- August 24, 2016
- Talentplace
- 5h median play time
Sixtieth Kilometer
Platforms
About
In "Sixtieth Kilometer," your train ride takes a dark turn when it stops and a pink fog appears, causing the death of a crew member. As Nicolay, the distraught train driver, you'll navigate tense situations, make decisions, and manage passengers while uncovering the truth behind the mysterious fog. Your choices will affect the story and the passengers' perception of you in this atmospheric adventure game. Also available on Google Play.
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- The story is intriguing and keeps players engaged throughout the game.
- The game offers a unique atmosphere and a compelling narrative that draws players in.
- For its low price, the game provides decent entertainment value and has some interesting characters.
- The English translation is poor, with many grammatical errors that can detract from the experience.
- The quick-time events (QTEs) feel out of place and can lead to frustrating game overs.
- The graphics are inconsistent, with a mix of low-resolution images and simplistic character designs.
story
311 mentions Positive Neutral NegativeThe story of the game is generally described as intriguing and atmospheric, with a mix of interesting characters and a post-apocalyptic setting that keeps players engaged. However, many reviews highlight issues with poor English translations, continuity errors, and pacing problems that detract from the overall experience. While some players found the narrative compelling and worth exploring, others felt it fell short due to its execution and lack of depth in certain areas.
“The game's eerie ambiance and mysterious storyline immerse players in a captivating journey filled with intrigue and suspense.”
“The story, the characters, and this cool thing that every option you choose could change the story and the fate of some of the characters, it made it awesome.”
“The story is great and probably deserves a Metro 2033-style 3D rendition.”
“Mediocre story that was translated poorly, which is pseudo-philosophical and lacking in depth.”
“I encountered continuity errors; for example, a character I killed was later addressed as living, which ultimately killed my interest in the story.”
“Too many redundant poorly translated descriptions and too little story progression made it not worth my time to continue.”