Skip to main content
The Riftbreaker Game Cover

About

The Riftbreaker is a single player and multiplayer survival hack and slash game with a economy theme. It was developed by EXOR Studios and was released on July 18, 2022. It received positive reviews from critics and very positive reviews from players.

The Riftbreaker Gold Edition contains the core game and all available addons

Skip User Reviews

91%
Audience ScoreBased on 9,743 reviews
gameplay576 positive mentions
grinding257 negative mentions

  • Excellent blend of base building, tower defense, and action RPG elements with a deep tech tree.
  • Addictive and satisfying gameplay loop with extensive content and replayability.
  • Smooth performance, impressive visuals, and well-optimized engine with continuous developer support and free updates including co-op mode.
  • Repetitive gameplay and pacing can become tedious, especially in late-game progression and mega structure content.
  • Performance issues such as lag and crashes occur during large-scale battles or in multiplayer.
  • Annoying and excessive voice acting and dialogue that detracts from immersion.
  • gameplay
    1,349 mentions Positive Neutral Negative

    The gameplay of Riftbreaker is widely praised for its addictive and satisfying blend of base building, tower defense, exploration, and action RPG combat, creating a smooth and engaging loop that appeals to fans of multiple genres. It introduces mechanics steadily through its campaign, offering varied biomes and strategic depth without overwhelming the player, although some find the progression repetitive over longer sessions. While technical issues and some unclear mechanics occasionally hinder the experience, the core gameplay is considered solid, fun, and highly rewarding, especially for those who enjoy hybrid RTS and hack-and-slash styles.

    • “Very fun and addictive gameplay loop combining base building, tower defense, exploration and combat.”
    • “The riftbreaker is an addictive mix of base-building, action rpg, and tower defense that delivers a very satisfying gameplay loop from start to finish.”
    • “The game masterfully blends fast-paced combat with deep base-building mechanics, keeping players constantly engaged and challenged.”
    • “After like 10 hours in it doesn't introduce any new mechanics or any enemy type that's truly unique.”
    • “- the defence mechanics are not very intelligent, you can't designate priority targets, so you're always having to manually deal with enemy artillery that snipe your base freely.”
    • “It's a game that has constructed a network of well executed mechanics without the framework to make them compelling or satisfying.”
  • story
    1,239 mentions Positive Neutral Negative

    The story in this game is generally seen as serviceable but not exceptional, with a simple, straightforward narrative that serves primarily to support and guide gameplay without overshadowing it. Voice acting and dialogue receive mixed reactions, often described as cheesy or repetitive, though some find the character banter charming. While the campaign provides enough plot to engage players through resource-driven missions and world exploration, many note that the story is somewhat generic, occasionally frustrating due to bugs or unclear objectives, and ultimately secondary to the game's core tower defense and base-building mechanics.

    • “The story is really well written, including the DLC.”
    • “The pacing was perfect and the story was great without getting in the way of gameplay.”
    • “The characters are interesting, even considering that you are the only person on the planet; the dialogues with the onboard computer keep you from getting bored and make you forget that you are actually on your own and that the entire success of this mission rests on your shoulders.”
    • “Story is worthless, weak writing, ugly jarring characters, cringe dialogue, confusing objectives, art is generic, nothing really stands out as visually impressive or interesting.”
    • “I don't want to be mean, but the dialogue and storytelling is honestly just so bad and hard to bear, it does serious damage to the game's final score.”
    • “Regrettably, the plot here is quite bereft of any excitement, with the principal story being more of a backdrop to our actions and offering no worthwhile insights.”
  • graphics
    877 mentions Positive Neutral Negative

    The graphics are widely praised for their vibrant, detailed, and immersive visuals, often described as stunning with excellent lighting, shading, and ray-tracing effects that bring the alien world to life. While the custom engine handles massive battles smoothly on high settings for most players, some report performance dips or lag during intense late-game moments or large-scale battles, especially on older hardware. Overall, the game offers a polished, visually impressive experience that stands out in its genre, combining fantastic aesthetics with solid optimization and scalability options.

