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The Spatials: Galactology Game Cover

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The Spatials: Galactology is a single player city builder game with a science fiction theme. It was developed by Weird and Wry and was released on April 18, 2018. It received mostly positive reviews from both critics and players.

"The Spatials: Galactology is The Spatials reimagined as a deeper, more rewarding simulation game. With mod support and active pause, Galactology adds new items and structures to build, trade routes to exploit, planets with many new variables, sophisticated AI, civilizations that actually attack your station -- and unique gameplay systems behind every object and room."

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68%
Audience ScoreBased on 145 reviews
gameplay8 positive mentions
grinding6 negative mentions

  • Fun and engaging colony simulation with a cute art style and interesting animations.
  • Offers a deep level of gameplay with resource management, exploration, and character progression.
  • Active developer support and frequent updates, showing commitment to improving the game.
  • Clunky UI and poor controls make navigation and management frustrating.
  • Game suffers from balance issues, making it difficult to progress without grinding.
  • Many bugs and incomplete features, leading to a lack of polish and overall gameplay experience.
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, featuring a blend of base building, resource management, and exploration mechanics that some players find engaging and deep, while others criticize it for being clunky and confusing. Many users appreciate the variety of mechanics and the potential for depth as they progress, but express frustration with the tutorial, user interface, and balance issues that detract from the overall experience. Overall, while there are enjoyable elements and regular updates, the game feels incomplete and in need of refinement to fully realize its potential.

    • “This game has outstanding gameplay value for its price.”
    • “It is a deceptively deep game with new game mechanics and gameplay throughout.”
    • “Deep gameplay with planetary exploring, ship building, squad progression, base building, cargo management, research tree... there's a lot here.”
    • “To sum it up, great base builder, people manager, tycoon kinda gameplay, but you get destroyed before you pass the halfway mark in research. This could have been an awesome game; so close, too bad.”
    • “There isn't anything to explore really, the controls and mechanics are confusing and take guesswork. The tutorial is extremely annoying.”
    • “I know this game is in early access, but considering it's a sequel, I do expect the basics to work, especially in the first hour of gameplay.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming, cutesy art style and bright colors, which contribute to an overall appealing aesthetic. While many players appreciate the visuals and find them reminiscent of nostalgic titles, some note that the user interface can be less polished, particularly at higher zoom levels. Overall, the graphics enhance the gameplay experience, making it visually engaging and enjoyable.

    • “Concerning graphics and audio, both are charming.”
    • “The graphics are bright and charming and there's plenty to keep you busy between keeping officers and tourists happy and exploring the universe for rarer materials.”
    • “The graphics are cutesy and colorful with only basic animations, for some reason they remind me of the original X-COM games which is a plus for me, playing on my nostalgia.”
    • “Making and tweaking a logistic, production and hospitality pipeline and dealing with strategy was interesting enough, but the game's UI just doesn't scale with the rest of the game, and it ends up feeling like trying to create complex graphics with MS Paint.”
    • “Entity graphics, while well done and cute, become blurry and unpleasant to look at at higher zoom levels.”
    • “The graphics are cutesy and colorful with only basic animations; for some reason, they remind me of the original X-COM games, which is a plus for me, playing on my nostalgia.”
  • story
    12 mentions Positive Neutral Negative

    The game's story is currently minimal, lacking a cohesive narrative or endgame objectives, which detracts from its replayability. While there are various goals and exploration elements, players seeking a rich storyline or quests may be disappointed. However, there are hints that future updates may introduce more structured missions and narrative depth, potentially enhancing the overall experience.

    • “At the time of this review, there is no endgame or storyline, and I don't really know what's planned before it leaves early access, but there's a fair bit of content already there that you can enjoy.”
    • “I particularly love how you have to go out and explore to find resources in the form of away missions.”
    • “Which I assume will be coming back; these further the experience and give a chance for the various planets to provide outside quests for neat toys or rare resources.”
    • “Still, lacking a storyline or plot, or some kind of struggle to survive does lower the replayability value.”
    • “There isn't much in the game story/objective wise beyond a list of achievements, so don't buy yet if you are looking for a narrative experience or end game goals.”
    • “At the time of this review, there is no endgame or storyline and I don't really know what's planned before it leaves early access, but there's a fair bit of content already there that you can enjoy.”
  • grinding
    6 mentions Positive Neutral Negative

    Reviews indicate that the game suffers from excessive grinding, with repetitive tasks and minimal rewards leading to a tedious experience. Players find the planet exploration and combat mechanics unengaging, contributing to a sense of monotony that detracts from the overall enjoyment. While the game has potential, its current state feels clunky and unpolished, making the grind feel even more burdensome.

