- October 15, 2018
- TrickeySoft LLC
- 200h median play time
The Operational Art of War IV
Platforms
About
"The Operational Art of War IV" is a turn-based strategy wargame that allows players to engage in battles from the early 20th century to the present day. With over 200 scenarios, improved naval warfare and supply systems, and enhanced combat resolution, players can test their strategy skills across a variety of troops and terrains. The game also features an updated TOAW Editor Event system for creating complex scenarios.
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- The game offers a vast range of scenarios and options, making it highly replayable and enjoyable for strategy enthusiasts.
- It successfully simulates complex military operations with a focus on logistics, supply, and tactical decision-making.
- Despite its steep learning curve, players find it rewarding and engaging, especially for those who appreciate historical accuracy and depth in wargaming.
- The user interface is clunky and outdated, making navigation and scenario editing frustrating for many players.
- The game suffers from technical issues, including crashes and performance problems, particularly on modern systems.
- The tutorial and manual are poorly designed, leaving new players feeling lost and overwhelmed without adequate guidance.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is characterized by a wealth of maps and war theaters, alongside robust supply and battle mechanics, though it retains a steep learning curve and complexity reminiscent of its predecessor. While some new mechanics enhance the experience, such as unit overextension and larger scenarios, the tutorial is outdated and fails to adequately support players in navigating the updated rules. Additionally, the absence of large-scale deception mechanics limits the depth of certain historical scenarios, leaving some players wanting more.
“Good points: a lot of maps, a lot of war theaters, great supply and battle mechanics.”
“It has a steep learning curve and complex gameplay.”
“Much of the mechanics are calculated for you - but understanding these is the key to success.”
“The tutorial, if you can call it that, is based on the third game, so there are numerous errors in it because they simply don't apply to the updated mechanics of this version.”
“Many of the new rules and mechanical enhancements introduced in the 4th game don't work in scenarios packaged with the game that were designed for #3.”
“The gameplay, to my knowledge, hasn't really changed from 3 to 4.”