- June 19, 2021
- Roc Studios
The Shadow People
72%Game Brain Score
replayability, stability
story, graphics
86% User Score 35 reviews
Platforms
About
The Shadow People is a retro point and click horror adventure game with a minimalistic aesthetic. As a student cramming for finals, you drive all the way to school, sit through class, and try to slog your way back home. But fatigue sets in, and dark creatures dance in the edge of your eyesight.
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Audience ScoreBased on 35 reviews
replayability2 positive mentions
- The game offers a charming retro aesthetic and atmosphere, reminiscent of classic point-and-click adventures.
- It's a free game with multiple endings, providing replayability and an intriguing story that engages players.
- The puzzles are enjoyable and not overly difficult, making it a great introduction to the genre for new players.
- The music can be repetitive and annoying, detracting from the overall experience.
- The interaction menu is cluttered with many options that feel unnecessary, leading to confusion during gameplay.
- The game is prone to crashes, which can disrupt the experience and require frequent saving.
story
10 mentions Positive Neutral NegativeThe story is described as interesting yet cryptic, with a surreal quality reminiscent of "Twin Peaks." While some players appreciate the atmosphere and puzzles, others find the narrative vague and lacking a cohesive theme, leading to confusion about the plot. The game features multiple endings, but these are more a result of maze-like navigation than varied storytelling choices.
“I find the story, puzzles, and atmosphere really enjoyable.”
“It tells a mysterious story and has a few interesting puzzles (you should take notes while playing!).”
“I didn't really understand the story or environment; it seems too vague, and I didn't really feel a sense of a theme that tied everything together.”
“I had to spend a lot of time looking through discussions to figure out that the developers intentionally removed easy access to an essential feature of the game at random important points because they couldn't figure out how to develop the game in a way so that people weren't playing the storyline out of order.”
“The story is very cryptic, but I think it offers enough details to where the player can understand what is happening.”