- September 28, 2021
- TendoGames Co., Ltd.
- 6h median play time
Them and Us
Platforms
About
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare. THE STORY: The year is 1978. A lone bus, a terrible crash, out upon the old and winding dirt roads which skirt a vast American wilderness. A survivor. A young woman, her mind scarred by a life of tragedy…











- The game captures the classic survival horror atmosphere reminiscent of early Resident Evil titles.
- Multiple camera perspectives (fixed, over-the-shoulder, and first-person) provide varied gameplay experiences.
- The puzzles and exploration elements are engaging, offering a nostalgic experience for fans of the genre.
- The game suffers from excessive backtracking and a convoluted key/item system that can lead to frustration.
- Combat mechanics feel clunky, with enemies often acting as bullet sponges and lacking variety.
- The story is underdeveloped, relying heavily on notes and lacking engaging cutscenes or character development.
story
270 mentions Positive Neutral NegativeThe story of the game has received mixed reviews, with many players finding it lacking in depth and engagement. While some appreciate the atmospheric setup and the classic survival horror elements, others criticize the narrative for being thin, poorly executed, and reliant on notes rather than immersive storytelling. Overall, the plot is seen as predictable and often convoluted, with players expressing a desire for a more fleshed-out and coherent narrative experience.
“The story is gripping, with a haunting atmosphere, some puzzles to solve and it pulls you into Alicia’s nightmare as she fights for her life in a world twisted by unknown forces.”
“The plot is classic - a mental hospital, a missing daughter, a strange house with monsters and our favorite puzzles.”
“An intriguing story, just enough weapons and resources to make you not feel completely helpless, and lots of puzzles to solve.”
“The story can't even really make up for all of it because it's so paper thin it might as well be non-existent and included baffling choices like a second character that only has like 5 minutes of screen time and barely any explanation of his backstory despite the ending treating him as important.”
“The problem is though, there just doesn't feel like there is any urgency in the way that the story is told.”
“Most of the game's story is told in notes and messages found throughout the game; this wouldn't be a problem if the game did not commit the sin of 'show don't tell'.”