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Omen Exitio: Plague

85%Game Brain Score
story, gameplay
character development, grinding
85% User Score Based on 490 reviews

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LinuxNintendo SwitchPCMac OSWindows

About

"Omen Exitio: Plague" is a Lovecraftian adventure game where you play as Dr. Jake Huntington, a military doctor investigating a mysterious disease threatening human extinction with potentially preternatural origins. Set in 1896 Zanzibar, you'll explore dark conspiracies and intrigues, pushing the boundaries of human intellect to uncover the truth and save humanity. The game is inspired by the choose-your-own-adventure gamebooks of the 80s and 90s, offering a unique and immersive experience.

Omen Exitio: Plague screenshot
Omen Exitio: Plague screenshot
Omen Exitio: Plague screenshot
Omen Exitio: Plague screenshot
Omen Exitio: Plague screenshot
Omen Exitio: Plague screenshot
Omen Exitio: Plague screenshot
Omen Exitio: Plague screenshot
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85%
Audience ScoreBased on 490 reviews
story164 positive mentions
grinding6 negative mentions

  • Intriguing story with a strong Lovecraftian atmosphere that keeps players engaged.
  • Well-designed user interface and immersive sound effects enhance the overall experience.
  • Choices matter and can lead to different outcomes, providing replayability.
  • Some grammatical errors and awkward phrasing detract from the immersion.
  • The story can feel linear at times, with many choices leading to similar outcomes.
  • Lack of a save feature makes it tedious to replay sections for different choices.
  • story
    620 mentions Positive Neutral Negative

    The story of "Omen Exitio: Plague" is a captivating blend of Lovecraftian horror and interactive narrative, featuring intriguing characters and a richly detailed setting. While many players appreciate the atmospheric writing and the meaningful choices that influence the plot, some criticize the linearity and occasional lack of agency, particularly in key moments. Overall, the game offers a compelling experience for fans of narrative-driven adventures, despite some grammatical issues and pacing concerns.

    • “Omen exitio is a wonderful Lovecraftian story.”
    • “The story is very well documented and narrated, the characters and situations are very fleshed out and evoke some sympathy.”
    • “I'm very impressed with this game, it is an awesome story-driven experience.”
    • “The development team had a good idea for a game, but unfortunately a few, seemingly minor aspects negatively affected some of the most important story beats to the point that it made me regret spending the 9 hours it took me to complete it.”
    • “However, if you don't build your character with some specific attributes, on specific levels [spoiler] especially during the ambush in the last African village that you visit with your squadron [/spoiler], you get forced into failing some important story beats because the game doesn't really give you enough upgrade points by that time to make up for it.”
    • “However, the ones that are there affect such vital parts of the story that they can leave the player with a sour taste about the whole experience.”
  • gameplay
    70 mentions Positive Neutral Negative

    The gameplay of "Omen Exitio: Plague" is primarily a narrative-driven experience with light RPG mechanics, emphasizing a choose-your-own-adventure style that involves reading and making choices rather than extensive interactive gameplay. While some players appreciate the integration of RPG elements and the atmospheric storytelling, others find the gameplay lacking in depth and variety, with minimal character development and tedious replayability due to the absence of features like skipping or bookmarking. Overall, it offers a unique blend of narrative and mechanics, appealing to those who enjoy story-rich experiences, albeit with some noted flaws.

    • “Fun and full of your classic choose-your-own-adventure style gameplay layered on top of an intuitive RPG lite system.”
    • “The gameplay is a straightforward 'choose your own adventure' style novel, with some light RPG elements in the form of experience points, character stats, and equipment.”
    • “Awesome story and cool mechanics of narrative design!”
    • “Infection is a fitting theme for this title, as it's clearly a book that's been infected with the idea that it ought to be a video game, resulting in a healthy narrative experience riddled with unnecessary mechanic tumors.”
    • “There's a very small amount of character development and role playing in this game and some choices that lead to relatively minor deviations in the way the story develops, but basically what you get here is a story being told to you via straight text with little gameplay.”
    • “Second, this game is basically entirely just plain text telling a story with very little gameplay.”
  • music
    66 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to enhance the atmosphere, effectively complementing the narrative and visual elements, particularly in creating a creepy and immersive experience. While many reviewers highlight the soundtrack as a standout feature that elevates the overall quality, some note that it can become monotonous over time. Overall, the combination of music, sound effects, and artwork significantly contributes to the game's emotional impact and engagement.

    • “The literature is nicely complemented with some classical cinematic music that fits extremely well with the tone of the story.”
    • “Enhanced by the hauntingly beautiful soundtrack, the atmosphere stays true to Lovecraft, and many moments sent chills down my spine.”
    • “The writing and plot are incredible, and great in bringing you into the world of paranoia; the music and sound effects are brilliant, and there are tons of illustrations to go with each scene.”
    • “Music fits the mood but is a bit too monotonous and repetitive; I ended up turning it off after a couple of hours.”
    • “It fails at horror, fails at mystery, and fails at getting any emotional reaction from the player with its overtly manipulative injections of dead wives, endangered children, and spooky organ music.”
    • “For example, it lacks background music.”
  • atmosphere
    60 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and palpable quality, enhanced by a haunting soundtrack and evocative visual style reminiscent of 19th-century illustrations. Reviewers highlight the effective use of writing and minimal imagery to create a tense, Lovecraftian ambiance that captivates players, although some noted occasional shortcomings in execution, such as misspellings that detract from the experience. Overall, the game excels in building a compelling atmosphere that draws players into its narrative and enhances the horror elements.

