Hammerting Game Cover
A fiddly take on management, survival and city building that you can still lose a weekend to.

"Hammerting" is a fantasy role-playing game that offers both single-player and multiplayer/co-op gameplay for 2 players. As a dwarven mining colony sim, you'll manage a clan, craft weapons, and delve deep into mines for resources and glory. The game features stunning visuals, a good soundtrack, and a unique atmosphere, but be prepared for a grind, optimization issues, and bugs. Help your dwarves establish a legendary mining operation, crafting weapons and supplies for allies in need.

Reviews

55%
Audience ScoreBased on 965 reviews
gameplay29 positive mentions
grinding53 negative mentions
  • The game has beautiful graphics and a charming art style that enhances the overall experience.
  • The crafting system is deep and allows for customization of tools and weapons, making it engaging for players who enjoy resource management.
  • The game offers a unique blend of colony management and exploration, with a focus on dwarven lore and themes.
  • The AI is often frustrating, with dwarves getting stuck or failing to prioritize tasks effectively, leading to inefficient gameplay.
  • The overworld mechanics feel underdeveloped and disconnected from the main gameplay, making it less engaging.
  • The game suffers from performance issues in late-game, particularly when managing a larger population of dwarves.
  • gameplay125 mentions

    The gameplay of Hammerting is characterized by a mix of engaging mechanics and significant issues, including bugs, unfinished features, and a lack of polish. While some players appreciate the depth and potential of its colony management and crafting systems, many express frustration with the game's incomplete mechanics and user experience, leading to a gameplay experience that can feel tedious and unbalanced. Overall, it offers a unique concept with enjoyable elements, but it remains in a state that may deter players seeking a fully realized experience.

    • “The gameplay is fun and engaging.”
    • “Very cool combination of gameplay mechanics.”
    • “The game is sprawling and the mechanics are incredibly deep.”
    • “The first thing you notice is how unfinished everything is and how poorly thought out the mechanics are.”
    • “Game-breaking bugs hundreds of times within the first 15 minutes of gameplay.”
    • “The current state of the game is borderline broken with unfinished assets, balancing issues, unfinished core mechanics, etc., and since those won't change anytime soon, I'd avoid it.”
  • story101 mentions

    The game's story and quest system are criticized for being underdeveloped and repetitive, with many players feeling that the narrative lacks depth and coherence. While the concept of aiding factions in a war through trade missions is intriguing, the execution is marred by bugs, poorly designed quests, and a lack of engaging storytelling elements, leading to a grindy experience that detracts from overall enjoyment. Many reviewers express a desire for a more compelling story campaign and improved quest mechanics to enhance the game's potential.

    • “I wish there was a story campaign; that would make it more compelling to keep playing.”
    • “The art style is very rich and influenced by dwarf lore; the story and in-game descriptions are amazing!”
    • “I've found it enjoyable to gather resources, complete quests, and explore to gain lore.”
    • “Factions have no personality or storyline aspects, and the 'war' has nothing to make it compelling or interactive.”
    • “There are regular crashes, no urgency in the gameplay, the story doesn't make sense, and frankly it is not a lot of fun; it turns into a grind.”
    • “The quests themselves are very mundane as they are 100% 'give us very basic materials in exchange for incredibly useful materials and points that you require for researching tech.'”
  • graphics95 mentions

    The graphics of Hammerting are generally praised for their unique art style, colorful and cartoonish visuals, and attention to detail, creating an appealing atmosphere for players. However, many users report significant issues, including graphic glitches, placeholder assets, and performance problems that detract from the overall experience. While the visuals are considered a strong point, the game's lack of polish and ongoing updates has left some players feeling disappointed.

