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Late Shift

With the success of 2015’s Her Story, there seems to be somewhat of a resurgence of the FMV game genre.
Late Shift Game Cover
75%Game Brain Score
story, music
grinding, stability
85% User Score Based on 2,354 reviews
Critic Score 65%Based on 16 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudMac OSPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Late Shift Game Cover

About

Late Shift is a single player simulation game with horror, drama, mystery, thriller and others themes. It was developed by CtrlMovie and was released on April 18, 2017. It received mostly positive reviews from critics and positive reviews from players.

Late Shift is a high stakes FMV crime thriller. After being forced into the robbery of a lucrative auction house, mathematics student Matt is left proving his innocence in the brutal London heist. Your choices will have consequences from the very start, right through to the very end. One small decision could change the entire outcome in a choose-your-own-narrative style gameplay that can lead to o…

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85%
Audience ScoreBased on 2,354 reviews
story505 positive mentions
grinding29 negative mentions

  • High production quality with excellent cinematography and seamless scene transitions.
  • Choices genuinely impact the story and lead to multiple diverse endings, enhancing replayability.
  • Strong acting performances, especially by the main character, creating immersive and engaging narrative experience.
  • Lack of features to skip or fast-forward previously viewed scenes makes replaying tedious and frustrating.
  • Limited gameplay mechanics beyond decision making; some players find story choices less impactful than advertised.
  • Short single playthrough length and the need to restart from the beginning for alternate endings reduces enjoyment for achievement hunting and completionists.
  • story
    1,344 mentions Positive Neutral Negative

    "Late Shift" delivers a well-acted, fast-paced interactive crime thriller with an engaging story that offers multiple branching paths and seven different endings, providing meaningful player choices that influence the narrative. While some find the plot contrived or linear and note minor plot holes or forced scenes, the overall cinematic experience, production quality, and suspense keep players invested. Replay value is somewhat limited by the inability to skip previously seen scenes, but fans of FMV and story-driven games appreciate its polished storytelling and immersive thriller elements.

    • “Each decision changes the story slightly, though they don’t seem to actually change the narrative, but the game boasts over 180 decision points, ensuring that your choices genuinely impact the story's direction and outcome.”
    • “Late shift is an outstanding achievement in the realm of interactive storytelling, offering a thrilling and immersive experience that feels like starring in your very own high-stakes crime movie, with a compelling, twisting story that keeps the player guessing until the very end.”
    • “The story is gripping and suspenseful, with multiple endings that reflect the choices you make, and the acting and production values are top-notch, making the interactive movie a truly engaging and immersive experience.”
    • “The plot does not make much sense, with too many insignificant choices.”
    • “The production values are good and acting generally fine, but the story and plot are nonsensical and the player has minimal influence on events.”
    • “The story is linear and forces you to follow a single path despite apparent choices, often leading to the same outcomes regardless of decisions.”
  • music
    149 mentions Positive Neutral Negative

    The game's soundtrack is widely praised for its atmospheric, emotional, and tension-enhancing qualities, often compared favorably to film productions. However, many users report issues with audio mixing where the music frequently overpowers dialogue, making it difficult to hear characters without subtitles or lowering music volume significantly. The lack of separate volume controls for music and voice is a common criticism, though the overall musical score is still considered a strong asset that complements the game's mood and storytelling.

    • “The soundtrack complements the tone perfectly—moody electronic beats and minimalist ambient music accentuate the tension without overwhelming the dialogue.”
    • “The music and acting are so good, so smooth, so beautifully done, and well executed that the whole game just flies by you leaving you with an ending of your own making.”
    • “Cast, professional acting, and the musical score are some of the best I've seen in an FMV.”
    • “The only actual complaint is that the music is way too loud, as the characters are talking in some scenes the music will go over them.”
    • “Even at 50% I can hardly hear what they're saying because the music is too high compared to the voice channel, even with 7.1 headphones.”
    • “By default, the music volume is set to 100% and it nearly drowns out the dialogue.”
  • gameplay
    138 mentions Positive Neutral Negative

    The gameplay of this FMV title is minimal and primarily revolves around quick decision-making in a choose-your-own-adventure style, with no traditional mechanics like puzzles or action sequences. While the narrative choices impact multiple endings and create immersion as a cinematic thriller, the limited interactivity and lack of features such as scene skipping or fast-forwarding often lead to repetition and frustration. This makes it appealing mainly to fans of narrative-driven interactive movies but potentially unsatisfying for players seeking deeper gameplay engagement.

