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Swordbreaker The Game

75%Game Brain Score
story, graphics
gameplay, grinding
75% User Score Based on 130 reviews

Platforms

Mac OSMac OSNintendo SwitchNintendo SwitchPCPCPhonePhonePlaystation 4Playstation 4WindowsWindowsXbox OneXbox OneAndroidAndroidMobile PlatformMobile PlatformPlayStationPlayStationPlaystation VitaPlaystation VitaTabletTabletXboxXbox

About

"Swordbreaker The Game" is a fantasy-themed, interactive fiction game where players become the titular hero and face challenges through a choose-your-own-adventure style format. Navigate treacherous lands, make crucial decisions, and engage in combat using swords and spells to uncover the truth about your destiny. The game features multiple endings based on your choices.

Swordbreaker The Game screenshot
Swordbreaker The Game screenshot
Swordbreaker The Game screenshot
Swordbreaker The Game screenshot
Swordbreaker The Game screenshot
Swordbreaker The Game screenshot
Swordbreaker The Game screenshot
Swordbreaker The Game screenshot
Swordbreaker The Game screenshot
Swordbreaker The Game screenshot
Swordbreaker The Game screenshot

75%
Audience ScoreBased on 130 reviews
story26 positive mentions
grinding3 negative mentions

  • The game features beautiful artwork and a unique art style that enhances the overall experience.
  • It offers a fun and humorous take on the choose-your-own-adventure format, with many different paths and endings to explore.
  • The game has high replay value due to its numerous choices and the ability to unlock various achievements.
  • The English translation is often poor, leading to awkward phrasing and confusion in the story.
  • Gameplay can feel repetitive as players must restart after losing all three lives, which can be frustrating.
  • The interface is clunky, requiring excessive clicking and scrolling to navigate through text and choices.
  • story
    95 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players enjoying its entertaining and interactive nature, while others criticize it for being nonsensical, poorly translated, and lacking depth. Many appreciate the multiple endings and branching paths, which encourage replayability, but some find the randomness of choices frustrating and the overall narrative uninspired. Overall, it appeals to fans of choose-your-own-adventure formats, though expectations for a substantial plot should be tempered.

    • “I enjoyed the story very much—so much so that I played through several times to get all the achievements.”
    • “The game offers an interactive story in which the player has the opportunity to influence the story through versatile decisions.”
    • “Incredible artwork and a fun story with multiple endings and methods to reach them make this a game well worth its asking price.”
    • “The translation from Russian is poor, but it's not like there is any real story to begin with.”
    • “There isn't any real story here, just a series of dead ends (literally, you die) until you figure out the random sequence to make it to one of the game's three endings.”
    • “The hero's name is 'the hero' and most character names are 'blacksmith', 'cook', 'mystery man', etc., so the story feels uninspired and quite generic.”
  • graphics
    47 mentions Positive Neutral Negative

    The graphics in this visual novel are widely praised for their unique and beautiful art style, reminiscent of high-quality comic book illustrations, which significantly enhance the overall experience. While some users noted that certain images appeared low resolution or less polished, the majority found the artwork to be stunning and a key highlight of the game. Overall, the visuals contribute greatly to the storytelling, with many reviewers emphasizing the artwork's role in creating an engaging atmosphere and adding depth to the narrative.

    • “The artwork is beautiful and horrifying at the same time.”
    • “Incredible artwork and a fun story with multiple endings and methods to reach them make this a game well worth its asking price.”
    • “Visually, Swordbreaker looks wonderful with a really nice art style that is, drum roll please, not anime or manga-inspired, which is a breath of fresh air considering that most of the visual novels that I've read to date on Steam have been.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through short bits of text and looking at somewhat low-resolution comic book fantasy art style images.”
    • “The whole point of this novel was the artwork.”
    • “One playthrough doesn’t take that long, and as to be expected, the scenes repeat themselves after some time, but the graphics are well done, and the music is okay too.”
  • music
    28 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the soundtrack as decent and atmospheric, while others find it repetitive and occasionally inappropriate for the medieval theme. Many users noted that the limited number of tracks can lead to a sense of monotony, particularly during repeated playthroughs, though the "death music" has been described as both amusing and frustrating. Overall, while the artwork and story are praised, the music's impact varies significantly among players.

