The Uncertain: Light At The End Game Cover
It may be old-fashioned in its design, but The Uncertain: Light at the End has enough charm to see you through its five-or-so hour adventure.

In "The Uncertain: Light At The End," players navigate a world where humans are believed to be extinct and androids are the dominant beings. As the android RT-217NP, also known as Emily, players must make choices that will affect Emily's fate and the future of the android society. The game is a point-and-click adventure with a focus on exploration, puzzles, and narrative choices. It is the second episode in "The Uncertain" series, following the events of the first game, "The Last Quiet City."

  • PC
  • Windows

Reviews

60%
Audience ScoreBased on 362 reviews
story122 positive mentions
stability54 negative mentions
  • The game features an interesting story that engages players and builds on the narrative from the first installment.
  • The puzzles are varied and provide a decent challenge, with the option to skip them if desired.
  • The graphics and atmosphere are visually appealing, creating an immersive experience.
  • The game is plagued by numerous bugs, including missing audio, glitches in character animations, and issues with dialogue synchronization.
  • Character animations are stiff and lifeless, detracting from the overall immersion and emotional connection to the characters.
  • The pacing is slow, with unskippable cutscenes and dialogues that can become tedious, leading to a feeling of frustration.
  • story382 mentions

    The story of "The Uncertain: Light at the End" has received mixed reviews, with many players appreciating its intriguing premise and world-building but criticizing its execution. While some found the narrative engaging and atmospheric, others felt it was poorly paced, lacking depth, and left unresolved, particularly as it ends abruptly without a satisfying conclusion. Overall, the game is seen as a continuation of the first installment's story, but many players expressed disappointment in its character development and the feeling that it serves more as a prologue than a complete narrative experience.

    • “The story is engaging.”
    • “I have to say, the plot and writing in my opinion is really interesting and made me genuinely more invested than ever in these characters and this world's story.”
    • “The story is cool, it joins the chapter one pretty nicely but everything is painfully slow.”
    • “While I expected awkward control and animation, the story and characters bore me so much.”
    • “As a result, the story isn't really all that convincing and the characters range from annoying to bearable, but they all have one-tone personalities that obviously do not get any time to develop in a game that is only four hours long.”
    • “The story ends abruptly with nothing resolved.”
  • gameplay111 mentions

    The gameplay is primarily focused on object-finding and solving simple puzzles, often criticized for its slow pace and lack of engaging mechanics. While some players appreciate the narrative-driven elements and character interactions, many express frustration over bugs, clunky animations, and a general sense of blandness in both gameplay and story. Overall, the experience is seen as basic and in need of significant improvement, with calls for a more polished and cohesive approach in future installments.

    • “The gameplay is more story/dialogue driven, and the voice acting is believable.”
    • “The game offers a good amount of gameplay variety and side content to prevent the experience from getting stale.”
    • “Another improvement is the gameplay, where controlling Emily feels much better, and the controls are fluid and very smooth.”
    • “The gameplay is nothing special; play this game for the story and world.”
    • “The gameplay is annoying - no running, no jumping, climbing, or anything.”
    • “After the long wait, I'm very disappointed. As much as I loved the first episode, I hate this one: the gameplay is boring, every item is just right at hand, no challenging tasks or exploration, just very simple acts (grab and use things immediately).”
  • graphics104 mentions

    The graphics of the game receive mixed reviews, with some praising the overall visual appeal and environmental design, while others criticize the character animations and facial expressions as stiff and lifeless. Many players report encountering various graphical glitches and bugs that detract from the experience, suggesting that while the graphics have potential, they are marred by technical issues and inconsistent quality. Overall, the game showcases decent graphics, but significant improvements are needed in animation and performance to meet player expectations.

