- August 26, 2011
- MC2
Post Mortem
Platforms
About
In "Post Mortem," players step into the shoes of former detective Gus Macpherson, now a painter, who is drawn back into his old life when hired to investigate a series of gruesome beheadings in Paris. The game features stunning 360° panoramic views, detailed environments, and a riveting plot filled with intriguing characters and multiple game paths. It serves as a prequel to the Still Life adventure game.










- Intriguing story with a dark and creepy atmosphere set in 1920s Paris.
- Well-written dialogues and a variety of NPCs to interact with, enhancing the detective experience.
- Offers multiple endings based on player choices, adding replay value.
- Bugs and technical issues, including crashes and unresponsive dialogue options, hinder gameplay.
- Chaotic dialogue system that can lead to confusion and disrupt the narrative flow.
- Clunky inventory management and some frustrating puzzles that rely on pixel hunting.
story
272 mentions Positive Neutral NegativeThe story of "Post Mortem" follows retired detective Gus Macpherson as he investigates a complex murder case in 1920s Paris, featuring a dark and intriguing plot with numerous twists. While the narrative has potential and is engaging at times, it suffers from chaotic execution, bugs, and a lack of clarity, leading to confusion and frustration for players. Despite its flaws, many players appreciate the atmosphere and character interactions, making it a worthwhile experience for those who prioritize story over gameplay mechanics.
“The game is about 6 hours long and on paper everything looks great, as 'Post Mortem' offers an interesting setting (Paris in the 1920s), an intriguing plot, and a great atmosphere (it's really dark, disturbing, and creepy from the very beginning) along with a large number of NPCs (and we can have long and detailed conversations with them).”
“Gus is a likable protagonist and the story keeps you guessing.”
“The story really manages to attract your attention from the beginning to the end.”
“Unfortunately, this system (although amazing on paper) does not work at all, because the story can quickly get chaotic and confusing as the game’s engine just doesn't cope with the freedom it offers.”
“Due to this bad design decision, the plot can quickly become a mess and it’s a pity, because the story told in the game is actually really good: the seemingly ordinary investigation quickly becomes truly intriguing as it turns out that the victims had their secrets and there was a very specific reason why they were in Paris.”
“The story does not always make sense in its puzzle solving and I had to eventually rely on a walkthrough.”