    • “The graphics, the music, and atmosphere are all very beautiful.”
    • “The artwork is very attractive and the gameplay is relatively simple (relaxing).”
    • “I love the visuals, I love the theme, I like the concept.”
    • “Stepped away for a few months, learned devs are not updating it and now my graphics are so distorted I can't even play a basic game.”
    • “The game now gives graphic errors and appears to be abandoned.”
    • “Placeholder graphics, animations & models persist in all areas of the game, and create this wildly uneven experience of quality depending on what part of the game you're dealing with.”
  • grinding54 mentions

    The grinding aspect of the game has received largely negative feedback, with players describing it as tedious, laborious, and often frustrating due to poor AI, complex crafting systems, and micromanagement requirements. Many reviewers noted that the game feels excessively grindy, particularly in the early stages, and that the lack of engaging content leads to a sense of monotony. While some updates have improved certain mechanics, the overall sentiment is that the game still requires significant refinement to reduce the grind and enhance enjoyment.

    • “The other problem I have with the game is if you want to win, you have to do some serious grinding.”
    • “Meaning I used more time grinding than I did enjoying the gameplay.”
    • “In the meantime, the only win condition is amassing a truly enormous amount of money (again, only achievable through tedious repetition), because the devs removed the main storyline 6 updates ago.”
  • optimization43 mentions

    The game's optimization is severely lacking, particularly in the late game, where performance drops significantly, leading to lag and unresponsive AI. Players report numerous bugs, stuttering, and issues with pathfinding and task management, making it difficult to maintain larger colonies. Overall, the game is described as unpolished and in desperate need of optimization and quality-of-life improvements, with many expressing doubt about future updates from the developers.

    • “There is depth in random places, like the RPG aspect of dwarf levels and the ability to min/max tool performance with special parts.”
    • “Logistics and item management is quite tricky, and there's loads of planning involved if you want an optimized base.”
    • “The overworld features as well as skill management feel a bit out of place, and there needs to be some more performance optimization for the late game, but I really think the devs can do fixes for them.”
    • “The game needs optimization as it lags after you reach a certain amount of dwarves and structures built to an extent that it becomes unplayable.”
    • “Cannot overstate end-game performance issues; be prepared to not fully complete any game runs because it just becomes a battle of your patience against bad performance for endless hours.”
    • “The game left early access months ago, and did so mostly 'feature complete', but it was still a performance mess, had bugs, clear placeholder content in areas, an at times iffy AI, and was missing advertised modding support.”
  • stability41 mentions

    The stability of the game is widely criticized, with many users reporting it as unfinished and plagued by numerous bugs and glitches that significantly hinder gameplay. While some players have experienced only minor issues, the overall consensus is that the game feels abandoned and is not currently in a playable state, with game-breaking problems and frequent crashes being common complaints. Despite its potential, many reviewers recommend waiting for future updates before considering a purchase.

    • “My experience has been bug-free for the most part, with only minor AI glitches.”
    • “Cool game... bug-free.”
    • “Abandoned in unfinished and buggy state.”
    • “Game has been abandoned by the devs, currently buggy abandonware.”
    • “This is a buggy janky mess that leverages on its genre for hype in what looks to be a blatant cash grab.”
  • music21 mentions

    The music in the game is generally praised for its calming and soothing qualities, enhancing the overall atmosphere and visual style. While some players find it repetitive and occasionally melancholic, many appreciate its pleasantness and how it complements the game's lighthearted setting. There are suggestions for a more diverse soundtrack, particularly one that aligns with the dwarven theme, to add variety over extended play sessions.

    • “Great gameplay, great music, a great feel-good vibe.”
    • “Moreover, the calming music track enhances the graphics’ colorful, cartoonish, and lighthearted setting.”
    • “The music and ambient design is very fitting for this game and even after hours of play it still is a joy to listen to.”
    • “When loading the game, I expected thumping music and a dark atmosphere akin to what you should expect from a Tolkien-inspired dwarven society.”
    • “Instead, I was introduced to calming and repetitive music, which looped from the main menu into the actual game.”
    • “The current music might be annoying after 22 hours, but in general I like the feeling.”
  • atmosphere11 mentions

    The atmosphere of the game is widely praised for its beautiful graphics and chill music, creating an immersive experience reminiscent of a Tolkien-inspired dwarven society. Players appreciate the art style and the engaging environment, which enhances gameplay elements like managing dwarfs and navigating different biomes. Overall, the atmosphere is described as enjoyable and conducive to a fun gaming experience.