    • “The game looks amazing and runs really well overall. I'm impressed how well this custom engine they built can handle so many units on the screen, let alone with all of the graphics maxed out, as other games would lag into oblivion with half as much going on.”
    • “The graphics are vibrant, detailed, and alive with energy, bringing the alien world to life in a way that feels almost tangible.”
    • “The graphics are top-notch, with beautifully rendered environments and dynamic lighting effects that bring the sci-fi setting to life.”
    • “But if only it was properly optimized, after placing enough buildings once you get into the endgame, the game isn't playable anymore. I assume it's because all the miners, batteries, windmills, and every building that has so many particles and animations — these kinds of graphics should not be this demanding.”
    • “Regardless of graphics settings and fidelity level, the game always attempts to grab and allocate 8GB of VRAM, causing massive slowdown for anyone with a 2GB or 4GB card — even though they are within the advertised minimum spec.”
    • “Really cool game, however, it has serious performance issues if you build a lot of buildings (kinda the point of the game). These don't seem to be tied to graphics settings either, as lowering graphics to the lowest setting made no tangible difference to performance.”
  • optimization
    305 mentions Positive Neutral Negative

    Optimization in this game is generally praised for impressive graphics and smooth performance even with many entities on screen, thanks to its custom engine and continual updates. However, players frequently report significant performance drops, stuttering, and lag during late-game scenarios involving large bases or massive enemy hordes, often CPU-bound and sometimes unmitigated by lowering graphics settings. While some users experience near-flawless gameplay, others find the optimization inconsistent and in need of further improvement, especially for extended play sessions and complex builds.

    • “Probably the best optimized game I've played in a long time.”
    • “The game is basically bug free (except the bugs you kill) and it's very optimized (I mean very optimized).”
    • “It's incredibly well done both in its playability, building is quick and intuitive, and performance, the graphics are gorgeous and it runs smooth with a screen overloaded by towers and your mech blasting swarms of aliens that expand beyond the screen.”
    • “But if only it was properly optimized, after placing enough buildings once you get into the end game, the game isn't playable anymore; I assume because all the miners, batteries, windmills, every building that has so many particles and animations, these kinds of graphics should not be this demanding.”
    • “The problem is that the code is so badly optimized that the game slows dramatically down when your base is growing bigger.”
    • “However, the game is extremely badly optimized and really struggles to be played in the moments where gameplay absolutely peaks - when alien hordes attack your base.”
  • grinding
    280 mentions Positive Neutral Negative

    Grinding in this game is frequently described as repetitive and tedious, especially involving extensive resource farming, base maintenance, and research upgrades. While early gameplay and base building are often enjoyable and less grindy, the mid to late game introduces slower pacing, lengthy upkeep, and backtracking that many find frustrating. Despite improvements in quality-of-life features and co-op fun, the overall grind can feel like a lengthy chore with some players warning it detracts from the experience.

    • “Quality of life is better than similar games with features like shared material storage, no conveyor belts, only a handful of liquid types to manage, and almost no tedious material refinement and fabrication factories.”
    • “Base building is fast, simple, and intuitive - not tedious like many other base building games.”
    • “There's just enough different production mechanics to keep it interesting, but not tedious.”
    • “There is just no content, but endless grinding for higher and higher resource requirements.”
    • “Mega structures are just fine, but the need to max level them and the insane amount of upkeep adds no fun to the game, just tedious resource management, including defense towers which require the same resources for building and upkeep as the megastructures.”
    • “Power management is beyond tedious, and resources drain far too quickly.”
  • replayability
    185 mentions Positive Neutral Negative

    The game offers substantial replayability primarily through its survival mode, multiple difficulty settings, procedurally generated maps, and mod support, which collectively extend its longevity beyond the main campaign. While some players find the campaign itself less replayable due to its linearity and limited post-completion content, the variety of gameplay modes and ongoing developer updates, including potential co-op features, enhance its overall replay value. However, replayability opinions vary, with a few noting a need for more diverse late-game missions and deeper mechanics to sustain long-term engagement.