    • “Great artwork, soundtrack, and story.”
    • “The artwork is stellar, while accompanied with some pretty good music.”
    • “The gameplay is quite simple, the music is pretty good and you have multiple ways to play.”
    • “The music is decent, I guess, though some extra music tracks would have helped it.”
    • “I also suggest muting the game, as it has rather loud, obnoxious rock music that doesn't lend itself to a medieval theme.”
    • “The only other complaint is that the music gets old very quickly.”
  • humor
    21 mentions Positive Neutral Negative

    The humor in the game is characterized by its blend of dark comedy and parody, often manifesting through absurd and hilarious death scenes that result from player choices. While the writing may initially seem bland, it reveals a unique style that combines simple jokes with more twisted humor, making for an entertaining experience filled with multiple pathways and endings. Overall, players appreciate the game's ability to evoke laughter through its quirky scenarios and unexpected outcomes.

    • “Swordbreaker the game is a hilarious 'choose your own adventure' style visual novel game in which you are presented conundrum after conundrum ranging from simple tasks such as choosing the left, middle, or right hallway to venture down or more tension-fraught decisions including whether to ask an apparition a question or smack it on its ass.”
    • “The death scenes are very funny, because with wrong decisions the hero loses one of three lives.”
    • “Some of the ways the hero meets his end are flat-out hilarious.”
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay of this visual/interactive novel is primarily centered around clicking through text and images, with a focus on trial-and-error mechanics that may not appeal to all players. While the branching paths and multiple endings provide some replay value, the juvenile writing and lack of linear progression can detract from the overall experience. The unique three lives system adds tension, but the necessity to remember correct choices can make the game feel tedious for some.

    • “If you liked reading choose your own adventure books, this style of gameplay in Swordbreaker, with its art, music, and writing, is all entertaining and often results in ridiculous death panels of your character being brutally mauled by some denizen of the castle, whether on land, sea, or air.”
    • “Though the trial and error gameplay here won't appeal to everyone, seeing how many branching panels and possible endings there are has me excited to go through the game several more times, laughing as I hear the 'death music' and seeing what ridiculous reason there is for my choice being the incorrect one once again.”
    • “I initially liked the three lives and single save mechanic, as it prevented save scumming, added tension to your life and death choices, and yet still gave you a little flexibility to explore your choices.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through short bits of text and looking at somewhat low-resolution comic book fantasy art style images.”
    • “So in the end, it's a pure trial and error slugfest, and with the necessity to remember the correct answers for future gameplay (because you'll die even if you're lucky sooner or later), this game becomes a boring chore without the slightest trace of engagement from the player.”
    • “I wouldn't really classify this as a visual novel; there is no linear progression in the traditional sense, and gameplay makes it difficult to create a fluid experience.”
  • replayability
    10 mentions Positive Neutral Negative

    The game boasts high replayability due to its multitude of choices, diverse outcomes, and various death sequences, encouraging players to explore different paths. Users appreciate the user-friendly interface and the engaging nature of the gameplay, which enhances the overall replay value despite occasional frustrations. Overall, the combination of random story elements and stunning visuals contributes to a compelling replay experience.

    • “There are many different choices that you can make throughout the game, giving it some nice replayability.”
    • “A multitude of choices and a fast, user-friendly interface make the replayability a great feature.”
    • “Also, the replayability is quite high as there are a number of outcomes and death sequences to discover as you take alternate paths and make different decisions throughout the castle walls.”
    • “Apart from its random story and breathtaking visuals, it’s hard to believe how much replay value Swordbreaker contains.”
    • “It can be pretty aggravating at times, especially when the game cheats you during a climactic boss fight, but with Swordbreaker’s endless amount of replayability, I’d say that makes up for it.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be repetitive and tedious, particularly when aiming for 100% completion. The need for excessive restarting and scrolling through lengthy descriptions adds to the frustration, with some suggesting improvements like additional lives or keyboard shortcuts to streamline the process. Overall, achieving full completion is seen as a laborious task.

    • “It gets repetitive getting near 100% completion. They probably should have added +1 life per ending (up to 6) to help facilitate death-farming without excessive restarting.”
    • “I agree with other reviewers that it is tedious to scroll every time to read the entire description, and I really wish I could have used numbers on the keyboard to make choices.”
    • “Getting 100% achievements can be a little tedious.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Reviewers highlight the game's atmosphere as being significantly enhanced by its atmospheric soundtracks, which effectively immerse players in the game world and elevate the overall experience.

    • “The atmospheric soundtracks immerse you in the game world, enhancing every moment.”
    • “The haunting melodies and ambient sounds create a truly captivating atmosphere.”
    • “Each track perfectly complements the visuals, making the atmosphere feel alive and engaging.”

Buy Swordbreaker The Game

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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