- October 18, 2016
- Tiny Bull Studios
Omen Exitio: Plague
Platforms
About
"Omen Exitio: Plague" is a narrative-driven RPG set in the Cthulhu mythos created by H.P. Lovecraft. Players delve into a chilling world of eldritch horrors and dark secrets, making choices that impact the story's outcome. Drawing from gamebook mechanics, this immersive experience offers a unique blend of role-playing and interactive fiction for a thrilling adventure.
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- Engaging and well-written story that captures the Lovecraftian atmosphere.
- Choices significantly impact the narrative, providing a sense of agency and replayability.
- Beautiful artwork and sound design enhance the immersive experience.
- Some grammatical errors and awkward phrasing detract from the overall experience.
- The game can feel linear at times, with certain choices leading to similar outcomes.
- Lack of a save feature makes it tedious to replay sections for different choices.
story
310 mentions Positive Neutral NegativeThe story of "Omen Exitio: Plague" is a captivating blend of Lovecraftian horror and interactive narrative, praised for its intriguing plot and atmospheric writing. While many players enjoyed the depth of choices and character development, some noted that the story can feel linear and occasionally chaotic, with certain gameplay mechanics detracting from the overall experience. Despite minor grammatical issues and a few narrative inconsistencies, the game is generally regarded as a worthwhile experience for fans of story-driven adventures.
“Omen exitio is a wonderful Lovecraftian story.”
“The story is engaging as well, a neat mashup of imperial British high adventure and the Cthulhu mythos.”
“The writing and plot are incredible, and great in bringing you into the world of paranoia, the music and sound effects are brilliant, and there are tons of illustrations to go with each scene.”
“The development team had a good idea for a game, but unfortunately a few, seemingly minor aspects negatively affected some of the most important story beats to the point that it made me regret spending the 9 hours it took me to complete it.”
“However, if you don't build your character with some specific attributes, on specific levels, especially during the ambush in the last African village that you visit with your squadron, you get forced into failing some important story beats because the game doesn't really give you enough upgrade points by that time to make up for it.”
“Unfortunately, the most important thing of such a game (the writing) is both stylistic and in terms of the story not really good.”