- March 5, 2018
- Tiny Bull Studios
Omen Exitio: Plague
Platforms
About
"Omen Exitio: Plague" is a Lovecraftian adventure game where you play as Dr. Jake Huntington, a military doctor investigating a mysterious disease threatening human extinction with potentially preternatural origins. Set in 1896 Zanzibar, you'll explore dark conspiracies and intrigues, pushing the boundaries of human intellect to uncover the truth and save humanity. The game is inspired by the choose-your-own-adventure gamebooks of the 80s and 90s, offering a unique and immersive experience.








- Intriguing story with a strong Lovecraftian atmosphere that keeps players engaged.
- Well-designed user interface and immersive sound effects enhance the overall experience.
- Choices matter and can lead to different outcomes, providing replayability.
- Some grammatical errors and awkward phrasing detract from the immersion.
- The story can feel linear at times, with many choices leading to similar outcomes.
- Lack of a save feature makes it tedious to replay sections for different choices.
- story620 mentions Positive Neutral Negative
The story of "Omen Exitio: Plague" is a captivating blend of Lovecraftian horror and interactive narrative, featuring intriguing characters and a richly detailed setting. While many players appreciate the atmospheric writing and the meaningful choices that influence the plot, some criticize the linearity and occasional lack of agency, particularly in key moments. Overall, the game offers a compelling experience for fans of narrative-driven adventures, despite some grammatical issues and pacing concerns.
“Omen exitio is a wonderful Lovecraftian story.”
“The story is very well documented and narrated, the characters and situations are very fleshed out and evoke some sympathy.”
“I'm very impressed with this game, it is an awesome story-driven experience.”
“The development team had a good idea for a game, but unfortunately a few, seemingly minor aspects negatively affected some of the most important story beats to the point that it made me regret spending the 9 hours it took me to complete it.”
“However, if you don't build your character with some specific attributes, on specific levels [spoiler] especially during the ambush in the last African village that you visit with your squadron [/spoiler], you get forced into failing some important story beats because the game doesn't really give you enough upgrade points by that time to make up for it.”
“However, the ones that are there affect such vital parts of the story that they can leave the player with a sour taste about the whole experience.”