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The Spatials: Galactology is a space station management and colony simulation game. As the captain of a spaceship, you'll build, customize, and defend your space station while managing resources, researching new technologies, and trading with other civilizations. Expect complex gameplay, procedural generation, and a sense of humor in this enhanced version of the original Spatials game.

The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
The Spatials: Galactology screenshot
+21

66%
Audience ScoreBased on 321 reviews
gameplay22 positive mentions
grinding20 negative mentions

  • The game offers a fun and engaging base-building experience with a charming art style and humorous elements.
  • There is a lot of depth in terms of resource management, exploration, and character customization, making it enjoyable for fans of simulation games.
  • The developers are active and responsive to community feedback, showing commitment to improving the game over time.
  • The game is plagued by numerous game-breaking bugs, such as resources not being collected and characters not responding to commands.
  • The user interface is clunky and unintuitive, making navigation and task management frustrating.
  • Many mechanics feel incomplete or poorly explained, leading to confusion and a lack of meaningful progression.
  • gameplay
    110 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, featuring a blend of colony management and base-building mechanics that some players find engaging, while others criticize it for outdated mechanics, confusing controls, and a frustrating tutorial. While there is a wealth of content and depth to explore, many users feel that the game suffers from clunky UI and a lack of rewarding gameplay, making it feel more like an early access title than a polished product. Overall, the game shows potential but requires significant improvements to its core mechanics and balance to fully realize its promise.

    • “This game has outstanding gameplay value for its price.”
    • “It is a deceptively deep game with new game mechanics and gameplay throughout.”
    • “Deep gameplay with planetary exploring, ship building, squad progression, base building, cargo management, research tree... there's a lot here.”
    • “In reality, it’s a frustrating mix of outdated mechanics and tedious micromanagement.”
    • “There isn't anything to explore really, the controls and mechanics are confusing and take guesswork; the tutorial is extremely annoying.”
    • “I ran into too many problems during the first hour of gameplay.”
  • graphics
    70 mentions Positive Neutral Negative

    The graphics of the game are characterized by a colorful, cartoonish art style that many players find charming and nostalgic, reminiscent of classic titles like the original X-COM. However, some reviewers feel that the simplistic graphics do not match the game's ambitious premise, leading to a perception of repetitiveness. While the variety of tiles and customization options is appreciated, the overall graphical fidelity is seen as basic, with limited animations and occasional blurriness at higher zoom levels.

    • “The graphics are cartoony and fun, which contrasts with the dangers found in space.”
    • “World graphics have great variety, with each different biome featuring a number of tile types, and the huge range of floors, decorations, and other objects available to build in your station allowing you to customize the appearance of your base to your personal preference; there are oodles of different tiles and textures available.”
    • “The graphics are bright and charming and there's plenty to keep you busy between keeping officers and tourists happy and exploring the universe for rarer materials.”
    • “The graphics feel too simplistic for the game’s ambitious premise, and the lack of meaningful progression makes the whole experience repetitive.”
    • “The graphics have something of a retro feel to them, with relatively simple textures and little in the way of fancy effects and advanced features.”
    • “Entity graphics, while well done and cute, become blurry and unpleasant to look at at higher zoom levels.”
  • story
    34 mentions Positive Neutral Negative

    The game's story aspect is criticized for its lack of a cohesive narrative or endgame goals, relying instead on randomized missions and achievements that diminish replayability. Players express a desire for a more structured storyline with quests, as the current content feels insufficient for those seeking a rich narrative experience. While there are elements of exploration and resource gathering, the absence of a defined plot or struggle limits the overall engagement with the story.

    • “There are plenty of goals to achieve that are especially helpful when starting out, but an actual storyline with quests would have been nice.”
    • “At the time of this review, there is no endgame or storyline, and I don't really know what's planned before it leaves early access, but there's a fair bit of content already there that you can enjoy.”
    • “I particularly love how you have to go out and explore to find resources in the form of away missions.”
    • “Still, lacking a storyline or plot, or some kind of struggle to survive does lower the replayability value.”
    • “There isn't much in the game story/objective-wise beyond a list of achievements, so don't buy yet if you are looking for a narrative experience or endgame goals.”
    • “At the time of this review, there is no endgame or storyline and I don't really know what's planned before it leaves early access, but there's a fair bit of content already there that you can enjoy.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its high-quality, spacey synthesizer tracks that create a relaxing atmosphere, while others find it repetitive and annoying after extended play. Many suggest that the soundtrack could benefit from more variety, including different styles like piano or guitar, to enhance the overall experience. Despite the criticisms, the music is generally seen as a strong aspect of the game, contributing positively to its ambiance.

