- September 2, 2016
- Rhino Games
The Lords of the Earth Flame
Platforms
About
The Lords of The Earth Flame is a novel game created in the best traditions of interactive fiction and text-based role-playing. Non-linear structure, rich text core, and the "analog" feel of times past are certain to provide unforgettable gaming experience for hours on end.





- The game features an interesting story with multiple endings, allowing players to explore different paths and outcomes.
- The art style and music create an immersive atmosphere that enhances the reading experience.
- The game is easy to complete for achievements, making it appealing for achievement hunters.
- The game is very short, with most playthroughs lasting around 1 hour or less, leading to a feeling of being overpriced.
- The writing quality is inconsistent, with numerous grammatical errors and awkward phrasing that detracts from the overall experience.
- There is a lack of replay value due to the repetitive nature of the gameplay and the absence of a save feature, forcing players to start over after each playthrough.
story
74 mentions Positive Neutral NegativeThe story in "The Lords of the Earth Flame" is an interactive experience reminiscent of choose-your-own-adventure books, featuring multiple endings influenced by player choices. While some players found the narrative engaging and well-crafted, many criticized it for being overly short, linear, and plagued by typos and awkward phrasing, which detracted from immersion. Overall, the game offers a simple yet enjoyable story, but its execution leaves room for improvement, particularly in terms of depth and polish.
“The story surprisingly managed to catch my attention pretty early on, which helped me enjoy this game for sure.”
“The story itself is beautifully crafted and the decisions that you have to make can affect the welfare of your party.”
“The story will be decided by your choices which will lead you to multiple endings; your choices do have consequences, either good or bad.”
“There is really only one true path through the story; all of the other routes lead quickly to disaster and death within a few pages.”
“The story would feel like a usual fantasy short story, with reasonable immersion, if it was not broken by a not small amount of typos and garbled sentences.”
“The game seems to demand you memorize the exact route to extend the story as long as possible, and punishes you for doing anything else with an abrupt end to the game.”