Omen Exitio: Plague Game Cover
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"Omen Exitio: Plague" is a Lovecraftian adventure game where you play as Dr. Jake Huntington, a military doctor investigating a mysterious disease threatening human extinction with potentially preternatural origins. Set in 1896 Zanzibar, you'll explore dark conspiracies and intrigues, pushing the boundaries of human intellect to uncover the truth and save humanity. The game is inspired by the choose-your-own-adventure gamebooks of the 80s and 90s, offering a unique and immersive experience.

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Reviews

86%
Audience ScoreBased on 185 reviews
story57 positive mentions
grinding3 negative mentions
  • Engaging Lovecraftian narrative that keeps players hooked with its suspense and atmosphere.
  • Beautiful hand-drawn illustrations and effective sound design enhance the storytelling experience.
  • Meaningful choices that impact the story, providing a sense of agency despite some linearity.
  • The illusion of choice is prevalent, as many decisions lead to similar outcomes, diminishing the impact of player agency.
  • Some grammatical errors and awkward translations detract from the overall immersion and quality of writing.
  • The gameplay mechanics feel underwhelming, with skill checks often feeling inconsequential and not significantly affecting the narrative.
  • story231 mentions

    The story of "Omen Exitio: Plague" is a mix of intriguing Lovecraftian themes and interactive storytelling, praised for its engaging writing and beautiful illustrations. However, many reviewers noted that the narrative becomes chaotic and fast-paced as it progresses, leading to a loss of immersion and meaningful player choices. While the game offers multiple endings and character development, some players felt that the overall structure was linear and that the choices often lacked significant impact on the story's outcome.

    • “Amazing storytelling and all around enjoyable experience!”
    • “The story is gripping, and apart from a few typos or clumsy translations, I found it overall well-written, and faithful to the lore of Lovecraft.”
    • “Omen Exitio is a great Lovecraftian story.”
    • “Over time, the story turns into rather chaotic and fast-paced narration.”
    • “The plot is very linear and the choices could best be demonstrated by the metaphor of choosing between two doors that lead to the same tunnel.”
    • “I realized that there is a single storyline and your decisions don't affect it at all (except for an alternate ending).”
  • music23 mentions

    The music in the game is widely praised for its ability to enhance the atmosphere, with a haunting soundtrack that complements the eerie tone of the story and aligns well with the visuals. While many reviewers appreciate the immersive sound design and its contribution to the overall experience, some note that the music can become monotonous over time. Overall, the combination of music and sound effects effectively supports the narrative and adds depth to the Lovecraftian themes.

    • “The literature is nicely complemented with some classical cinematic music that fits extremely well with the tone of the story.”
    • “The writing and plot are incredible, and great in bringing you into the world of paranoia; the music and sound effects are brilliant, and there are tons of illustrations to go with each scene.”
    • “Enhanced by the hauntingly beautiful soundtrack, the atmosphere stays true to Lovecraft, and many moments sent chills down my spine.”
    • “Music fits the mood but is a bit too monotonous and repetitive; I ended up turning it off after a couple of hours.”
    • “It fails at horror, fails at mystery, and fails at getting any emotional reaction from the player with its overtly manipulative injections of dead wives, endangered children, and spooky organ music.”
    • “Just text and music.”
  • gameplay23 mentions

    The gameplay of "Omen Exitio: Plague" is primarily a narrative-driven experience with light RPG mechanics, offering a choose-your-own-adventure style that emphasizes storytelling over complex gameplay. While it features some engaging elements like character stats and inventory, players noted a lack of significant branching options and tedious replayability due to the absence of convenient navigation features. Overall, it provides a satisfying experience for fans of atmospheric narratives, though it could benefit from deeper integration of mechanics to enhance immersion.

    • “Fun and full of your classic choose-your-own-adventure style gameplay layered on top of an intuitive RPG lite system.”
    • “The gameplay is a straightforward 'choose your own adventure' style novel, with some light RPG elements in the form of experience points, character stats, and equipment.”
    • “Awesome story and cool mechanics of narrative design!”
    • “Infection is a fitting theme for this title, as it's clearly a book that's been infected with the idea that it ought to be a video game, resulting in a healthy narrative experience riddled with unnecessary mechanic tumors.”
    • “From my first playthrough in about 2.5 hours, this game is much more of a novella with light role play and choose-your-own-adventure aspects than it is a true game with majorly branching options or gameplay beyond pointing and clicking (mostly clicking) your way through the story.”
    • “The lack of a proper skipping feature, bookmarking feature, or save-game mechanic makes it a little tedious to replay the novel - just like with reading a book, you don't want to re-read it the very next day, so as a player I found myself annoyed having to sift through the same pages again and again with no easy way to skip forward to the point in the novel where I might try to access new content.”
  • atmosphere22 mentions

    The atmosphere of the game is widely praised for its immersive qualities, enhanced by a haunting soundtrack and evocative art style reminiscent of 19th-century illustrations. Reviewers highlight the effective use of writing to create tension and a sense of dread, particularly appealing to fans of Lovecraftian themes. While some noted minor flaws, the overall consensus is that the game's atmosphere significantly contributes to an engaging and chilling experience.