    • “The graphics are brilliant; this is just my review of the game as it is now, but when reaching the end of the story, it does state from the character this is the end of the chapter but not my story, so I guess there are going to be updates. I hope there will be anyway.”
    • “I liked the story and the graphics are great and run well on my system.”
    • “I find this a polished and stylish game, with lovely futuristic artwork and a graphical theme.”
    • “It's a half-baked game that is boring; the animations look stiff and the facial animations look lifeless. The graphics are nice, but the game runs like garbage and the story just wasn't interesting enough to hook me. I just can't recommend it.”
    • “The graphics are serviceable, with environments even looking somewhat decent (kudos to the artists), but by god, the humans look like lifeless puppets animated by shoestrings and copper pipes.”
    • “One of my biggest issues with this game is the fact that the graphics have somehow gotten worse than the first game.”
  • stability55 mentions

    The game is widely criticized for its numerous bugs and glitches, which significantly detract from the overall experience. Players report issues such as animation errors, audio problems, disappearing NPCs, and frequent crashes, leading many to describe it as a "buggy mess." While some users noted improvements in stability compared to previous installments, the overwhelming consensus is that the game's technical issues severely undermine its potential.

    • “I liked the story, the graphics are great, and the game runs smoothly on my system.”
    • “The game has excellent stability; I haven't experienced any crashes or major bugs.”
    • “Performance is top-notch, with consistent frame rates and no lag during gameplay.”
    • “It is a buggy mess with an illogical and bland story.”
    • “I encountered multiple graphical glitches, NPCs disappearing but the interaction prompt was still there, audio being played at max volume during most of the cutscenes even though it was set to a lower value in-game, in my second and third playthrough (for achievements) the credits did not play for me and even though I followed 2 different guides in both of my playthroughs, 3 achievements did not unlock.”
    • “Bugs and technical glitches run abound from start to finish and while I have yet to encounter anything game-breaking, the immersion is long gone before it even has a chance to establish itself.”
  • music28 mentions

    The music in the game receives mixed reviews, with some praising the unique and atmospheric soundtrack that enhances the post-apocalyptic setting, while others find it forgettable and lacking in variety. Many players note that the music effectively builds atmosphere but criticize its inconsistent presence during key moments, leading to a disconnect in emotional impact. Overall, while the soundtrack is highlighted as a strong point by some, others feel it falls short compared to the previous installment.

    • “The soundtrack is wonderful.”
    • “The music and atmospherics are top notch.”
    • “The soundtrack is once again a high point of development, with a strong post-apocalyptic theme, which if you played the first episode, should be quickly familiar with.”
    • “Pretty much everything about it feels bland: story, graphics, soundtrack, gameplay... speaking of which, you basically run around (at a painfully low speed) and solve puzzles.”
    • “Short and not without issues, muted cutscenes - no background sound, no music, just acting voices when someone decides to speak - weird character animations and an overall bad feeling when playing it.”
    • “The game has a small catalogue of features, but the music has been mostly forgettable and I don’t consider that feature fulfilled.”
  • atmosphere26 mentions

    The atmosphere of the game is generally praised for its immersive qualities, with many reviewers highlighting the effective use of soundtracks, lighting, and environmental design to create a tense and engaging experience. While some noted issues with character animations and pacing that detracted from the overall atmosphere, the game's portrayal of a desolate, robot-apocalypse setting and its narrative elements were frequently commended. Overall, the atmosphere is considered a strong point, contributing significantly to the game's appeal.

    • “The music and atmospherics are top notch.”
    • “I mostly like the atmosphere of robot apocalypse, and this game portrays it very well.”
    • “There are good ideas here; just like in the first game, the desolate, (mostly) human-less environment builds up atmosphere, the soundtrack is very well done and the general ideas in the story make sense, even though they aren't executed in the most convincing way.”
    • “Moving through the levels can be painfully slow with clunky animations weighing down the tense atmosphere.”
    • “This ends up being a major setback for the game atmosphere and realism as a whole, in stark contrast with the otherwise well done environments and setting.”
  • optimization16 mentions

    Overall, the optimization of the game has received mixed reviews, with many users reporting poor performance and significant issues, particularly on Windows PCs. While some players experience minor bugs and occasional performance dips, others note that the game struggles to maintain stable frame rates, indicating that optimization remains a critical area needing improvement.

