- June 25, 2024
- Refic Games
- 19h median play time
Emberward
Platforms
About
"Emberward" is a single-player game with exceptional visuals and beautiful mechanics, offering splendid replayability on every run. Assemble mazes with block cards, then enhance towers with runes for strategic advantage. Choose from various tower types, from poison to D20-based, with quirky features like drone tracking and critical failure. Each run promises unique challenges and fire sources to master.
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- Innovative blend of tower defense, roguelike, and Tetris mechanics that creates a unique gameplay experience.
- Engaging maze-building aspect allows for strategic depth and creativity in each run.
- Polished visuals and sound design enhance the overall enjoyment of the game.
- Currently lacks content, with only a few levels and towers available, leading to potential repetitiveness.
- Difficulty balance is inconsistent, with some runs feeling too easy and others too hard.
- Limited tower upgrades and character uniqueness may reduce long-term replayability.
gameplay
406 mentions Positive Neutral NegativeEmberward offers a unique and engaging gameplay experience by blending tower defense mechanics with maze-building and roguelike elements, creating a satisfying and strategic gameplay loop. Players appreciate the innovative use of Tetris-like blocks for maze construction, which adds depth and variety to each run, while the game's charming art style and continuous updates enhance its appeal. Despite being in early access, the game is praised for its polished mechanics and high replayability, though some players note a need for more content and balance adjustments.
“Emberward is a captivating roguelite tower defense game that blends strategic depth with addictive gameplay.”
“The gameplay loop is entertaining, engaging, and varied around the wide selection of towers and Tetris block combinations.”
“The addition of the maze-building element keeps the gameplay dynamic and engaging while still being very strategic and satisfying as your layout comes together in each level.”
“Although there is a slight downside to this game, and sadly, this is based in the nature of roguelike games; it can become quite repetitive after a while due to the gameplay loop being the same on every run.”
“I will say though right now I don't feel there's a massive difference between your starting blocks and your blocks by the time you get to a boss especially if you're playing a character, so you progress strategically a lot quicker than you do mechanically, which can be a pro or a con depending on what you expect from a roguelike.”
“There is one character who is so overpowered that he basically deletes the maze-building/deck-building mechanics from the entire video game and just lets you build near-perfect mazes every time.”