- August 25, 2016
- Bitmen Studios
- 3h median play time
The Storm Guard: Darkness is Coming
Platforms
About
"The Storm Guard: Darkness is Coming" is a turn-based strategy game with RPG elements. Players must defend their kingdom from dark forces by recruiting and commanding an army of heroes and units. The game features a rich story campaign, strategic battles, and character development. Protect your people and gather resources to upgrade your soldiers' skills and equipment.
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- The game features a deep and engaging tactical combat system that rewards strategic thinking and planning.
- There is a strong attention to detail in the game's design, with varied character classes, abilities, and a rich atmosphere.
- The game offers a unique blend of RPG elements and procedural generation, providing a fresh experience with each playthrough.
- The game can feel repetitive over time, with many encounters and missions lacking significant variety.
- Some players have reported issues with balance, particularly in the difficulty curve and the impact of RNG on gameplay.
- The graphics and audio may not meet the expectations of players looking for a polished AAA experience.
story
214 mentions Positive Neutral NegativeThe game's story is generally considered thin and repetitive, serving primarily as a backdrop for tactical combat rather than a compelling narrative. Players engage in a series of procedurally generated missions that often revolve around combat, with minimal variation in mission types and a lack of deeper storytelling elements. While some appreciate the atmosphere and strategic elements, many feel that the story lacks depth and variety, making it less engaging over time.
“Love the storyboard writing, the atmosphere, the strategy, and the procedural maps.”
“The story is pretty thin and the game becomes repetitive after a while, but if you like building teams and characters and trying to come up with formidable teams of heroes, 'The Storm Guard' is a lot of fun.”
“Missions are a combination of randomly generated encounters (that can be wildly unbalanced) and set encounters that advance the story.”
“The story is pretty thin and the game becomes repetitive after a while but if you like building teams and characters and trying to come up with formidable teams of heroes, 'the storm guard' is a lot of fun.”
“The plot is terrible... Dungeons are simply encounters connected together through minimal narration - like a D&D game run by a newbie DM, rather than actual dungeons and a world full of story it feels like a string of random encounters, followed by a semi-random boss fight that often may as well be a regular random encounter.”
“The story is pretty generic and serves no other purpose than a window dressing on the real focus of the game - the tactical combat.”