    • “The atmosphere was palpable, the choices and consequences are well done, the visual style and accompanying OST fit well.”
    • “Enhanced by the hauntingly beautiful soundtrack, the atmosphere stays true to Lovecraft, and many moments sent chills down my spine.”
    • “The story builds an atmosphere that makes you question the story itself in an interesting way.”
    • “The game has some nice ideas but for me it failed to generate enough atmosphere.”
    • “Too many misspellings, which throw you out of atmosphere and story.”
    • “The lovecraftian atmosphere works well, even if it does not avoid some clichés.”
  • graphics
    42 mentions Positive Neutral Negative

    The graphics in the game are characterized by beautiful hand-drawn illustrations that enhance the storytelling, complemented by a clean user interface and atmospheric sound design. While the visuals are minimal and static, they effectively contribute to the overall mood and immersion, making the experience enjoyable for those who appreciate a quirky art style. However, some users noted occasional spelling errors and a lack of dynamic graphics, which may detract from the experience for certain players.

    • “The long answer: the game itself is well designed, with an interesting, comprehensive, and intuitive UI, as well as some very attractive visuals.”
    • “First-rate artwork and style (the retro illustrations take this to a whole extra level).”
    • “I really like the artwork and the sounds/music help a lot with the immersion, and the menus are concise and intuitive.”
    • “There's no graphics besides an occasional hand drawn picture.”
    • “The graphics are minimal, with a clean user interface, and some nice sketches to complement the scenes being described.”
    • “All graphics are static with a few simple user interface swiping animations.”
  • replayability
    28 mentions Positive Neutral Negative

    The game offers moderate to high replayability, enhanced by features like a fast-forward option for previously read pages and the ability to track choices, which encourages players to explore different paths and achieve various outcomes. While the main storyline is relatively short, the inclusion of side stories and meaningful choices adds depth, making it appealing for those interested in achievements and multiple playthroughs. Overall, it is well-regarded for its replay value, particularly for fans of the Lovecraftian genre and interactive narratives.

    • “While not that long, as I completed the game in about four and a half hours, it contains a side story that I have yet to tackle, which seems to be a prequel of sorts, and offers lots of replayability in the way of previously mentioned choices that you can make, that alters the moment-to-moment significantly, but not that much the overall plot.”
    • “The Lovecraftian narrative is well incorporated and the game is very replayable, with 'true' choices that really have consequences in the game.”
    • “Oh, and it has almost zero replay value unless you're really obsessed with achievements.”
    • “Replayability: medium-ish.”
    • “This combined with the game offering a 'fast-forward' for pages already read, and displaying choices already selected, has added replay value to what is otherwise comparable to a feature-length film.”
  • emotional
    10 mentions Positive Neutral Negative

    Reviews highlight a mixed emotional impact, with some players feeling cheated by an underwhelming ending and a lack of connection to the protagonist and supporting characters. While certain elements of the story evoke a sense of adventure reminiscent of classic literature, others criticize the game for its manipulative emotional tactics that fail to elicit genuine reactions. Overall, the emotional experience varies significantly among players, with some finding satisfaction in the narrative while others feel disappointed.

    • “The story reminded me of several books I've read, including Treasure Island, where out of nowhere, a seemingly ordinary adventure turns into a wholesome experience.”
    • “The intrigues and relatable characters made me feel satisfied with the ending I received.”
    • “I did feel a lack of emotional connection to the protagonist and most other characters, as many of them had very short roles in the story, overall.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is minimal, with only minor choices that lead to slight variations in the story. While some users appreciate the implementation of characters and choices, the overall experience is primarily a text-driven narrative with limited role-playing elements.

    • “Fine character development.”
    • “The characters, the choices, the character development, the UI, and all other details are very well implemented.”
    • “At first glance, the game looks simple, a Lovecraftian story with some simple choices and a little bit of character development.”
    • “There's a very small amount of character development and role playing in this game and some choices that lead to relatively minor deviations in the way the story develops, but basically what you get here is a story being told to you via straight text with little gameplay.”
    • “At first glance the game looks simple, a Lovecraftian story with some simple choices and a little bit of character development.”
    • “There's a very small amount of character development and role playing in this game and some choices that lead to relatively minor deviations in the way the story develops, but basically what you get here is a story being told to you via straight text with little gameplay.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious due to the absence of features like skipping, bookmarking, or save-game mechanics, which forces them to replay sections repeatedly without easy access to new content. This repetition can detract from immersion, particularly when character behaviors feel unrealistic, leading to frustration. While the gamebook format has its charm, the implementation in this title still leaves room for improvement in streamlining the experience.

    • “The lack of a proper skipping feature, bookmarking feature, or save-game mechanic makes it a little tedious to replay the novel. Just like with reading a book, you don't want to re-read it the very next day, so as a player, I found myself annoyed having to sift through the same pages again and again with no easy way to skip forward to the point in the novel where I might try to access new content.”
    • “This is especially jarring with the soldiers in the very beginning, who act nothing like real soldiers do. The lack of appropriate reactions to the 16-year-old Irish kid's non-stop drunken shenanigans was really grinding my gears.”
    • “I vaguely remember playing gamebooks as a kid. I loved the concept but always found them a bit tedious, with too much temptation to view the other results, which broke immersion.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by a dark, ironic tone, with the narrative often mocking players for their perceived failures and lack of agency, reminiscent of a villainous dungeon master reveling in their misfortune. This self-aware comedic style adds a layer of absurdity, making the experience both entertaining and frustrating.

    • “And then, like a rabid toxic dungeon master, it spends the later chapters informing you of how 'everything brought you there' and 'how this was decided from the start' as if railroading was super fun, while – at the same time – laughing manically at you like a 60s cartoon villain for failing to save x or y person as if you actually had any choice in the matter.”
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