    • “The music is top notch, though very loud on the default settings, comprising a number of Jarre-like synthesizer tracks with a spacey theme, replete with wooshes and zaps and all those nice sorts of science fiction sounds -- great stuff!”
    • “Super chill, relaxing music, and it's just cute.”
    • “Good soundtrack”
    • “The music becomes repetitive and the sound gets a bit annoying after hearing it quite a few times.”
    • “The music is decent to listen to the first couple of times, but after a while, they all sound the same.”
    • “I blame the soothing music for that.”
  • grinding
    20 mentions Positive Neutral Negative

    Reviews highlight that the game's grinding mechanics are overly tedious and frustrating, characterized by outdated systems and excessive micromanagement. Players find the repetitive nature of tasks, such as planet exploration and combat, to be unengaging and lacking in meaningful rewards, leading to a generally negative perception of the gameplay experience. Despite its interesting concept, the execution leaves much to be desired, making it feel more like a grindy mobile game than a polished title.

    • “An interesting idea mixing 'Star Trek' and 'The Sims', but it has far too much grinding and not enough payoffs to consider this a 'good' game.”
    • “The planet exploration is another repetitive and eventually mindless part of the game; it gets old to clear out and loot the hostiles and build extractors and other structures after the umpteenth time, and the last update unfortunately expanded this tedious process to trade as well.”
    • “Its early access so it is not finished; many of the game's systems are clunky and unpolished, the AI is pretty poor (update to that is in the works), and combat is unengaging and tedious.”
  • humor
    16 mentions Positive Neutral Negative

    The game is praised for its cute and humorous graphics, featuring quirky characters like a cat with a robot army, which adds charm to the base management experience. While the humor is enjoyable, some reviewers feel it lacks depth and suggest that more comedic elements could enhance the overall experience. Overall, it combines sim-style gameplay with sci-fi humor, but it has room for improvement in its comedic execution and gameplay mechanics.

    • “You're looking at an adorable and funny, yet surprisingly complex base management game.”
    • “Characters are really funny (cat with robot army :D) and if you like management and production games, it does the job well, leaving you to keep playing just a bit more.”
    • “Good mix of sim-style gaming and sci-fi humor.”
  • optimization
    14 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, particularly for its reliance on a single CPU core, leading to significant performance issues and stuttering as players build more complex stations. These problems are evident even on platforms like the Steam Deck, making the game unplayable at higher levels of complexity. Despite ongoing efforts to improve performance through updates, many users still find the experience frustrating.

    • “Frenetic combat, fully-automated supply lines, realistic NPCs with real needs, assembly lines begging to be optimized... so many genres implemented seamlessly.”
    • “Every release advances our goals, but we do take detours when needed, like the 2-month long massive rewrite for performance in 3.6 or the 'hell it's about time' for planet stations in 3.8.”
    • “It appears to do most work on a single CPU core and, as soon as you have a 'medium' station, you start getting stuttering that makes the game unplayable.”
    • “- The performance is horrendous; once you get over a certain level of complexity, which you need to make your base profitable.”
    • “Performance issues were also seen on Steam Deck.”
  • replayability
    12 mentions Positive Neutral Negative

    The game's replayability is mixed; while it offers significant value for players who enjoy base design, it suffers from a lack of engaging storyline or survival elements, which diminishes its overall replay potential. Major updates do introduce fresh experiences, enhancing replayability for some players, but others find it lacking in long-term engagement.

    • “Lots of replayability for those who love designing bases.”
    • “Great as is, but every major update adds changes and improvements that provide a fresh experience, making for great replayability.”
    • “The game offers a lot of replayability for players who enjoy experimenting with different strategies and designs.”
    • “Unlike other games of this genre, it has a very poor replay value.”
    • “Still, lacking a storyline or plot, or some kind of struggle to survive does lower the replayability value.”
    • “The game looks sort of pretty, but doesn't have a lot, or any, replayability if you're looking for something engaging and fun.”
  • stability
    10 mentions Positive Neutral Negative

    The game is frequently described as buggy and unrefined, with users noting various stability issues. Many reviews highlight that these problems are expected in early access, but they still detract from the overall experience.

    • “I did find the game a bit buggy though.”
    • “A bit buggy, at times.”
    • “That said, it is early access and buggy.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere in the game is described as initially requiring some effort to manage, particularly in the early stages, but ultimately rewarding when players build a formidable crew. While some users find the default "candy" aesthetic unappealing, they appreciate the option to customize their stations with a more subdued color palette. Overall, the atmosphere is a blend of challenge and personal expression.

    • “You might need to vent the atmosphere on the first few bases, but when you finally get that crew of cold-blooded, laser-packing, armor-wearing murder machines, it feels like you accomplished something.”
    • “If you don't like the candy atmosphere in the game screenshot, you are free to create your own station in dull color.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization system revolves around resource extraction from different planets, utilizing a universal building for collection. As players progress through the tech tree, they can establish recruitment centers and TV stations to generate revenue through advertisements, although some users feel the previous version offered more variety in monetization options.

    • “The monetization strategy feels overly aggressive, with constant prompts to spend real money on in-game resources.”
    • “It seems like the game is designed to push players towards microtransactions rather than allowing them to enjoy the gameplay.”
    • “The reliance on ads and in-game purchases detracts from the overall experience, making it feel more like a cash grab than a well-crafted game.”

Buy The Spatials: Galactology

15h Median play time
14h Average play time
10-17h Spent by most gamers
*Based on 4 analyzed playthroughs

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