- March 18, 2024
- Dang Rascals Studio LLC
The Necromancer Cometh! TD
Platforms
About
"The Necromancer Cometh" is a mazing tower defense game with roguelike and deckbuilding elements. Create your own maze by placing towers anywhere on the map and choose from three game modes: Survivor, Campaign, and Freeplay. Your strategy in choosing and positioning towers is key to success in this game as you face endless waves of enemies and ultimately, The Necromancer.
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- The game introduces a unique mechanic of manipulating enemy paths through tower placement, adding depth to the tower defense genre.
- The deck-building system allows for customization and strategic decision-making, making each playthrough feel fresh and engaging.
- The art style and soundtrack contribute to a charming and immersive experience, enhancing the overall enjoyment of the game.
- Some players have noted a lack of information about enemy types and abilities, which could help in adjusting strategies more effectively.
- The game currently lacks controller support and a 'pause and place' function, which may hinder the experience for some players.
- There are minor UI/UX issues, such as small text size and sluggish targeting adjustments, that could be improved for a smoother gameplay experience.
gameplay
32 mentions Positive Neutral NegativeThe gameplay of "The Necromancer Cometh" is characterized by its unique tower defense mechanics that allow players to manipulate enemy paths for strategic advantage, complemented by a deck-building system that introduces an element of randomness. While the early game is straightforward, the challenge ramps up in later levels, keeping the experience engaging with well-designed mechanics and quality of life features. Overall, it offers a solid and enjoyable experience for fans of the genre, though it may feel familiar to seasoned players.
“It serves a niche genre well, employing a lot of well-thought-out mechanics and quality of life features that make it a breeze to play and get addicted to the simple but engaging gameplay loop.”
“You'll fly through the early game as you get to know the cast and basic maze mechanics, but the necromancer really starts to show its teeth in the last several levels.”
“And just when you feel like you've developed a good strategy with your deck, the campaign will introduce a new enemy or mechanic which brings a new challenge.”
“Using the deck building mechanic to add in an extra element of randomness to what can otherwise be a pretty repetitive concept was a fun new take on tower defense, for sure!”