    • “The pacing and tense atmosphere is spot-on.”
    • “I would heartily recommend it if you want to enjoy an immersive horror experience through great writing and atmosphere.”
    • “Enhanced by the hauntingly beautiful soundtrack, the atmosphere stays true to Lovecraft, and many moments sent chills down my spine.”
    • “The game has some nice ideas but for me it failed to generate enough atmosphere.”
    • “- too many misspellings, which throw you out of atmosphere and story.”
    • “The lovecraftian atmosphere works well, even if it does not avoid some clichés.”
  • graphics16 mentions

    The graphics in the game are characterized by beautiful hand-drawn illustrations that enhance the storytelling, creating an atmospheric experience. While the visuals are minimal and primarily consist of sketches and character portraits, they are complemented by a clean user interface and effective sound design. Overall, the art style is praised for its charm, though some users noted occasional spelling errors that detracted from the experience.

    • “The artwork features beautiful hand-drawn illustrations that perfectly accompany the written story.”
    • “It's atmospheric and very worth a read, with a fantastic soundtrack and a nice art style with the additional pictures.”
    • “There's no graphics besides an occasional hand-drawn picture.”
    • “The graphics are minimal, with a clean user interface, and some nice sketches to complement the scenes being described.”
    • “Not much in the way of graphics.”
  • replayability11 mentions

    Overall, the game offers a medium level of replayability, particularly for players interested in achievements and exploring different narrative paths. Its engaging Lovecraftian themes, beautiful illustrations, and a straightforward stats system enhance the experience, making it worthwhile for multiple playthroughs. However, some players noted that replay value may be limited unless one is particularly focused on completing all achievements.

    • “It was fun, has some replayability if you're going for achievements (has fast forward function for your convenience too), beautiful, wonderful illustrations, and a straightforward stats system like those you can find in RPGs.”
    • “The Lovecraftian narrative is well incorporated and the game is very replayable, with 'true' choices that really have consequences in the game.”
    • “Depending on your pace and patience, Omen Exitio: Plague gives you some hours of fun and still has some replay value if you like taking the roads not taken and getting the achievements (it should be possible to get all in about three replays, there is a guide).”
    • “Oh, and it has almost zero replay value unless you're really obsessed with achievements.”
    • “Replayability: medium-ish.”
    • “Diverse skill tree adds to player choice and replayability.”
  • emotional4 mentions

    The emotional aspect of the game is mixed; while some players appreciate the relatable characters and satisfying endings, others criticize it for lacking genuine emotional depth and relying on manipulative tropes. The story evokes comparisons to classic adventures but ultimately fails to elicit strong emotional reactions from players.

    • “The story reminded me of several books I've read, including Treasure Island, where out of nowhere, a seemingly ordinary adventure turns into a wholesome experience.”
    • “The intrigues and relatable characters made me feel satisfied with the ending I received.”
    • “I did feel a lack of emotional connection to the protagonist and most other characters, as many of them had very short roles in the story, overall.”
  • grinding3 mentions

    Players find the grinding aspect of the game tedious due to the absence of features like skipping, bookmarking, or save-game mechanics, which forces them to repeatedly sift through content. This repetition can detract from immersion, especially when character behaviors feel unrealistic, leading to frustration. However, some acknowledge that the video game format improves the experience compared to traditional gamebooks.

    • “The lack of a proper skipping feature, bookmarking feature, or save-game mechanic makes it a little tedious to replay the novel. Just like with reading a book, you don't want to re-read it the very next day, so as a player, I found myself annoyed having to sift through the same pages again and again with no easy way to skip forward to the point in the novel where I might try to access new content.”
    • “This is especially jarring with the soldiers in the very beginning, who act nothing like real soldiers do. The lack of appropriate reactions to the 16-year-old Irish kid's non-stop drunken shenanigans was really grinding my gears.”
    • “I vaguely remember playing gamebooks as a kid. I loved the concept but always found them a bit tedious, with too much temptation to view the other results, which broke immersion.”
  • humor2 mentions

    The humor in the game is characterized by a dark, ironic tone, with the narrative often mocking players for their perceived failures while presenting a sense of inevitability in the storyline. This blend of self-aware commentary and exaggerated villainy creates a unique comedic experience that may resonate with those who appreciate a more sardonic approach to storytelling.

    • “And then, like a rabid, toxic dungeon master, it spends the later chapters informing you of how 'everything brought you there' and 'how this was decided from the start' as if railroading was super fun, while at the same time laughing manically at you like a 60s cartoon villain for failing to save x or y person, as if you actually had any choice in the matter.”
  • character development2 mentions

    The character development in the game is praised for its depth and quality, with well-implemented choices and details that enhance the overall experience. Users appreciate the thoughtful design and execution of the characters and their growth throughout the game.

    • “The characters, the choices, the character development, the UI, and all other details are very well implemented.”
    • “Fine character development.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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