    • “The Riftbreaker's replay value is exceptionally high, offering a seemingly boundless array of mesmerizing experiences for players to immerse themselves in.”
    • “Especially the latest update with the open campaign allowing new starting biomes increases the replayability severalfold.”
    • “With support for modding, co-op multiplayer, and a dedicated survival mode, the Riftbreaker offers substantial replay value.”
    • “I personally don't think this game has that much replayability, so I wouldn't buy it if you are expecting hundreds of hours in it.”
    • “This game really had enormous potential, it sits exactly where I wanted in a blending of genres, and the fundamental systems are fantastic, but in the end they are just shallow and quickly grow boring with zero replayability as well.”
    • “My biggest overall issue with the game is the lack of a proper replayable sandbox mode.”
  • stability
    135 mentions Positive Neutral Negative

    Reviews indicate that the game experiences frequent bugs and glitches ranging from minor visual issues to game-breaking bugs, freezes, and crashes that can harm progression and save files. While performance is generally stable even on older hardware, these stability problems can frustrate players, with some missions being notably buggy or incompletable. Despite this, many users find the core gameplay enjoyable and the developers responsive, though the overall stability issues prevent a fully smooth experience.

    • “But this is a seriously professional product, bug free, perfect performance with tonnes of entities.”
    • “Runs great on steam deck with lossless scaling, I get around 60 fps with it enabled.”
    • “Found no glitches or crashes.”
    • “The game is very buggy; what a waste of my time.”
    • “It's a buggy mess, the core game is fun, but almost every mission has a game-breaking bug that doesn't let you progress; given that it's a 4-year-old game, there's no hope the devs care about it.”
    • “Game is fun until you are forced underground and forced to do buggy incompletable missions while being swarmed with 50 rock monsters and respawning swarm units spawning on the wrong side of the map destroying your other bases while also dealing with earthquakes and falling rocks.”
  • music
    135 mentions Positive Neutral Negative

    The game's music generally receives praise for its immersive, fitting soundtrack that enhances atmosphere and gameplay, with some tracks being memorable and nostalgic. However, several users find it repetitive, generic, or unremarkable over long sessions, leading some to turn it off. Overall, the music effectively supports the game but may lack standout moments for some players.

    • “The excellent graphics (it even has ray traced shadows) accompanied by a superb memorable soundtrack makes playing this both a visual and audio treat.”
    • “In my opinion it is one of the best soundtracks I have encountered in my last almost 40 years of gaming.”
    • “The soundtrack is solid, with a nice ambient vibe that fits into that sweet niche of unobtrusive enough to be there and provide a nice tone without overstaying its welcome despite the several-hour-long gameplay sessions I had.”
    • “But the music in the game is a huge pile of crap!”
    • “Music unfortunately is where this game airballs for me; music gets repetitive before the refund button becomes unavailable. This is dangerous for any game developer—I'm so sorry, the music is very bad.”
    • “The soundtrack isn't great; it does the job for a couple of hours but then it gets far too repetitive.”
  • humor
    48 mentions Positive Neutral Negative

    The game's humor is characterized by charming and witty banter between the protagonist Ashley and her AI companion Mr. Riggs, often eliciting genuine laughs despite some amateurish voice acting and occasional childish jokes. Players appreciate the lighthearted, sometimes quirky dialogue and amusing interactions that complement the action and strategy elements, though some find certain humor aspects like robotic voices or map editor glitches less enjoyable. Overall, the humor adds a fun, engaging layer to gameplay without overshadowing its core mechanics.

    • “The story is interesting enough and the exchanges between your character (Ashley) and the exosuit (Mr Riggs) can be funny at times.”
    • “This game is incredible, looks great, feels great, action packed, thinky but not too thinky, good story, Mr Riggs is hilarious and his banter with Ashley is great, just a really great overall game.”
    • “Also, the tension between Ashley and Mr Riggs are pretty funny; you have an environmental conservationist, and a mech built to survive who both have very different views on how the job should get done.”
  • atmosphere
    22 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its visually appealing style that balances retro and modern elements, enhanced by detailed environmental design, unique plant life, and immersive sound effects. Players highlight the engaging, often witty commentary and well-crafted environmental storytelling that deepen immersion and convey meaningful messages. Overall, the atmosphere is described as stunning, relaxing, and perfectly fitting the gameplay, contributing significantly to the game's enjoyment and lasting appeal.