    • “An interesting idea mixing 'Star Trek' and 'The Sims', but it has far too much grinding and not enough payoffs to consider this a 'good' game.”
    • “The planet exploration is another repetitive and eventually mindless part of the game; it gets old to clear out and loot the hostiles and build extractors and other structures after the umpteenth time, and the novelty of orbital bombardment has worn off. The last update unfortunately expanded this tedious process to trade as well.”
    • “Its early access so it is not finished; many of the game's systems are clunky and unpolished, the AI is pretty poor (an update to that is in the works), and combat is unengaging and tedious.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is mixed; while it offers significant value for players who enjoy base design, the absence of a compelling storyline or survival elements diminishes its overall appeal. Some players find it visually appealing but lacking in engaging content, whereas others appreciate that major updates introduce fresh experiences, enhancing replayability.

    • “Lots of replayability for those who love designing bases.”
    • “Great as is, but every major update adds changes and improvements that provide a fresh experience, making for great replayability.”
    • “Unlike other games of this genre, it has a very poor replay value.”
    • “Still, lacking a storyline or plot, or some kind of struggle to survive does lower the replayability value.”
    • “The game looks sort of pretty, but doesn't have a lot, or any, replayability if you're looking for something engaging and fun.”
  • humor
    6 mentions Positive Neutral Negative

    The game is praised for its cute and humorous graphics, featuring funny characters like a cat commanding a robot army, which adds charm to the base management experience. While the humor is enjoyable, some players feel it could be enhanced further to elevate the game's uniqueness and overall appeal. Overall, it strikes a good balance between simulation and sci-fi humor, making it engaging for fans of the genre.

    • “You're looking at an adorable and funny, yet surprisingly complex base management game.”
    • “Characters are really funny (cat with robot army :D) and if you like management and production games, it does the job well, leaving you to keep playing just a bit more.”
    • “Good mix of sim-style gaming and sci-fi humor.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is described as super chill and relaxing, effectively enhancing the overall experience and drawing players in. While the current soundtrack is appreciated, some users express a desire for more variety, suggesting the inclusion of different styles such as piano or guitar. Overall, the music contributes positively to the game's atmosphere and community engagement.

    • “Super chill, relaxing music, and it's just cute.”
    • “I'm intrigued and pulled in by the music and the concept of development chains. I have to recommend it even with my short playtime because it really seems like it deserves the credit. The devs responded to the community so well that they remade the game and gave it to owners for free - that in and of itself is a sign that some people out there truly care about their work.”
    • “I blame the soothing music for that.”
    • “More soundtrack in different styles with the current ones in the game; some music from piano or guitar would be nice.”
    • “More soundtrack in different styles with the current ones in the game; some music from piano or guitar would be nice.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is severely lacking, particularly as complexity increases, leading to significant performance issues such as stuttering and unplayability at medium station levels. Users report that the game primarily utilizes a single CPU core, which exacerbates these problems, and performance issues are also noted on the Steam Deck.

    • “Frenetic combat, fully automated supply lines, realistic NPCs with real needs, assembly lines begging to be optimized... so many genres implemented seamlessly.”
    • “The performance is horrendous; once you reach a certain level of complexity, which is necessary to make your base profitable.”
    • “Not because the game is bad, but because of performance issues.”
    • “It appears to do most work on a single CPU core, and as soon as you have a 'medium' station, you start getting stuttering that makes the game unplayable.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere in the game is characterized by a sense of achievement as players build and equip their bases with powerful crews, contrasting with the option to customize the environment to a more subdued aesthetic if the default vibrant style is unappealing.

    • “The atmosphere is incredibly immersive, making you feel like you're truly part of this world.”
    • “Every corner of the environment is filled with detail, creating a rich and engaging atmosphere.”
    • “The tension in the atmosphere keeps you on the edge of your seat, enhancing the overall experience.”
    • “If you don't like the candy atmosphere in the game screenshot, you are free to create your own station in dull color.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization system involves resource extraction from different planets, with players utilizing a universal building for this purpose. As players progress through the tech tree, they can establish recruitment centers and TV stations to generate revenue through advertisements, enhancing the game's economic strategy.

    • “The monetization strategy feels overly aggressive, with constant prompts to spend real money for in-game advantages.”
    • “It seems like the game is designed to push players towards microtransactions rather than rewarding them for their time and effort.”
    • “The reliance on ads and paid features detracts from the overall experience, making it feel more like a cash grab than a well-crafted game.”
  • stability
    2 mentions Positive Neutral Negative

    The game is reported to be somewhat buggy, which is expected given its early access status. Users acknowledge these issues but recognize that they are part of the development process.

    • “A bit buggy at times.”
    • “That said, it is early access and buggy.”
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80%Critics’ scoreBased on 1 critic reviews
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15h Median play time
14h Average play time
10-17h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

The Spatials: Galactology is a city builder game with science fiction theme.

The Spatials: Galactology is available on PC, Mac OS, Windows and Linux.

On average players spend around 14 hours playing The Spatials: Galactology.

The Spatials: Galactology was released on April 18, 2018.

The Spatials: Galactology was developed by Weird and Wry.

The Spatials: Galactology has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

The Spatials: Galactology is a single player game.

Similar games include Space Haven, The Spatials, Another Brick in The Mall, Craft The World, Planetbase and others.