    • “There are good ideas here; just like in the first game, the desolate, (mostly) human-less environment builds up atmosphere, the soundtrack is very well done and the general ideas in the story make sense.”
    • “No credit, no music, nothing!”
    • “It's fun to play if you want something easy, but the characters are expressionless, some dialogue is missing, there's no music that differentiates scenes and no sound effects. Overall I finished this in 3 hours and I remembered the first one being much better.”
    • “Finally, the game does say that the game contains mood-fitting music, but I just had to disagree.”
  • optimization
    18 mentions Positive Neutral Negative

    Optimization is generally reported as poor, with frequent performance issues, crashes, and high hardware usage even on older systems. While some minor bugs and occasional performance dips occur, overall the game struggles to maintain smooth gameplay and could benefit from significant optimization improvements.

    • “The performance is on par as expected; with my RX 580 4GB model, I manage to reach 60fps on high settings, with occasional dips to the 50s in some areas.”
    • “There are minor bugs and performance issues, but nothing major.”
    • “I would like to highlight optimization as a separate positive item.”
    • “But both suffer from very poor performance.”
    • “From what I read on the discussions, even with a PC on Windows the performance is terrible.”
    • “- overall optimization rating: poor”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with many players finding the characters flat, unconvincing, and lacking emotional depth, which hinders connection and impact during key story moments. While some appreciate the story's intent and immersive environmental storytelling, issues with voice acting, static expressions, and inconsistent character behavior undermine the overall emotional engagement.

    • “The story’s presentation through environmental storytelling and interactions with characters deepens this immersive feeling, although the character models and animations sometimes lack the polish and expressiveness that could elevate emotional engagement.”
    • “Not nearly as good as the first game, but adds to the story and does contain more emotional depth, as this time you are playing as humans rather than robots.”
    • “The story is heart-touching and is able to allow you to feel what the characters feel.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers moderate replayability through meaningful choices that lead to different outcomes and alternate endings, encouraging multiple playthroughs. Achievements further enhance exploration and incentivize revisiting the game, though overall length may limit extended replay value.

    • “It is still a bit short, but has actual replay value this time because of giving consequences for your actions instead of just replaying for achievements.”
    • “Achievements add more replayability and encourage more exploration of the entire game, prompting players to repeat it to see what they could find.”
    • “There is replay value - I'll be playing a second time to see how some of the choices change the story.”
    • “It is still a bit short, but has actual replay value this time, because of giving consequences for your actions instead of just replaying for achievements.”
    • “5/15 game time / replayability”
    • “Bad replayability.”
  • grinding
    7 mentions Positive Neutral Negative

    Users find the grinding aspect tedious and occasionally absurd, with repetitive and frustrating steps worsened by bugs. This makes certain gameplay loops and progress feel slow and grindy.

    • “Unfortunately, as far as puzzles are concerned, these are much more tedious, and in some cases completely absurd.”
    • “However, some bugs will cause you to repeat several tedious steps to get past.”
    • “Sadly, that narrative is frustratingly tedious, meaning the rest of the game’s building blocks fall apart without a strong base.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is subtle and enjoyable, with some funny character moments and amusing subtitle discrepancies. Certain scenes, including the finale and quirks like duplicate character models, add an unintentionally hilarious touch. Overall, the humor enhances the game's charm with a blend of intentional and accidental comedy.

    • “I liked the main character; she had some funny moments, like when she pretends to walk off a robot charging station.”
    • “What's funny is that the subtitles are different from what the characters are saying.”
    • “Humor is subtle but enjoyable.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game received mixed feedback, with some praising it as very good or improved compared to previous episodes, while others found it average, poor, or limited due to the game's short length. Overall, character growth appears constrained by the game's duration and design.

    • “The character development was a bit better here, the graphics were much nicer, and overall it seemed like a much more refined episode.”
    • “Character development is very good.”
    • “Graphics and character development are average.”
    • “Character development needed work and the game desperately needed to be longer.”
    • “On the other hand the game is too short to deliver any character development.”
    • “Poor character design.”
  • monetization
    2 mentions Positive Neutral Negative

    Users feel the monetization approach appears to be a cash grab designed to keep players engaged until the final chapters are released, rather than offering substantial value throughout.

    • “From what I can tell, this just looks like a cash grab and a way to hold people's attention until the final chapter or final few chapters are finished.”
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6h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

The Uncertain: Light At The End is a role playing game with science fiction theme.

The Uncertain: Light At The End is available on PC and Windows.

On average players spend around 5 hours playing The Uncertain: Light At The End.

The Uncertain: Light At The End was released on October 7, 2020.

The Uncertain: Light At The End was developed by ComonGames.

The Uncertain: Light At The End has received neutral reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

The Uncertain: Light At The End is a single player game.

Similar games include The Uncertain, Deliver Us Mars, State of Mind, Blacksad: Under the Skin, The Descendant and others.