    • “Absolutely stunning atmosphere and graphics, especially with ray tracing enabled.”
    • “Lovely atmosphere, addicting gameplay loop, and wonderful visuals.”
    • “The atmosphere is very good, with awesome graphics and very well optimized.”
    • “I actually think the game would be better without any of the voice dialog - making the atmosphere more dense.”
    • “The atmosphere is almost like she knows that everything she says and does will be recorded and audited when she returns to earth.”
    • “Others are blanketed in thick, toxic atmosphere and you’ll have to refine toxic sludge into flammable gas to use in a gas power plant.”
  • monetization
    17 mentions Positive Neutral Negative

    Most users appreciate that the game avoids intrusive monetization practices like microtransactions, loot boxes, and battle passes, allowing for a straightforward, pay-once experience. However, some criticize the presence of in-game ads promoting DLC and suspect subtle cash-grab tactics through mandatory paid expansions to fully complete the game. Overall, the game's monetization is viewed as relatively unobtrusive but with concerns about potential future DLC-driven revenue.

    • “It's been a while since I put a lot of effort into a game or even gave a positive review, but wow, this was the game I was hoping for. It didn't disappoint and the huge bonus is no loot boxes, no battle pass, level pass, storage pass, house pass, pet pass, car wash pass, no pay-to-win, no monetization—just jump in and play.”
    • “Now it's here after 7 years of waiting for a game like this; all my expectations came true, even better it's on PC and has no in-game purchases.”
    • “Bug free release, no microtransactions.”
    • “There is also the very slimy business practice of in-game ads for their shovelled out mid-tier DLC, and then altering the base game so if you want to fully complete it you have to buy them.”
    • “This game was good at one point, but now... it's just an overly difficult cash grab engine.”
    • “I may be wrong, but based on normal small-studio trends, I suspect that they did this so they can cash grab some 'horse armor' DLC ASAP.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional experience in the game is mixed: players feel occasional excitement and a sense of power during combat, but repetitive gameplay and uninspired story, voice acting, and music often lead to boredom and disappointment. Moments of heartbreak arise from losing bases with no real recourse, while technical issues can frustrate players and dampen engagement. Overall, the game evokes some enjoyment but struggles to sustain deep emotional investment.

    • “Putting a negative review on this game is kinda heartbreaking.”
    • “It's so heartbreaking to see your base being destroyed and there is nothing you can do about it.”
    • “However, now that I actually focused on one resource and got the things associated with it, getting some of the (maybe not best, but the flashiest) weapons, I started to (somewhat) look forward to fights, which made me feel like a small deity raining death in all forms upon everything on the planet.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is generally seen as shallow and limited, with characters often feeling one-dimensional and lacking growth. While some initial build-up provides moderate depth, the overall narrative and character arcs are not as complex or engaging as those in top RPGs or story-driven titles. Fans seeking rich, evolving characters and intricate storytelling may find this aspect disappointing.

    • “As if that weren't enough, character development straight from the best RPGs has also been thrown into the mix.”
    • “The first quarter and half were a slow burn consisting of good build up with adequate character development.”
    • “Character design and backstory: 8/10”
    • “The characters are one-dimensional and there is no character development to speak of, and the first time the pilot's supposed care for the environment actually translates into a mechanical choice is choosing whether to go for the true ending or not.”
    • “If you want the character development from The Last of Us, or the storyline of Final Fantasy 7, go elsewhere.”
    • “There is however no actual character development, and the characters feel quite shallow.”
Skip Critic Reviews

88%Critics’ scoreBased on 1 critic reviews
Skip Game Offers

Buy The Riftbreaker

25h Median play time
76h Average play time
10-50h Spent by most gamers
*Based on 100 analyzed playthroughs
Skip Videos

Videos

Skip Games Like The Riftbreaker
Skip Game News
Skip FAQs

Frequently Asked Questions

The Riftbreaker is a survival hack and slash game with economy theme.

The Riftbreaker is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 76 hours playing The Riftbreaker.

The Riftbreaker was released on July 18, 2022.

The Riftbreaker was developed by EXOR Studios.

The Riftbreaker has received positive reviews from players and positive reviews from critics. Most players liked The Riftbreaker for its gameplay but disliked it for its grinding.

The Riftbreaker is a single player game with multiplayer and local co-op support.

Similar games include The Riftbreaker: Prologue, Cataclismo, Mindustry, They Are Billions, Age of Darkness Final Stand and others.