    • “I found this mechanic to be a total adrenaline spike—you aren't just playing a game; you’re managing a crisis in real-time.”
    • “The immediacy of the gameplay fosters a sense of realism that most interactive films fail to capture; you feel like a participant rather than a spectator.”
    • “The decision-making mechanics are intuitive and fluid, allowing you to shape the story without breaking its cinematic flow.”
    • “It's such a shame because, knowing that there are more than 10 possible endings, if you fail, absolutely no one wants to replay more or less 30 to 40 minutes of gameplay over and over again if it's a foregone conclusion that there's a high probability of making exactly the same mistakes.”
    • “Not being able to skip scenes after a playthrough really discouraged further gameplay.”
    • “After replaying it a few times I want to be able to get to more important choices quicker instead of having to replay through the same hour of content to get to 2 minutes worth of new gameplay.”
  • replayability
    138 mentions Positive Neutral Negative

    Replayability is a mixed aspect of the game—while multiple branching paths and up to seven different endings offer meaningful reasons to revisit, the lack of fast-forwarding, skipping previously watched scenes, or chapter selection significantly hampers the experience, making repeated playthroughs feel tedious and artificially padded. For many, the game is engaging and replayable for a couple of runs to explore different outcomes, but the inability to skip content quickly diminishes long-term replay value.

    • “With seven different endings, "Late Shift" offers significant replay value.”
    • “The game itself is definitely on the good side of the scale, the story is gripping, the choices feel meaningful, and the multiple endings add great replay value.”
    • “Late Shift was great not only in the fact that it has great production values but offers incredible replay value as well, all dependent upon your choices in game much like real life.”
    • “The replayability is also close to zero, considering I can't skip parts I've already seen... I don't have time for this.”
    • “This game's huge downside is its replayability: you can't start from any save points and you can't even skip previously viewed scenes.”
    • “The main issue with this game is that you can't fast forward or skip through scenes that you have already seen, which honestly kills replayability for me.”
  • graphics
    56 mentions Positive Neutral Negative

    The graphics in Late Shift are widely praised for their stunning, lifelike quality and smooth technical presentation, effectively blending sharp visuals with cinematic full-motion video that enhances immersion. While some note minor production tweaks typical of FMV games, overall the visuals are highly regarded for complementing the narrative without distraction, delivering an aesthetically pleasing, film-like experience.

    • “Late Shift’s technical presentation is smooth, with sharp visuals and well-integrated transitions between scenes.”
    • “The visuals are stunning, and the sound design perfectly complements the narrative, building tension and heightening the drama.”
    • “The graphics are so lifelike, they have to be seen to be believed.”
    • “Too bad the writer(s) did everything in their power to destroy any immersion the visuals, acting, sound, and music had created.”
    • “Graphics don't matter in this game.”
    • “So it does not make sense to go into graphics, gameplay, optimization, etc.”
  • optimization
    47 mentions Positive Neutral Negative

    Optimization receives mixed feedback, with the game generally running smoothly and without stuttering on some devices, while occasional performance hiccups and lack of certain features (such as skipping viewed scenes) are noted. The overall presentation and acting performances are praised, helping maintain immersion despite some technical roughness and minor optimization issues. However, some users report poor optimization that impacts enjoyment, particularly on specific platforms.

    • “They did a good job at making it run smoothly and seamlessly except for a few moments of stutter that was a bit noticeable.”
    • “There's no intermissions or loading screens, it just runs smoothly making it nice to watch for others, who aren't playing, as well.”
    • “Second, and honestly the biggest issue: Steam Deck performance.”
    • “A bit more optimization would've been preferred.”
    • “Stay away from this piece of unoptimized crap if you don't want to lose your money and your patience.”
  • grinding
    33 mentions Positive Neutral Negative

    Grinding in this game is widely regarded as tedious and frustrating due to the lack of quality-of-life features like skip, fast-forward, rewind, save points, or chapter select. Players must repeatedly watch large portions of the same footage when pursuing multiple endings or achievements, making replaying a slow and monotonous experience. This design significantly hampers replayability and enjoyment, especially for achievement hunters.

    • “Without a fast-forward or chapter-select feature, replaying to reach alternate endings can feel tedious, as it requires rewatching large portions of previously seen footage.”
    • “The content itself is overall okay, but you can't skip or fast-forward anything even after the first run, which makes achievement grinding extremely painful.”
    • “The biggest downside to come from this game is the lack of a 'chapter select' or even an 'undo' option because, as a game that prides itself on being full of so many different replayability options, having to replay the entirety of the movie just to change one choice for a different ending is quite tedious.”
  • atmosphere
    27 mentions Positive Neutral Negative

    The atmosphere is consistently praised for its immersive and believable portrayal, enhanced by detailed London settings, stylish cinematography, and a tense, emotional soundtrack. Together with smooth storytelling and well-crafted environments, these elements create a compelling, emotionally engaging experience that maintains tension and immersion throughout.

