- November 13, 2014
- Stormling Studios
- 31h median play time
Darkness Within: In Pursuit of Loath Nolder
Platforms
About
"Darkness Within: In Pursuit of Loath Nolder" is a chilling point-and-click puzzle horror adventure game inspired by the works of H.P. Lovecraft. As a detective, you must investigate a mysterious murder with ties to the occult, while facing a series of terrifying dreams and supernatural experiences that threaten your sanity. Delve into a rich, psychological world filled with Lovecraftian horrors and intricate puzzles.
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- Great atmosphere and sound design that effectively captures Lovecraftian horror.
- Intriguing story with complex puzzles that encourage exploration and critical thinking.
- Unique mechanics involving underlining clues in documents and combining thoughts to progress the narrative.
- Clunky user interface and controls that can be frustrating and unintuitive.
- Some puzzles are overly complex or obscure, often requiring a walkthrough to solve.
- The story feels incomplete and leaves many threads unresolved, leading to a disappointing ending.
story
364 mentions Positive Neutral NegativeThe game's story is praised for its engaging and intricate narrative, rich in Lovecraftian themes, and filled with twists that encourage players to piece together clues from various documents. However, many reviewers express frustration with the convoluted storytelling, poor interface, and gameplay mechanics that detract from the overall experience, often requiring the use of walkthroughs to progress. While the atmosphere and voice acting are well-received, the story's pacing and unresolved plot threads leave some players feeling unsatisfied.
“The plot is great and full of twists, the puzzles are challenging, and the whole investigative aspect of it, having to inspect documents, is very well done.”
“I was absorbed into the story the whole time; the graphics are very good for the time, and it really captures Lovecraft's essence.”
“The story and writing are oozing with love for the Cthulhu mythos and will hook you in!”
“Even though the game tries to tell a compelling story, the interface and the gameplay ruin it all.”
“If you play at standard difficulty you cannot find out the entire narrative; you have to pick hard mode to get the full story, and that's just terrible design.”
“The main problem with the story is that a lot of threads are created, but by the end of the game only a couple of them, and the obvious ones at that, are resolved.”