- April 7, 2015
- Flying Interactive
- 4h median play time
Into The Gloom
Platforms
About
"Into The Gloom" is a first-person puzzle solving horror game that uses only black, white, and red colors to create a suspenseful atmosphere. The game features 18 levels with dynamic puzzles and terrifying events as you try to escape from "The Shadow." With five possible endings, players must prepare for a cinematic horror experience with headphones recommended for a more immersive jump scare-filled adventure.











- The game has a great atmosphere and sound design that effectively creates tension and dread.
- Multiple endings and well-thought-out puzzles add replay value and depth to the gameplay.
- The pixel art style, while simple, contributes to the eerie and unsettling mood of the game.
- The gameplay can feel tedious and repetitive, often relying on fetch quests and poorly explained puzzles.
- Navigation can be confusing due to the level design, leading to frustration when trying to progress.
- The story lacks depth and coherence, with some players finding it cliché and poorly executed.
atmosphere
124 mentions Positive Neutral NegativeThe atmosphere of the game is widely praised for its tension and dread, effectively immersing players in a creepy and unsettling environment enhanced by excellent sound design and music. Many reviewers highlight the game's ability to evoke fear through atmosphere rather than relying solely on jump scares, creating a sense of isolation and foreboding. Overall, the combination of atmospheric visuals, sound, and storytelling contributes to a compelling horror experience that resonates with players.
“The atmosphere and sound design is really great, the story is subtly woven in but effective, with multiple endings, and there are some interesting puzzles that are fair but don't hold your hand.”
“Very unsettling; the atmosphere does a great job of instilling a sense of dread and of being watched by something menacing.”
“This game is damn good, very atmospheric and spot on in terms of nailing the claustrophobic effect of being totally isolated in a hospital searching for answers, an unraveling storyline and compelling musical score!”
“I found it too cliché and the puzzles were unrelated to the atmosphere.”
“Sure it throws in some instant deaths and jump scares to attempt to keep you afraid, but once you realize that the only penalty for death is an atmosphere obliterating cutscene, the game loses every bit of tension.”
“There are five endings and I unlocked only one as I did not like the depressing and horror atmosphere.”