    • “The graphics, the music, and atmosphere are all very beautiful.”
    • “The atmosphere is nice and chill; the music is good.”
    • “However, if you enjoy figuring out the game in an early stage, give it a try; I really enjoy the visuals and atmosphere created!”
    • “When loading the game, I expected thumping music and a dark atmosphere akin to what you would expect from a Tolkien-inspired dwarven society.”
    • “Then you can build structures with more atmospheric issues, like needing warm clothes in cold biomes and such.”
  • humor10 mentions

    The humor in the game is characterized by its quirky and often absurd situations, such as dwarves falling into voids or engaging in comical antics like running back and forth without purpose. Players find amusement in the unpredictable behaviors of their dwarves, which can lead to both hilarious and frustrating moments, enhancing the overall experience despite occasional gameplay inefficiencies. The inclusion of random events, both serious and humorous, is suggested to further enrich the comedic aspect of the game.

    • “You do have to check on your dwarves often to be sure they are not just going to die against an unwinnable battle or falling for digging and 'oops, there is no ground,' looking then at them falling into the void with a wailing scream (I admit, it was funny).”
    • “It has gotten a lot better, but there are times when a dwarf either runs back and forth in a hilarious impression of Butthead dancing, or simply refuses to move until a 'dig' or 'mine' command is issued close to him.”
    • “Dwarves have some quirks, but it gives some hilarious situations.”
    • “The humor falls flat and feels forced throughout the game.”
    • “The jokes are stale and lack any real wit or creativity.”
    • “The attempts at humor are more cringeworthy than amusing.”
  • replayability8 mentions

    Overall, the game's replayability is a mixed bag; while some players find it enjoyable and see potential for improvement with future content, many express concerns about the current lack of content, customization options, and pacing issues that hinder replay value. Despite these criticisms, a few users note that the game has become more playable and interesting in its early access state, suggesting that there is some inherent replayability.

    • “The replayability is fantastic.”
    • “The game is in a much more playable and enjoyable early access state now.”
    • “While there are still quirks and bugs at this point, the game is infinitely more playable and interesting than when I purchased.”
    • “The game is fun, but because of the lack of more content, it is not really replayable.”
    • “It had a lot going for it, and it was reasonably playable, but still missing the major items that are needed for replayability along with the majority of the endgame content.”
    • “My main concerns are pacing problems and very low replayability.”
  • monetization4 mentions

    The monetization of the game has been criticized as a potential cash grab, with concerns about the use of AI-generated art and unrelated advertisements. However, some players acknowledge the developers' active engagement and passion, suggesting that the early access approach is being handled properly and not purely for profit.

    • “Run, it's a cash grab; my hours are short.”
    • “This is a buggy, janky mess that leverages its genre for hype in what looks to be a blatant cash grab.”
    • “Another thing is the website for the game itself; they use AI images for the 'art' and even weirder is they have AI art ads for Serbian and New Zealand casinos.”
  • character development1 mentions

    Reviewers note that the game features a strong emphasis on character development, drawing comparisons to "Oxygen Not Included" but with a greater focus on combat and interactions within a broader external world. This combination enhances the depth and complexity of character progression.

    • “It reminds me in many ways of 'Oxygen Not Included,' but with more emphasis on combat and character development, as well as an overarching outside world to trade and interact with.”
    • “The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
    • “I expected a rich narrative and character growth, but instead, I found the development to be predictable and uninspired.”
    • “The choices you make don't seem to impact character development in any significant way, leaving the experience feeling flat.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Hammerting

Play time

12hMedian play time
34hAverage play time
5-25hSpent by most gamers
*Based on 9 analyzed playthroughs

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