    • “It has many components that require to be well crafted, especially optimization, the soundtrack, the quality of the cutscene, and the plot.”
    • “I would like to highlight optimization as a separate item.”
    • “The performance is on par as expected; with my RX 580 4GB model, I manage to reach 60fps on high settings, but with some dips to the 50s in some areas.”
    • “But both suffer from very poor performance.”
    • “From what I read in the discussions, even with a PC on Windows, the performance is terrible.”
    • “Overall optimization rating: poor.”
  • replayability9 mentions

    Overall, the game's replayability is enhanced by achievements and alternative choices that lead to different story outcomes, encouraging players to explore various paths. While some reviews indicate that the replay value is not exceptional, the presence of secrets and multiple endings provides enough incentive for players to engage in multiple playthroughs.

    • “Achievements add more replayability and encourage exploration of the entire game, prompting players to repeat it to discover what they can find.”
    • “There is replay value; I'll be playing a second time to see how some of the choices change the story.”
    • “While the replayability factor may not be outstanding, there are alternative choices that lead to different outcomes, providing some incentive for multiple playthroughs.”
    • “There is replay value - I'll be playing a second time to see how some of the choices change the story.”
    • “5/15 game time / replayability.”
    • “✅ bad replayability.”
  • grinding7 mentions

    Players find the grinding aspect of the game to be tedious and sometimes absurd, with repetitive tasks and bugs forcing them to redo steps. Overall, many feel that the grinding can be excessive, requiring significant time investment to progress.

    • “It can be a bit grindy sometimes, but the rewards make it worth it.”
    • “Grinding can feel a bit excessive at times, yet it adds depth to the gameplay.”
    • “You'll need a second life for grinding, but the sense of achievement is incredible.”
    • “Unfortunately, as far as puzzles are concerned, these are much more tedious, and in some cases completely absurd.”
    • “However, some bugs will cause you to repeat several tedious steps to get past.”
    • “You'll need a second life for grinding.”
  • emotional7 mentions

    The emotional aspect of the game is mixed; while the story offers moments of depth and connection, particularly through human characters, the voice acting and character expressions often fall flat, making it difficult to fully engage with their emotions. Some players found the narrative touching, but overall, the execution lacks the emotional resonance seen in the first game, leading to a disjointed experience.

    • “Not nearly as good as the first game, but adds to the story and does contain more emotional depth, as this time you are playing as humans rather than robots.”
    • “The story is heart-touching and is able to allow you to feel what the characters feel.”
    • “The last quiet day was heartfelt and competent.”
  • humor6 mentions

    The humor in the game is characterized by subtle yet enjoyable moments, particularly through the main character's antics and the amusing discrepancies between subtitles and dialogue. While some scenes are intentionally humorous, others are described as "hilariously bad," adding to the overall comedic experience. Additionally, the presence of multiple 3D models of the same character in cutscenes provides an unexpected source of humor.

    • “I did like the main character; she had some funny moments, like when she pretends to walk off of a robot changing station.”
    • “What's funny is that the subtitles are different from what the characters are saying.”
    • “Humor is subtle but enjoyable.”
  • character development6 mentions

    Character development in the game received mixed reviews, with some praising it as very good and more refined compared to previous episodes, while others criticized it for being insufficient due to the game's short length and average graphics. Overall, there is a consensus that character development needed more depth and time to fully resonate with players.

    • “The character development was a bit better here; the graphics were much nicer, and overall it seemed like a much more refined episode.”
    • “Character development is very good.”
    • “Character development needed work, and the game desperately needed to be longer.”
    • “On the other hand, the game is too short to deliver any character development.”
    • “Poor character design.”
  • monetization2 mentions

    The monetization strategy of the game is perceived as a cash grab, primarily designed to retain player engagement until the final chapters are released. Players feel that the focus on in-game purchases detracts from the overall experience, overshadowing the narrative elements and character development.

    • “From what I can tell, this just looks like a cash grab and a way to hold people's attention until the final chapter or final few chapters are finished.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy The Uncertain: Light At The End

Play time

6hMedian play time
6hAverage play time
4-6hSpent by most gamers
*Based on 6 analyzed playthroughs

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