    • “The sleek, stylish cinematography perfectly captures the mood of its London setting, while the atmospheric score heightens the tension and complements the story’s emotional beats.”
    • “Detailed environments: the settings, from upscale hotels to shadowy alleyways, are well-crafted and enhance the atmosphere of tension and intrigue.”
    • “Acting, atmosphere (nocturnal streets of London), and production values are excellent.”
    • “The bunker had a decommissioned nuclear bunker, real location atmosphere, and almost no interactivity worth mentioning.”
    • “Movie tries to create the atmosphere, but since you have already seen everything that is going to happen, it just becomes really frustrating to watch the film.”
    • “Nevertheless, the game creates enough incentives to start at least one more round because the choices and their consequences really create an atmosphere.”
  • emotional
    21 mentions Positive Neutral Negative

    The game delivers a strong emotional experience through its well-developed characters, impactful choices, and atmospheric music, often eliciting deep emotional responses like attachment and tension. While some find the story engaging and emotionally charged, others criticize it as clichéd or boring, with mixed opinions on the acting and narrative depth. Overall, it successfully creates emotional investment even if its storytelling and choice mechanics have limitations.

    • “Its brilliance lies in its simplicity—choices are quick, irreversible, and emotionally charged.”
    • “Every choice you make reverberates through a beautifully acted and directed storyline, offering a level of emotional connection rarely found in gaming.”
    • “The moral dilemmas and high-stakes choices add an emotional depth that keeps you invested in Matt’s fate from start to finish.”
    • “I do appreciate the enthusiasm of the actors but it's a really boring story.”
    • “Boring story, terrible acting, bad implementation, pseudochoices.”
    • “Boring story”
  • stability
    19 mentions Positive Neutral Negative

    The game suffers from frequent freezing and glitches, particularly during video playback and at chapter transitions, often forcing restarts and frustrating progress. Despite some troubleshooting workarounds available, stability issues persist across multiple platforms, significantly hindering gameplay and replayability.

    • “The game freezes every few minutes - the video plays, you get a choice, and then everything just stops.”
    • “Having to repeat an entire chapter because it freezes near the end is highly frustrating, especially in a game designed to be replayed to see the different endings.”
    • “Cheesy acting and it freezes after the end of each episode forcing you to exit to menu and restart the episode again.”
  • humor
    13 mentions Positive Neutral Negative

    The humor in the game is often praised for its funny moments, clever choices that lead to comedic routes, and amusing bugs. The performances add to the humor, with situational and cultural jokes, such as quirky protection methods and regional language quirks, enhancing the overall lighthearted and entertaining experience.

    • “Actors are good for this kind of movie and the choices here really matter and can lead to funny routes.”
    • “Protecting a 10 million pound Ming dynasty bowl with a single sheet of bubble wrap was pretty funny, though.”
    • “The Cantonese spoken by those triad members was hilarious.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback: many find the characters well-developed and relatable, contributing positively to the plot and replay value, while others criticize it as weak or rushed, particularly regarding the main character's progression. Overall, the writing and acting help balance the tension and character growth despite some shortcomings.

    • “The writing deserves credit for balancing tension and character development despite these constraints.”
    • “The characters, including the protagonist and various allies and antagonists, are well-developed and relatable.”
    • “Tremendous replay value, interesting plot line, believable character development deviations.”
    • “Poor character development, main character makes some dumb choices without your input.”
    • “Weak character development, weak story.”
    • “I felt that maybe the main character was a little too rapidly progressing in his character development but it was only a minimal gripe.”
  • monetization
    3 mentions Positive Neutral Negative

    Users perceive the game's monetization as a blatant cash grab, criticizing lazy development and poor gameplay mechanics, which suggests the focus was more on profit than quality. There is also frustration over unresponsive developers and aggressive promotion.

    • “At first, I was intrigued… until I realized it’s just a lazy cash grab with no proper gameplay mechanics or UI.”
    • “The laziness in the coding of this game and the unresponsiveness from the devs makes me think it was more of a quick cash grab.”
    • “I initially passed on this game because it was being pushed hard by Microsoft on Xbox One, so I figured it was another cash grab.”
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2h Median play time
14h Average play time
1h Main story
5h Completionist
2-3h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Late Shift is a simulation game with horror, drama, mystery, thriller and others themes.

Late Shift is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

The main story can be completed in around 1 hours, while the entire game is estimated to take about 5 hours to finish. On average players spend around 14 hours playing Late Shift.

Late Shift was released on April 18, 2017.

Late Shift was developed by CtrlMovie.

Late Shift has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Late Shift for its story but disliked it for its grinding.

Late Shift is a single player game.

Similar games include The Complex, She Sees Red, Erica, The Bunker, Soul Gambler and others.